Three.js从球体中分割出面孔

时间:2014-03-30 11:23:07

标签: javascript 3d three.js geometry

我正在创建一个球体几何体。

geometry = new THREE.SphereGeometry( 200, 20, 10 );
material = new THREE.MeshLambertMaterial({ shading: THREE.FlatShading, color: 0xff0000 });
sphere = new THREE.Mesh(geometry, material);
scene.add( sphere );

我想要的是当我点击这个几何体时,面部会像下面的例子一样脱离。 (单击球体按钮以查看分离的面http://www.mrdoob.com/lab/javascript/threejs/css3d/periodictable/

1 个答案:

答案 0 :(得分:1)

您发布的示例的完整代码可在此处找到:http://jsfiddle.net/9XGuK/4/

具体来说,这部分示例:

var vector = new THREE.Vector3();

    for ( var i = 0, l = objects.length; i < l; i ++ ) {

        var phi = Math.acos( -1 + ( 2 * i ) / l );
        var theta = Math.sqrt( l * Math.PI ) * phi;

        var object = new THREE.Object3D();

        object.position.x = 800 * Math.cos( theta ) * Math.sin( phi );
        object.position.y = 800 * Math.sin( theta ) * Math.sin( phi );
        object.position.z = 800 * Math.cos( phi );

        vector.copy( object.position ).multiplyScalar( 2 );

        object.lookAt( vector );

        targets.sphere.push( object );

    }

也许您可以在本地重新创建此代码,以便更好地了解它的工作原理,然后根据您的需要进行调整。

相关问题