为什么Silverlight转换不起作用?

时间:2014-02-11 07:49:19

标签: c# silverlight xaml silverlight-5.0 transitions

我试图通过创建一个简单的(我想象的)过渡来掌握一些Silverlight动画基础知识。

预期行为:

我有一个简单的UserControl代表一个带有(当前)两个状态的输入表单 - 为了测试目的,它实际上已经简化了 - 一些没有做任何事情的按钮和一个背景使状态更加清晰。< / p>

这个想法是在切换状态时创建一个“旋转”效果(使用ScaleX转换)。

问题:

可以创建一个单独的动画,用于从每个状态到另一个状态的转换(在2个状态的当前情况下它很简单)但我在想 - 如果有的话更多的州,我希望能够从任何一个州转变为其他州,那么这种方法并不理想。

所以我想利用状态的通用转换,并按照下面的定义创建XAML。问题是当从一个状态切换到另一个状态时,对于转换的前半部分(0:0:0 - > 0:0:0.2),我正在转换的状态是不可见的(白色背景,没有按钮) )。

为什么?我该如何创建这种过渡?

<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
mc:Ignorable="d"
x:Class="TransitionTest.UserControl1"
d:DesignWidth="640" d:DesignHeight="480" Background="White">
<Grid x:Name="grid1" RenderTransformOrigin="0.5,0.5">
    <Grid.RenderTransform>
        <CompositeTransform/>
    </Grid.RenderTransform>
    <VisualStateManager.VisualStateGroups>
        <VisualStateGroup x:Name="VisualStateGroup">
            <VisualStateGroup.Transitions>
                <VisualTransition GeneratedDuration="0"/>
                <VisualTransition GeneratedDuration="0" To="VisualState1">
                    <Storyboard>
                        <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State1">
                            <DiscreteObjectKeyFrame KeyTime="0:0:0.2">
                                <DiscreteObjectKeyFrame.Value>
                                    <Visibility>Visible</Visibility>
                                </DiscreteObjectKeyFrame.Value>
                            </DiscreteObjectKeyFrame>
                        </ObjectAnimationUsingKeyFrames>
                        <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="grid1">
                            <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0"/>
                            <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="1">
                                <EasingDoubleKeyFrame.EasingFunction>
                                    <CubicEase EasingMode="EaseOut"/>
                                </EasingDoubleKeyFrame.EasingFunction>
                            </EasingDoubleKeyFrame>
                        </DoubleAnimationUsingKeyFrames>
                    </Storyboard>
                </VisualTransition>
                <VisualTransition From="VisualState1" GeneratedDuration="0">
                    <Storyboard>
                        <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="border">
                            <EasingDoubleKeyFrame KeyTime="0" Value="1"/>
                            <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0">
                                <EasingDoubleKeyFrame.EasingFunction>
                                    <CubicEase EasingMode="EaseIn"/>
                                </EasingDoubleKeyFrame.EasingFunction>
                            </EasingDoubleKeyFrame>
                        </DoubleAnimationUsingKeyFrames>
                        <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State1">
                            <DiscreteObjectKeyFrame KeyTime="0">
                                <DiscreteObjectKeyFrame.Value>
                                    <Visibility>Visible</Visibility>
                                </DiscreteObjectKeyFrame.Value>
                            </DiscreteObjectKeyFrame>
                            <DiscreteObjectKeyFrame KeyTime="0:0:0.2">
                                <DiscreteObjectKeyFrame.Value>
                                    <Visibility>Collapsed</Visibility>
                                </DiscreteObjectKeyFrame.Value>
                            </DiscreteObjectKeyFrame>
                        </ObjectAnimationUsingKeyFrames>
                    </Storyboard>
                </VisualTransition>
                <VisualTransition GeneratedDuration="0" To="VisualState2">
                    <Storyboard>
                        <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="grid1">
                            <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0"/>
                            <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="1">
                                <EasingDoubleKeyFrame.EasingFunction>
                                    <CubicEase EasingMode="EaseOut"/>
                                </EasingDoubleKeyFrame.EasingFunction>
                            </EasingDoubleKeyFrame>
                        </DoubleAnimationUsingKeyFrames>
                        <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State2">
                            <DiscreteObjectKeyFrame KeyTime="0:0:0.2">
                                <DiscreteObjectKeyFrame.Value>
                                    <Visibility>Visible</Visibility>
                                </DiscreteObjectKeyFrame.Value>
                            </DiscreteObjectKeyFrame>
                        </ObjectAnimationUsingKeyFrames>
                    </Storyboard>
                </VisualTransition>
                <VisualTransition From="VisualState2" GeneratedDuration="0">
                    <Storyboard>
                        <DoubleAnimation Duration="0:0:0.2" To="0" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="grid1" d:IsOptimized="True">
                            <DoubleAnimation.EasingFunction>
                                <CubicEase EasingMode="EaseIn"/>
                            </DoubleAnimation.EasingFunction>
                        </DoubleAnimation>
                        <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State2">
                            <DiscreteObjectKeyFrame KeyTime="0">
                                <DiscreteObjectKeyFrame.Value>
                                    <Visibility>Visible</Visibility>
                                </DiscreteObjectKeyFrame.Value>
                            </DiscreteObjectKeyFrame>
                            <DiscreteObjectKeyFrame KeyTime="0:0:0.2">
                                <DiscreteObjectKeyFrame.Value>
                                    <Visibility>Collapsed</Visibility>
                                </DiscreteObjectKeyFrame.Value>
                            </DiscreteObjectKeyFrame>
                        </ObjectAnimationUsingKeyFrames>
                    </Storyboard>
                </VisualTransition>
            </VisualStateGroup.Transitions>
            <VisualState x:Name="VisualState1">
                <Storyboard>
                    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State1">
                        <DiscreteObjectKeyFrame KeyTime="0">
                            <DiscreteObjectKeyFrame.Value>
                                <Visibility>Visible</Visibility>
                            </DiscreteObjectKeyFrame.Value>
                        </DiscreteObjectKeyFrame>
                    </ObjectAnimationUsingKeyFrames>
                </Storyboard>
            </VisualState>
            <VisualState x:Name="VisualState2">
                <Storyboard>
                    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State2">
                        <DiscreteObjectKeyFrame KeyTime="0">
                            <DiscreteObjectKeyFrame.Value>
                                <Visibility>Visible</Visibility>
                            </DiscreteObjectKeyFrame.Value>
                        </DiscreteObjectKeyFrame>
                    </ObjectAnimationUsingKeyFrames>
                </Storyboard>
            </VisualState>
        </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    <VisualStateManager.CustomVisualStateManager>
        <ei:ExtendedVisualStateManager/>
    </VisualStateManager.CustomVisualStateManager>
    <Border x:Name="border" BorderBrush="Red" BorderThickness="3" CornerRadius="3" Background="White" RenderTransformOrigin="0.5,0.5">
        <Border.RenderTransform>
            <CompositeTransform/>
        </Border.RenderTransform>
        <Grid x:Name="grid">
            <Grid.RenderTransform>
                <CompositeTransform/>
            </Grid.RenderTransform>
            <Grid x:Name="State1" Margin="0" Background="#FF6CB5E8" Visibility="Collapsed">
                <Button Content="Button" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0" Width="200"/>
            </Grid>
            <Grid x:Name="State2" Margin="0" Visibility="Collapsed" Background="#FF80DE5C">
                <Button Content="Button" Margin="2,0,3,203" VerticalAlignment="Center" Width="70" HorizontalAlignment="Center"/>
                <Button Content="Button" Margin="0,203,0,0" Width="75" RenderTransformOrigin="0.333,1.273" HorizontalAlignment="Center" VerticalAlignment="Center"/>
            </Grid>
        </Grid>
    </Border>
</Grid>

这是CS文件,如果它在任何方面都很重要:

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace TransitionTest
{
    [TemplateVisualState(GroupName = "VisualStateGroup", Name = "VisualState1")]
    [TemplateVisualState(GroupName = "VisualStateGroup", Name = "VisualState2")]
    public partial class UserControl1 : UserControl
    {
        public UserControl1()
        {
            // Required to initialize variables
            InitializeComponent();
            VisualStateManager.GoToState(this, "VisualState1", false);
        }

        public bool State
        {
            get { return (bool)GetValue(StateProperty); }
            set { SetValue(StateProperty, value); }
        }

        // Using a DependencyProperty as the backing store for State.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty StateProperty =
            DependencyProperty.Register("State", typeof(bool), typeof(UserControl1), new PropertyMetadata(false, State_Changed));

        private static void State_Changed(DependencyObject dObject, DependencyPropertyChangedEventArgs e)
        {
            var control = dObject as UserControl1;

            if (control.State)
                VisualStateManager.GoToState(control, "VisualState2", true);
            else
                VisualStateManager.GoToState(control, "VisualState1", true);
        }
    }
}

0 个答案:

没有答案
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