将Scons文件转换为VisualStudio项目文件

时间:2014-03-03 08:07:21

标签: c++ visual-studio-2010 scons

下午好。

我在Scons中有一个构建脚本:

EnsureSConsVersion(0,14);

import string
import os
import os.path
import glob
import sys
import methods

methods.update_version()

# scan possible build platforms

platform_list = [] # list of platforms
platform_opts = {} # options for each platform
platform_flags = {} # flags for each platform


active_platforms=[]
active_platform_ids=[]
platform_exporters=[]
global_defaults=[]

for x in glob.glob("platform/*"):
    if (not os.path.isdir(x)):
        continue
    tmppath="./"+x

    sys.path.append(tmppath)
    import detect

    if (os.path.exists(x+"/export/export.cpp")):
        platform_exporters.append(x[9:])
    if (os.path.exists(x+"/globals/global_defaults.cpp")):
        global_defaults.append(x[9:])
    if (detect.is_active()):
        active_platforms.append( detect.get_name() )
        active_platform_ids.append(x);
    if (detect.can_build()):
        x=x.replace("platform/","") # rest of world
        x=x.replace("platform\\","") # win32
        platform_list+=[x]
        platform_opts[x]=detect.get_opts()
        platform_flags[x]=detect.get_flags()
    sys.path.remove(tmppath)
    sys.modules.pop('detect')

module_list=methods.detect_modules()


print "Detected Platforms: "+str(platform_list)
print("Detected Modules: "+str(module_list))

methods.save_active_platforms(active_platforms,active_platform_ids)

custom_tools=['default']

if (os.name=="posix"):
    pass
elif (os.name=="nt"):
    if (os.getenv("VSINSTALLDIR")==None):
    custom_tools=['mingw']

env_base=Environment(tools=custom_tools,ENV = {'PATH' : os.environ['PATH']});
#env_base=Environment(tools=custom_tools);
env_base.global_defaults=global_defaults
env_base.android_source_modules=[]
env_base.android_source_files=[]
env_base.android_module_libraries=[]
env_base.android_manifest_chunk=""
env_base.disabled_modules=[]

env_base.__class__.android_module_source = methods.android_module_source
env_base.__class__.android_module_library = methods.android_module_library
env_base.__class__.android_module_file = methods.android_module_file
env_base.__class__.android_module_manifest = methods.android_module_manifest
env_base.__class__.disable_module = methods.disable_module

env_base.__class__.add_source_files = methods.add_source_files

customs = ['custom.py']

profile = ARGUMENTS.get("profile", False)
if profile:
    import os.path
    if os.path.isfile(profile):
        customs.append(profile)
    elif os.path.isfile(profile+".py"):
        customs.append(profile+".py")

opts=Options(customs, ARGUMENTS)
opts.Add('target', 'Compile Target (debug/profile/release).', "debug")
opts.Add('platform','Platform: '+str(platform_list)+'(sfml).',"")
opts.Add('python','Build Python Support: (yes/no)','no')
opts.Add('squirrel','Build Squirrel Support: (yes/no)','no')
opts.Add('tools','Build Tools (Including Editor): (yes/no)','yes')
opts.Add('lua','Build Lua Support: (yes/no)','no')
opts.Add('rfd','Remote Filesystem Driver: (yes/no)','no')
opts.Add('gdscript','Build GDSCript support: (yes/no)','yes')
opts.Add('vorbis','Build Ogg Vorbis Support: (yes/no)','yes')
opts.Add('minizip','Build Minizip Archive Support: (yes/no)','yes')
opts.Add('opengl', 'Build OpenGL Support: (yes/no)', 'yes')
opts.Add('game', 'Game (custom) Code Directory', "")
opts.Add('squish','Squish BC Texture Compression (yes/no)','yes')
opts.Add('theora','Theora Video (yes/no)','yes')
opts.Add('freetype','Freetype support in editor','yes')
opts.Add('speex','Speex Audio (yes/no)','yes')
opts.Add('xml','XML Save/Load support (yes/no)','yes')
opts.Add('png','PNG Image loader support (yes/no)','yes')
opts.Add('jpg','JPG Image loader support (yes/no)','yes')
opts.Add('webp','WEBP Image loader support (yes/no)','yes')
opts.Add('dds','DDS Texture loader support (yes/no)','yes')
opts.Add('pvr','PVR (PowerVR) Texture loader support (yes/no)','yes')
opts.Add('builtin_zlib','Use built-in zlib (yes/no)','yes')
opts.Add('musepack','Musepack Audio (yes/no)','yes')
opts.Add('default_gui_theme','Default GUI theme (yes/no)','yes')
opts.Add("CXX", "Compiler");
opts.Add("nedmalloc", "Add nedmalloc support", 'yes');
opts.Add("CCFLAGS", "Custom flags for the C++ compiler");
opts.Add("CFLAGS", "Custom flags for the C compiler");
opts.Add("LINKFLAGS", "Custom flags for the linker");
opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
opts.Add('old_scenes', 'Compatibility with old-style scenes', "yes")

# add platform specific options

for k in platform_opts.keys():
    opt_list = platform_opts[k]
    for o in opt_list:
        opts.Add(o[0],o[1],o[2])

for x in module_list:
    opts.Add('module_'+x+'_enabled', "Enable module '"+x+"'.", "yes")

opts.Update(env_base) # update environment
Help(opts.GenerateHelpText(env_base)) # generate help

# add default include paths

env_base.Append(CPPPATH=['#core','#core/math','#tools','#drivers','#'])

# configure ENV for platform    
env_base.detect_python=True
env_base.platform_exporters=platform_exporters

"""
sys.path.append("./platform/"+env_base["platform"])
import detect
detect.configure(env_base)
sys.path.remove("./platform/"+env_base["platform"])
sys.modules.pop('detect')
"""

if (env_base['target']=='debug'):
    env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']);
    env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])

env_base.platforms = {}

for p in platform_list:

    sys.path.append("./platform/"+p)
    import detect
    if "create" in dir(detect):
        env = detect.create(env_base)
    else:
        env = env_base.Clone()

    CCFLAGS = env.get('CCFLAGS', '')
    env['CCFLAGS'] = ''

    env.Append(CCFLAGS=string.split(str(CCFLAGS)))
    detect.configure(env)
    env['platform'] = p
    sys.path.remove("./platform/"+p)
    sys.modules.pop('detect')

    flag_list = platform_flags[p]
    for f in flag_list:
                env[f[0]] = f[1]

    env.module_list=[]

    for x in module_list:
        if env['module_'+x+'_enabled'] != "yes":
            continue
        tmppath="./modules/"+x
        sys.path.append(tmppath)
        env.current_module=x
        import config
        if (config.can_build(p)):
            config.configure(env)
            env.module_list.append(x)
        sys.path.remove(tmppath)
        sys.modules.pop('config')


    if (env['musepack']=='yes'):
        env.Append(CPPFLAGS=['-DMUSEPACK_ENABLED']);

    if (env["old_scenes"]=='yes'):
        env.Append(CPPFLAGS=['-DOLD_SCENE_FORMAT_ENABLED'])
    if (env["rfd"]=='yes'):
        env.Append(CPPFLAGS=['-DRFD_ENABLED'])
    if (env["builtin_zlib"]=='yes'):
        env.Append(CPPPATH=['#drivers/builtin_zlib/zlib'])

    if (env['squirrel']=='yes'):

        env.Append(CPPFLAGS=['-DSQUIRREL_ENABLED'])
        env.Append(CPPPATH=['#script/squirrel/src'])

    # to test 64 bits compiltion
    # env.Append(CPPFLAGS=['-m64'])

    if (env['lua']=='yes'):

        env.Append(CPPFLAGS=['-DLUA_ENABLED'])
        env.Append(CPPPATH=['#script/lua/src'])
    if (env_base['squish']=='yes'):
        env.Append(CPPFLAGS=['-DSQUISH_ENABLED']);

    if (env['vorbis']=='yes'):
        env.Append(CPPFLAGS=['-DVORBIS_ENABLED']);

    if (env['theora']=='yes'):
        env.Append(CPPFLAGS=['-DTHEORA_ENABLED']);

    if (env['png']=='yes'):
        env.Append(CPPFLAGS=['-DPNG_ENABLED']);
    if (env['dds']=='yes'):
        env.Append(CPPFLAGS=['-DDDS_ENABLED']);
    if (env['pvr']=='yes'):
        env.Append(CPPFLAGS=['-DPVR_ENABLED']);
    if (env['jpg']=='yes'):
        env.Append(CPPFLAGS=['-DJPG_ENABLED']);
    if (env['webp']=='yes'):
        env.Append(CPPFLAGS=['-DWEBP_ENABLED']);

    if (env['speex']=='yes'):
        env.Append(CPPFLAGS=['-DSPEEX_ENABLED']);

    if (env['tools']=='yes'):
        env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
    if (env['disable_3d']=='yes'):
        env.Append(CPPFLAGS=['-D_3D_DISABLED'])
    if (env['gdscript']=='yes'):
        env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
    if (env['disable_advanced_gui']=='yes'):
        env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])

    if (env['minizip'] == 'yes'):
        env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])

    if (env['xml']=='yes'):
        env.Append(CPPFLAGS=['-DXML_ENABLED'])

    if (env['default_gui_theme']=='no'):
        env.Append(CPPFLAGS=['-DDEFAULT_THEME_DISABLED'])

    if (env["python"]=='yes'):
        detected=False;
        if (env.detect_python):
            print("Python 3.0 Prefix:");
            pycfg_exec="python3-config"
            errorval=os.system(pycfg_exec+" --prefix")
            prefix=""
            if (not errorval):
                #gah, why can't it get both at the same time like pkg-config, sdl-config, etc?
                env.ParseConfig(pycfg_exec+" --cflags")
                env.ParseConfig(pycfg_exec+" --libs")
                detected=True

        if (detected):
            env.Append(CPPFLAGS=['-DPYTHON_ENABLED'])
            #remove annoying warnings
            if ('-Wstrict-prototypes' in  env["CCFLAGS"]):
                env["CCFLAGS"].remove('-Wstrict-prototypes');
            if ('-fwrapv' in env["CCFLAGS"]):
                env["CCFLAGS"].remove('-fwrapv');
        else:
            print("Python 3.0 not detected ("+pycfg_exec+") support disabled.");

    #if env['nedmalloc'] == 'yes':
    #   env.Append(CPPFLAGS = ['-DNEDMALLOC_ENABLED'])

    Export('env')

    #build subdirs, the build order is dependent on link order.

    SConscript("core/SCsub")
    SConscript("servers/SCsub")
    SConscript("scene/SCsub")
    SConscript("tools/SCsub")
    SConscript("script/SCsub");
    SConscript("drivers/SCsub")
    SConscript("bin/SCsub")

    if env['game']:
        SConscript(env['game']+'/SCsub')

    SConscript("modules/SCsub")
    SConscript("main/SCsub")

    SConscript("platform/"+p+"/SCsub"); # build selected platform

此脚本收集游戏引擎Godot(http://www.godotengine.org) 我想在Visual Studio 2010的项目文件中转换此脚本。 在Scons中有相应的命令env.MSVSProject()。 说明:

  

构建Microsoft Visual Studio项目文件,默认情况下也会构建解决方案文件。示例用法:

     

barsrcs = ['bar.cpp'],barincs = ['bar.h'],barlocalincs =   ['StdAfx.h'] barresources = ['bar.rc','resource.h'] barmisc =   [ 'bar_readme.txt']

     

dll = env.SharedLibrary(target ='bar.dll',                           source = barsrcs)

     

env.MSVSProject(target ='Bar'+ env ['MSVSPROJECTSUFFIX'],                   srcs = barsrcs,                   incs = barincs,                   localincs = barlocalincs,                   resources = barresources,                   misc = barmisc,                   buildtarget = dll,                   variant ='Release')

更多 - http://www.scons.org/doc/1.2.0/HTML/scons-user/a8304.html

但我不明白如何传递适当的参数,因为他们从脚本中选择。

请告诉我。

2 个答案:

答案 0 :(得分:0)

MSVSProject构建器可以创建一个Visual Studio项目,但它只是一个项目库,其中包含您的文件。你无法转换SCons'配置文件到VS项目。 该构建器仅适用于想要在Visual Studio IDE中工作的人员。但是你需要继续使用scons命令行工具进行编译。

答案 1 :(得分:0)

有一种方法可以通过正确配置项目来实现您想要实现的目标。 在项目的属性页面中,在“NMake”设置下,确保这些参数反映了scons构建命令

  • 构建命令行:(例如:scons -C .... \ debug = 1)

  • 重建所有命令行:(例如:scons -C .... \ -c&& scons -C .... \ debug = 1)

  • 清理命令行:用于清理项目的scons命令行

这些值也应设置为正确的值:

  • 输出:(即可执行文件名称)

在项目的属性页面中,在“常规”设置下,确保这些参数对应于:

  • 配置类型:Makefile

您可以在http://grbd.github.io/posts/2016/07/27/scons-builds-with-visual-studio/

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