我有一个Java库接口(通过JNA)与本机C ++ DLL。此DLL提供了用于设置在发生某些硬件事件时调用的回调的函数。
除了一个回调之外,所有这些回调都有效,即使它与另一回调的定义几乎相同。
这些回调签名和枚举在C ++代码中定义:
typedef enum _KEYSTATE
{
KEYSTATE_NONE = 0,
KEYSTATE_UP,
KEYSTATE_DOWN,
KEYSTATE_HOLD,
KEYSTATE_INVALID,
} KEYSTATETYPE, *P_KEYSTATETYPE;
typedef enum _DKTYPE
{
DK_NONE = 0,
DK_1,
DK_2,
DK_3,
DK_4,
DK_5,
DK_6,
DK_7,
DK_8,
DK_9,
DK_10,
DK_INVALID,
DK_COUNT = 10
} DKTYPE, *P_DKTYPE;
typedef enum _GESTURETYPE
{
GESTURE_NONE = 0x00000000,
GESTURE_PRESS = 0x00000001,
GESTURE_TAP = 0x00000002,
GESTURE_FLICK = 0x00000004,
GESTURE_ZOOM = 0x00000008,
GESTURE_ROTATE = 0x00000010,
GESTURE_MOVE = 0x00000020,
GESTURE_HOLD = 0x00000040,
GESTURE_RELEASE = 0x00000080,
GESTURE_SCROLL = 0x00000100,
GESTURE_ALL = 0xFFFF
} GESTURETYPE, *P_GESTURETYPE;
typedef enum _EVENTTYPE
{
EVENT_NONE = 0,
EVENT_ACTIVATED,
EVENT_DEACTIVATED,
EVENT_CLOSE,
EVENT_EXIT,
EVENT_INVALID,
} EVENTTYPETYPE, *P_EVENTTYPETYPE;
typedef HRESULT (CALLBACK *DynamicKeyCallbackFunctionType)(DKTYPE, KEYSTATETYPE);
typedef HRESULT (CALLBACK *AppEventCallbackType) (EVENTTYPETYPE, DWORD, DWORD);
typedef HRESULT (CALLBACK *TouchpadGestureCallbackFunctionType)(GESTURETYPE, DWORD, WORD, WORD, WORD);
typedef HRESULT (CALLBACK *KeyboardCallbackFunctionType)(UINT uMsg, WPARAM wParam, LPARAM lParam);
以下接口在Java中定义用于回调:
interface DynamicKeyCallbackFunction extends StdCallLibrary.StdCallCallback {
int callback(int rawDynamicKeyType, int rawDynamicKeyState);
}
interface AppEventCallbackFunction extends StdCallLibrary.StdCallCallback {
int callback(int appEventType, WinDef.UINT dwAppMode, WinDef.UINT dwProcessID);
}
interface TouchpadGestureCallbackFunction extends StdCallLibrary.StdCallCallback {
int callback(int gestureType, WinDef.UINT dwParameters,
WinDef.USHORT wXPos, WinDef.USHORT wYPos, WinDef.USHORT wZPos);
}
interface KeyboardCallbackFunction extends StdCallLibrary.StdCallCallback {
int callback(WinDef.UINT uMsg, WinDef.UINT_PTR wParam, WinDef.INT_PTR lParam);
}
使用API / Library类/接口中的这些函数来设置它们:
// These are defined in an RazerAPI.java file as wrappers to simplify usage
// lib is an instance of a RazerLibrary from JNA
public Hresult RzSBAppEventSetCallback(AppEventCallbackFunction callback) {
return Hresult.getFromApiValue(lib.RzSBAppEventSetCallback(callback));
}
public Hresult RzSBDynamicKeySetCallback(DynamicKeyCallbackFunction callback) {
return Hresult.getFromApiValue(lib.RzSBDynamicKeySetCallback(callback));
}
public Hresult RzSBKeyboardCaptureSetCallback(KeyboardCallbackFunction callback) {
return Hresult.getFromApiValue(lib.RzSBKeyboardCaptureSetCallback(callback));
}
public Hresult RzSBGestureSetCallback(TouchpadGestureCallbackFunction callback) {
return Hresult.getFromApiValue(lib.RzSBGestureSetCallback(callback));
}
// These are the methods in the interface RazerLibrary.java file passed to JNA
int RzSBAppEventSetCallback(RazerAPI.AppEventCallbackFunction callback);
int RzSBDynamicKeySetCallback(RazerAPI.DynamicKeyCallbackFunction callback);
int RzSBKeyboardCaptureSetCallback(RazerAPI.KeyboardCallbackFunction callback);
int RzSBGestureSetCallback(RazerAPI.TouchpadGestureCallbackFunction callback);
当注册回调时,会使用与此类似的东西(简化为不会混乱数百行,在帖子末尾指向完整代码文件的链接)。
public class RazerManager implements DynamicKeyCallbackFunction {
private static DynamicKeyCallbackFunction dkCallback;
private RazerManager() {
dkCallback = this;
RazerAPI api = RazerAPI.INSTANCE;
api.RzSBDynamicKeySetCallback(dkCallback);
}
@Override
public int callback(int type, int state) {
System.out.printf("DK Callback: %s %s", type, state);
return 0; // S_OK
}
}
public class Touchpad implements TouchpadGestureCallbackFunction {
private static TouchpadGestureCallbackFunction gestureCallback;
private Touchpad() {
gestureCallback = this;
RazerAPI api = RazerAPI.INSTANCE;
api.RzSBGestureSetCallback(gestureCallback);
}
@Override
public int callback(int gestureType, UINT param, USHORT x, USHORT y, USHORT z) {
System.out.printf("Gesture: %s", gestureType);
}
}
RazerManager的实例是在用于测试的简单swing应用程序的主循环中创建的,RazerManager在其构造函数中创建了一个Touchpad实例。 while循环用于处理带有GetMessage的消息,后跟Translate和DispatchMessage(如果有效),如下所示:
public class Main {
public static void main(String[] args) throws IOException {
// call javax's invokeLater to run app
}
public Main() {
/* JFrame created here and then shown with setVisible(true); */
RazerManager manager = RazerManager.getInstance();
// Yes this is horrible, blocking everything but it's simply
// used to get messages to go through and trigger the callbacks
WinUser.MSG msg = new WinUser.MSG();
while (true) {
int hasMessage = User32.INSTANCE.GetMessage(msg, null, 0, 0);
if (hasMessage != 0) {
User32.INSTANCE.TranslateMessage(msg);
User32.INSTANCE.DispatchMessage(msg);
}
}
}
}
现在,手势事件处理得很好,Touchpad类中的回调被调用并正确返回。生成动态键事件时,会在while循环处理窗口消息中抛出异常:
Exception in thread "AWT-EventQueue-0" java.lang.Error: Invalid memory access
at com.sun.jna.Native.invokeInt(Native Method)
at com.sun.jna.Function.invoke(Function.java:383)
at com.sun.jna.Function.invoke(Function.java:315)
at com.sun.jna.Library$Handler.invoke(Library.java:212)
at com.sun.proxy.$Proxy11.DispatchMessage(Unknown Source)
at com.sharparam.jblade.tester.Main.<init>(Main.java:113)
at com.sharparam.jblade.tester.Main$1.run(Main.java:25)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
这仅适用于动态键事件,而不是手势或附加事件。我无法理解为什么,因为动态键和手势回调在C ++方面非常相似。
编辑:可在GitHub repo中找到完整代码,具体为RazerLibrary.java,RazerAPI.java,RazerManager.java和Touchpad.java。挥杆测试可以找到gist。
答案 0 :(得分:1)
事实证明,你不能(或者至少你必须以与我不同的方式做到这一点)让一个类实现多个回调接口。创建不同回调接口的显式实现并将它们分配给RazerManager中的回调字段解决了它。
这解释了为什么Touchpad中的回调正在工作,而不是RazerManager中的回调(触摸板实现了一个接口,而RazerManager做了三个)。
演示:
public class MyClass {
private static MyCallbackInterface myCallback;
private MyClass() {
myCallback = new CallbackInterface() {
@Override
public int callback(/* parameters */) {
// Do stuff with data here
return 0;
}
}
nativeLib.SetCallback(myCallback);
}
当单个类实现多个回调接口时,本机库或JNA似乎在某处混淆,并且不知道要调用哪个。所以它随机调用一个(或第一个定义?)。