ActionScript 3中Sound.length和SoundChannel.position之间的差异

时间:2010-01-20 20:53:23

标签: flash actionscript-3 actionscript

有人可以告诉我为什么或要做些什么来解决以下问题?

我加载一首歌,当我得到长度时,歌曲永远不会达到这个值。

这是另一个人AS3 – SoundChannel.position never reaches Sound.length

的问题文档

这是我的代码


import flash.display.Sprite;
import flash.net.URLRequest;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.events.Event;
import flash.events.IOErrorEvent;


var snd:Sound = new Sound();
var channel:SoundChannel;
var statusTextField:TextField  = new TextField();


    statusTextField.autoSize=TextFieldAutoSize.LEFT;

    var req:URLRequest=new URLRequest("http://localhost/chance_teaser.mp3");

    try {
        snd.load(req);

        channel=snd.play();
    } catch (err:Error) {
        trace(err.message);
    }

    snd.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
    addEventListener(Event.ENTER_FRAME, enterFrameHandler);
    channel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);

    this.addChild(statusTextField);


function enterFrameHandler(event:Event):void {
    var loadTime:Number=snd.bytesLoaded/snd.bytesTotal;
    var loadPercent:uint=Math.round(100*loadTime);
    var estimatedLength:int = Math.ceil(snd.length / (loadTime));
    var playbackPercent:uint = Math.round(100 * (channel.position / estimatedLength));

    statusTextField.text = "Sound file's size is " + snd.bytesTotal + " bytes.\n" 
                                       + "Bytes being loaded: " + snd.bytesLoaded + "\n" 
                                       + "Percentage of sound file that is loaded " + loadPercent + "%.\n"
                                       + "Sound playback is " + playbackPercent + "% complete. \n"
                                       + "Lengh of sound is " + snd.length + "\n"
                                       + "Pos of sound is " + channel.position + "\n";
}

function errorHandler(errorEvent:IOErrorEvent):void {
    statusTextField.text="The sound could not be loaded: "+errorEvent.text;
}

function soundCompleteHandler(event:Event):void {
    statusTextField.text = statusTextField.text + "\n The sound has finished playing.";
    removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
}

1 个答案:

答案 0 :(得分:0)

这是Flash中的一个已知问题,如果您在谷歌周围找到几个论坛帖子就可以了。据我所知,你要么自己动手,要么找一个能为你做这件事的图书馆。

有几个项目可以处理音频(正确)。 Here's列出了它们。

您可能要研究的第一个是popforge开源音频库。

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