C#套接字:写入套接字后无法读取

时间:2014-02-28 13:42:43

标签: c# sockets

在我的客户端/服务器应用程序中,我的客户端将与服务器通信以实现2个功能:客户端将从服务器请求数据,或者它将发送数据,以便服务器保存它。我正在为这两种方法使用一个套接字,并且要使用的方法由发送的第一个字节定义。如果第一个字节为“1”,则它正在请求数据。如果是“2”,它将发送数据(数据字节在“2”字节之后发送)。它非常适合发送数据。但是,当我请求数据时,只要我不读取客户端中的套接字流,它就可以工作。就像我在发送数据后让客户端读取数据一样,服务器将无法读取数据,并且只是在尝试读取数据时崩溃。

这是我的服务器代码:

private const int BufferSize = 1024;
NetworkStream netstream = null;
byte[] RecData = new byte[BufferSize];
int RecBytes;

try {
     netstream = clientSocket.GetStream();
     int totalrecbytes = 0;

     using (MemoryStream ms = new MemoryStream()) {
         //When I get here, there is no data to read
         while ((RecBytes = netstream.Read(RecData, 0, RecData.Length)) > 0) {
             ms.Write(RecData, 0, RecBytes);
             totalrecbytes += RecBytes;
         }

         byte[] bytes = ms.ToArray();
         byte b = bytes[0];

         switch (b) {
             case 1:

             //Here I gather data and put it in "stream" variable


             byte[] SendingBuffer = null;
             int NoOfPackets = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(stream.Length) / Convert.ToDouble(BufferSize)));
             int TotalLength = (int)stream.Length, CurrentPacketLength, counter = 0;
             for (int i = 0; i < NoOfPackets; i++) {
                 if (TotalLength > BufferSize) {
                     CurrentPacketLength = BufferSize;
                     TotalLength = TotalLength - CurrentPacketLength;
                 }
                 else
                     CurrentPacketLength = TotalLength;
                 SendingBuffer = new byte[CurrentPacketLength];
                 stream.Read(SendingBuffer, 0, CurrentPacketLength);
                 netstream.Write(SendingBuffer, 0, (int)SendingBuffer.Length);
             }
             netstream.Flush();


         }
         catch (Exception e) {
             Console.WriteLine("EXCEPTION:\n" + e.ToString());
         }

         break;
     case 2:              
         //Code to read data

         break;
     }
 }
 netstream.Close()
 clientSocket.Close();

这是我的客户代码:

using (System.Net.Sockets.TcpClient clientSocket = new System.Net.Sockets.TcpClient()) {

    string returnData = "";

    IAsyncResult ar = clientSocket.BeginConnect("127.0.0.1", 8080, null, null);
    System.Threading.WaitHandle wh = ar.AsyncWaitHandle;
    try {
        if (!ar.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(5), false)) {
            clientSocket.Close();
            Console.WriteLine("Timeout");
            return;
        }

        System.Net.Sockets.NetworkStream serverStream = clientSocket.GetStream();

        byte b = 1;

        byte[] outStream = { b };
        serverStream.Write(outStream, 0, outStream.Length);
        serverStream.Flush();

        //If I comment following lines, the server can read sent data, but server can't otherwise
        byte[] RecData = new byte[1024];
        int RecBytes;
        int totalrecbytes = 0;
        MemoryStream MS = new MemoryStream();
        while ((RecBytes = serverStream.Read(RecData, 0, RecData.Length)) > 0) {
            MS.Write(RecData, 0, RecBytes);
            totalrecbytes += RecBytes;
        }
        serverStream.Close();
        clientSocket.Close();
        clientSocket.EndConnect(ar);

    }
    catch (Exception ex) {
        Console.WriteLine("Exceção: " + ex.ToString());
    }
    finally {
        wh.Close();
    }
}

那么,如何将数据发送到服务器并读取响应? (我尝试在发送数据后让线程进入休眠状态,但没有运气。) 提前谢谢。

编辑: 通过一些调试消息,我发现服务器确实读取了发送的“1”字节,但不知何故它被卡在while循环中,比如,服务器就停在那里,没有更多的循环而且它不会离开while循环。我在while循环中的控制台中写入“循环”后,在控制台中也写了读取字节。它写了一次“循环”和读取字节。

1 个答案:

答案 0 :(得分:1)

这段代码让我担心:

     //When I get here, there is no data to read
     while ((RecBytes = netstream.Read(RecData, 0, RecData.Length)) > 0) {
         ms.Write(RecData, 0, RecBytes);
         totalrecbytes += RecBytes;
     }

您正在阅读,直到客户端关闭连接(或关闭发送,您不这样做)。但客户端仅在服务器回复时关闭。服务器回复永远不会到来。这是一个僵局。

解决方案:读取单个字节以确定请求命令(b)。

与此问题无关,您的“已分组”发送(NoOfPackets,...)似乎没有任何用途。只需使用Stream.Copy即可。 TCP没有数据包。

更好的解决方案是放弃自定义TCP协议并使用HTTP库。所有这些担忧都消失了。您的代码存在各种较小的问题,这些问题在TCP代码中很常见。

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