Model-View-Presenter被动视图:bootstraping - 谁最初显示视图?

时间:2014-02-26 01:23:58

标签: java swing mvp

在Passive View Model View Presenter模式中,谁负责显示视图?我找到了其他MVP版本的相关答案,但它们似乎不适用于被动视图版本。

我有一个使用Java Swing的具体示例。它非常简单,但基本上我们有一个SwingCustomersView,它在内部构建一个带有表格(客户列表)的JPanel,以及一个显示当前所选客户年龄的标签。在表格中选择客户后,演示者将从模型中检索选定的客户年龄。我认为这个例子是MVP被动视图的正确实现,但如果我错了,请纠正我。

问题是我们如何引导这些类?例如,如果我们想在JFrame中显示SwingCustomersView。如何做到这一点?我想象的是:

void launcher() {
    CustomersModel model = new CustomersModel();
    SwingCustomersView view = new SwingCustomersView();
    CustomersPresenter presenter = new CustomersPresenter(view, model);
}

这是初始接线,但尚未显示任何内容。我们如何实际显示视图? (1)launcher(),(2)SwingCustomersView或(3)CustomersPresenter是否有责任显示视图?不幸的是,我不相信这些都是非常好的,你可以从我的下面的想法中看到。也许还有另一种方式?

(1.a):启动器

SwingCustomersView扩展JFrame,并将其内部JPanel添加到自己的内容窗格中。然后我们可以这样做:

void launcher() {
    CustomersModel model = new CustomersModel();
    SwingCustomersView view = new SwingCustomersView();
    CustomersPresenter presenter = new CustomersPresenter(view, model);
    view.setVisible(true); // Displays the view
}

但是在这种情况下,我们不会将presenter实例用于任何事情。难道不奇怪吗?它只是用于布线,我们也可以删除变量,只需new CustomersPresenter(view, model)

(2):SwingCustomersView

SwingCustomersView在构造函数中使用Container,它应该将void launcher() { CustomersModel model = new CustomersModel(); JFrame frame = new JFrame("Some title"); SwingCustomersView view = new SwingCustomersView(frame.getContentPane()); CustomersPresenter presenter = new CustomersPresenter(view, model); frame.pack(); frame.setVisible(true) // Displays the view } 添加到内部JPanel中:

presenter

然而,与(1)相同的问题:CustomersPresenter实例什么都不做。这看起来很奇怪。此外,使用(1)和(2)两者都可以在演示者连接之前显示视图,我想在某些情况下可能会导致奇怪的结果。

(3):CustomersPresenter

void launcher() { CustomersModel model = new CustomersModel(); SwingCustomersView view = new SwingCustomersView(); CustomersPresenter presenter = new CustomersPresenter(view, model); presenter.show() // Displays the view } 负责显示视图somwhow。然后我们可以这样做:

CustomersView

这将解决在施工后不使用它的问题。但是,如果不更改CustomersPresenter接口或使public class CustomersModel { private List<Customer> customers; public CustomersModel() { customers = new ArrayList<Customer>(); customers.add(new Customer("SomeCustomer", "31")); customers.add(new Customer("SomeCustomer", "32")); } public List<Customer> getCustomers() { return customers; } } public class Customer { public String name; public String age; public Customer(String name, String age) { this.name = name; this.age = age; } } public interface CustomersView { void addCustomerSelectionChangeListener(ItemListener listener); void onNewActiveCustomer(String age); void onNewCustomers(List<String> newCustomers); } public class SwingCustomersView implements CustomersView { // Swing components here all put into a main JPanel public void addCustomerSelectionChangeListener(ItemListener listener) { // Add event listener to table } public void onNewActiveCustomer(String age) { // Display age in label beneath table } public void onNewCustomers(List<String> newCustomers) { // Display customers in table } } public class CustomersPresenter { private final CustomersView view; private final CustomersModel model; public CustomersPresenter(CustomersView view, CustomersModel model) { this.view = view; this.model = model; initPresentationLogic(); populateView(); } private void initPresentationLogic() { view.addCustomerSelectionChangeListener(new ItemListener() { @Override public void itemStateChanged(ItemEvent e) { String selectedName = (String)e.getItem(); List<Customer> customers = model.getCustomers(); for (Customer c : customers) if (c.name.equals(selectedName)) view.onNewActiveCustomer(c.age); } }); } private void populateView() { List<Customer> customers = model.getCustomers(); List<String> names = new ArrayList<String>(); for (Customer c : customers) names.add(c.name); // View will now populate its table, which in turn will call customerSelectionChangeListener // so the view 'automagically' updates the selected contact age too view.onNewCustomers(names); } } 过于依赖底层GUI实现,我就不知道如何做到这一点。此外,显示视图听起来不像演示逻辑,因此似乎不属于演示者。

实施例

{{1}}

1 个答案:

答案 0 :(得分:7)

选项(3)一直以来。这是演示者“控制”视图的工作,包括使其可见。是的,您需要添加到视图的界面以允许这种情况发生,但这不是什么大问题。请记住,您可以使视图尽可能地被动。没有任何逻辑!

工作示例:

我偶然发现了this example使用MVC架构的简单Swing游戏。由于我使用MVP而不是MVC来编写我的Swing应用程序,所以我不能说具有权威性,如果这个例子是一个真实而纯粹的MVC例子。对我来说看起来没问题,而且作者trashgod在使用Swing时已经证明了自己在SO上,所以我会接受它是合理的。

作为练习,我决定使用MVP架构重写它。


驱动程序:

正如您在下面的代码中看到的,这非常简单。什么应该跳出来的是关注点的分离(通过检查构造函数):

  • 模型类是独立的,不了解视图或演示者。

  • 查看界面由独立的GUI类实现,它们都不具备模型或演示者的知识。

  • Presenter 类了解模型和视图。

代码:

import java.awt.*;

/**
 * MVP version of https://stackoverflow.com/q/3066590/230513
 */
public class MVPGame implements Runnable
{
  public static void main(String[] args)
  {
    EventQueue.invokeLater(new MVPGame());
  }

  @Override
  public void run()
  {
    Model model = new Model();
    View view = new Gui();
    Presenter presenter = new Presenter(model, view);
    presenter.start();
  }
}

以及我们将用于游戏的GamePiece:

import java.awt.*;

public enum GamePiece
{
  Red(Color.red), Green(Color.green), Blue(Color.blue);
  public Color color;

  private GamePiece(Color color)
  {
    this.color = color;
  }
}

模型:主要是模型的工作是:

  • 为用户界面提供数据(根据要求提供)
  • 数据验证(根据要求)
  • 长期存储数据(根据要求)

代码:

import java.util.*;

public class Model
{
  private static final Random rnd = new Random();
  private static final GamePiece[] pieces = GamePiece.values();

  private GamePiece selection;

  public Model()
  {
    reset();
  }

  public void reset()
  {
    selection = pieces[randomInt(0, pieces.length)];
  }

  public boolean check(GamePiece guess)
  {
    return selection.equals(guess);
  }

  public List<GamePiece> getAllPieces()
  {
    return Arrays.asList(GamePiece.values());
  }

  private static int randomInt(int min, int max)
  {
    return rnd.nextInt((max - min) + 1) + min;
  }
}

视图:这里的想法是通过尽可能多地删除应用程序逻辑来使其尽可能“愚蠢”(目标是没有)。优点:

  • 现在应用程序100%JUnit可测试,因为没有应用程序逻辑与Swing代码混合使用
  • 您无需启动整个应用程序即可启动GUI,从而使原型制作更快

代码:

import java.awt.*;
import java.awt.event.*;
import java.util.List;

public interface View
{
  public void addPieceActionListener(GamePiece piece, ActionListener listener);
  public void addResetActionListener(ActionListener listener);
  public void setGamePieces(List<GamePiece> pieces);
  public void setResult(Color color, String message);
}

和GUI:

import java.awt.*;
import java.awt.event.*;
import java.util.List;
import javax.swing.*;

/**
 * View is "dumb". It has no reference to Model or Presenter.
 * No application code - Swing code only!
 */
public class Gui implements View
{
  private JFrame frame;
  private ColorIcon icon;
  private JLabel resultLabel;
  private JButton resetButton;
  private JButton[] pieceButtons;
  private List<GamePiece> pieceChoices;

  public Gui()
  {
    frame = new JFrame();
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    icon = new ColorIcon(80, Color.WHITE);
  }

  public void setGamePieces(List<GamePiece> pieces)
  {
    this.pieceChoices = pieces;

    frame.add(getMainPanel());
    frame.pack();
    frame.setLocationRelativeTo(null);
    frame.setVisible(true);
  }

  public void setResult(Color color, String message)
  {
    icon.color = color;
    resultLabel.setText(message);
    resultLabel.repaint();
  }

  private JPanel getMainPanel()
  {
    JPanel panel = new JPanel(new BorderLayout());
    panel.add(getInstructionPanel(), BorderLayout.NORTH);
    panel.add(getGamePanel(), BorderLayout.CENTER);
    panel.add(getResetPanel(), BorderLayout.SOUTH);
    return panel;
  }

  private JPanel getInstructionPanel()
  {
    JPanel panel = new JPanel();
    panel.add(new JLabel("Guess what color!", JLabel.CENTER));
    return panel;
  }

  private JPanel getGamePanel()
  {
    resultLabel = new JLabel("No selection made", icon, JLabel.CENTER);
    resultLabel.setVerticalTextPosition(JLabel.BOTTOM);
    resultLabel.setHorizontalTextPosition(JLabel.CENTER);

    JPanel piecePanel = new JPanel();
    int pieceCount = pieceChoices.size();
    pieceButtons = new JButton[pieceCount];

    for (int i = 0; i < pieceCount; i++)
    {
      pieceButtons[i] = createPiece(pieceChoices.get(i));
      piecePanel.add(pieceButtons[i]);
    }

    JPanel panel = new JPanel(new BorderLayout());
    panel.add(resultLabel, BorderLayout.CENTER);
    panel.add(piecePanel, BorderLayout.SOUTH);

    return panel;
  }

  private JPanel getResetPanel()
  {
    resetButton = new JButton("Reset");

    JPanel panel = new JPanel();
    panel.add(resetButton);
    return panel;
  }

  private JButton createPiece(GamePiece piece)
  {
    JButton btn = new JButton();
    btn.setIcon(new ColorIcon(16, piece.color));
    btn.setActionCommand(piece.name());
    return btn;
  }

  public void addPieceActionListener(GamePiece piece, ActionListener listener)
  {
    for (JButton button : pieceButtons)
    {
      if (button.getActionCommand().equals(piece.name()))
      {
        button.addActionListener(listener);
        break;
      }
    }
  }

  public void addResetActionListener(ActionListener listener)
  {
    resetButton.addActionListener(listener);
  }

  private class ColorIcon implements Icon
  {
    private int size;
    private Color color;

    public ColorIcon(int size, Color color)
    {
      this.size = size;
      this.color = color;
    }

    @Override
    public void paintIcon(Component c, Graphics g, int x, int y)
    {
      Graphics2D g2d = (Graphics2D) g;
      g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
          RenderingHints.VALUE_ANTIALIAS_ON);
      g2d.setColor(color);
      g2d.fillOval(x, y, size, size);
    }

    @Override
    public int getIconWidth()
    {
      return size;
    }

    @Override
    public int getIconHeight()
    {
      return size;
    }
  }
}

立即可能不那么明显的是View界面可以获得多大的效果。对于GUI上的每个Swing组件,您可能希望:

  • 添加/删除组件的侦听器,其中有许多类型(ActionListener,FocusListener,MouseListener等)
  • 获取/设置组件上的数据
  • 设置组件的“可用性”状态(启用,可见,可编辑,可聚焦等)

这可能很快变得笨拙。作为解决方案(在该示例中未示出),为每个字段创建密钥,并且GUI使用其密钥注册每个组件(使用HashMap)。然后,而不是视图定义方法,如:

public void addResetActionListener(ActionListener listener);
// and then repeat for every field that needs an ActionListener

你会有一个方法:

public void addActionListener(SomeEnum someField, ActionListener listener);

其中“SomeEnum”是定义给定UI上所有字段的enum。然后,当GUI接收到该调用时,它会查找相应的组件以调用该方法。所有这些繁重的工作都将在一个实现View的抽象超类中完成。


演示者:职责是:

  • 使用初始值
  • 初始化视图
  • 通过附加适当的侦听器来响应View上的所有用户交互
  • 在必要时更新视图的状态
  • 从视图中获取所有数据并传递给模型以进行保存(如有必要)

代码(注意这里没有Swing):

import java.awt.*;
import java.awt.event.*;

public class Presenter
{
  private Model model;
  private View view;

  public Presenter()
  {
    System.out.println("ctor");
  }

  public Presenter(Model model, View view)
  {
    this.model = model;
    this.view = view;
  }

  public void start()
  {
    view.setGamePieces(model.getAllPieces());
    reset();

    view.addResetActionListener(new ActionListener()
    {
      public void actionPerformed(ActionEvent e)
      {
        reset();
      }
    });

    for (int i = 0; i < GamePiece.values().length; i++)
    {
      final GamePiece aPiece = GamePiece.values()[i];
      view.addPieceActionListener(aPiece, new ActionListener()
      {
        public void actionPerformed(ActionEvent e)
        {
          pieceSelected(aPiece);
        }
      });
    }
  }

  private void reset()
  {
    model.reset();
    view.setResult(Color.GRAY, "Click a button.");
  }

  private void pieceSelected(GamePiece piece)
  {
    boolean valid = model.check(piece);
    view.setResult(piece.color, valid ? "Win!" : "Keep trying.");
  }
}

请记住,MVP架构的每个部分都可以/将委派给其他类(其他2个部分隐藏)以执行其许多任务。 Model,View和Presenter类只是代码库层次结构中的上层划分。