OPEN GL ES2.0 3D纹理扩展无效

时间:2014-04-03 08:49:43

标签: opengl-es

我正在为我的阵列投射项目使用openGL es2.0 3D纹理扩展。 但我只有黑屏。有我的纹理代码。它在GL_TEXTURE_WRAP_S_OES和GL_TEXTURE_WRAP_T_OES中显示错误。我不知道如何解决这个问题。

glGenTextures(1,&textureID);
    glBindTexture(GL_TEXTURE_3D_OES,textureID);

    glTexImage3DOES(GL_TEXTURE_3D_OES,0,GL_RGB,XDIM,YDIM,ZDIM,0,GL_RGB,GL_UNSIGNED_BYTE,pData);
    // set the texture parameters
    glTexParameteri(GL_TEXTURE_3D_OES,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
    glTexParameteri(GL_TEXTURE_3D_OES,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
    glTexParameteri(GL_TEXTURE_3D_OES,GL_TEXTURE_WRAP_S_OES,GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_3D_OES,GL_TEXTURE_WRAP_T_OES,GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_3D_OES,GL_TEXTURE_WRAP_R_OES,GL_CLAMP_TO_EDGE);

    //set the mipmap levels (base and max)
    glTexParameteri(GL_TEXTURE_3D_OES,GL_TEXTURE_BASE_LEVEL,0);
    glTexParameteri(GL_TEXTURE_3D_OES,GL_TEXTURE_MAX_LEVEL,4);
    //generate mipmaps
    glGenerateMipmap(GL_TEXTURE_3D_OES);
    //delete the volume data allocated on heap
    delete[]pData;

0 个答案:

没有答案
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