无法让这个python程序工作

时间:2014-04-04 03:06:20

标签: python pygame

这是vector2模块:

class Vector2(object):
    "this calculates the vector between two points"
    def __init__(self , x = 0.0, y = 0.0):
        self.x = x
        self.y = y

    def __str__(self):
        return "( %s,%s )"%(self.x, self.y)

    @classmethod
    def from_points(cls,p1,p2):
        return cls(p2[0]-p1[0],p2[1]-p1[1])

     #the magnetude of a vector is the distance between two points
    def get_magnetude(self):
        return math.sqrt(self.x**2+self.y**2)

    def normalize(self):
        magnetude = self.get_magnetude()
        self.x /= magnetude
        self.y /= magnetude

    #rhs stands for right hand side
    def __add__(self,rhs):
        return Vector2(self.x + rhs.x,self.y+rhs.y)

    def __sub__(self,rhs):
        return Vector2(self.x-rhs.x,self.y-rhs.y)

    def __neg__(self):
        return Vector2(-self.x, -self.y)

    def __mul__(self,scalar):
        return Vector2(self.x*scalar,self.y*scalar)

    def  __div__(self,scalar):
        return Vector2(self.x /scalar, self.y/scalar)

这是主程序,导入vector2

background_image_file = 'download.jpeg'
sprite_image_file = 'images.jpeg'

import math 
import pygame 
from pygame.locals import*
from sys import exit
import vector2


pygame.init()

screen  = pygame.display.set_mode((640,480), 0 ,32)

background = pygame.image.load(background_image_file).convert()
sprite = pygame.image.load(sprite_image_file).convert_alpha()

clock = pygame.time.Clock()


position = Vector2(100.0, 100.0)#the starting point coordonates
heading = Vector2()#a vector without its magnetude(unit vector)
speed = 250.0

running = True 

while running:
    for event in pygame.event.get():
        if event.type == QUIT:
            exit()

        if event.type == MOUSEBUTTONDOWN:
            destination_x = event.pos[0]-sprite.get_width()/2
            destination_y =event.pos[1]-sprite.get_height()/2
            destination = (destination_x, destination_y)
            heading = Vector2.get_magnetude(position,destination)#
            heading.normalize()#a vector without magnetude,just direction

    screen.blit(background, (0,0))
    screen.blit(sprite, position)

    time_passed = clock.tick()
    time_passed_seconds = time_passed / 1000.0
    distance_moved = time_passed_seconds * speed
    position += (heading * distance_moved)

    pygame.display.update()

我正在通过自己学习Python和pygame(使用Python和Pygame开始游戏开发 - 从新手到专业(2007))并且我无法使程序运行。也有人可以向我解释为什么作者使用position = Vector2(100.0,100.0)position = Vector2()来创建新的向量?

一直说:

traceback (most recent call last):
  File "/home/moussa/Documents/python /vector_movement.py", line 21, in <module>
    position = Vector2(100.0, 100.0)#the starting point coordonates
NameError: name 'Vector2' is not defined

1 个答案:

答案 0 :(得分:3)

我猜测问题中的代码实际上是在两个文件之间分开的,一个是Vector2类(在vector2.py中),另一个在其他文件中(导入{ {1}})。

您遇到的问题是您没有正确访问该课程。在主模块中,您需要使用vector2来访问其模块中的类。

或者,如果您希望更轻松地访问该课程,则可以将导入从vector2.Vector2更改为import vector2。这会将类放入主模块的命名空间中,因此您可以直接以from vector2 import Vector2的形式访问它。

至于Vector2的使用,这是对position = Vector2(100.0,100.0)类构造函数的调用。它创建了一个类的实例,使用Vector2的{​​{1}}和100的{​​{1}}初始化它,然后将其绑定到变量x。然后,您可以使用该类定义的各种方法和运算符来更新实例,或获取新值。例如,后面的行100首先将向量y与标量position相乘,然后将向量结果添加到position += (heading * distance_moved)。您可以使用列表或元组中的值来执行此操作,但它会更复杂(您需要自己添加和乘以矢量的组件)。

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