将drawCircle()的x,y坐标传递给drawLine()

时间:2014-04-04 05:24:31

标签: android android-canvas actionlistener ontouchevent ondraw

我想在两个圆圈之间画线。我在画布上画了两个圆圈,这两个圆圈有cx和cy点。 我想将这两个圆圈的cx和cy传递给drawLine()的startx,starty和stopx,stopy。因此,应在这两个圆之间绘制一条线。这两个圆可以彼此平行或彼此水平。到目前为止我计划的是我应该将动作监听器应用于圆圈以获得它们的x和y坐标。我在这里遇到的问题是 drawCircle()方法调用在 onDraw()中,而 lineDraw()方法调用在中onTouch()即可。我已经在下面分享了我的代码,请提供解决方案,以便我可以将circle&#39的坐标传递给drawLine()。

package com.example.circleline;

import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.util.Log;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;

public class MainActivity extends Activity implements OnTouchListener 
{

    ImageView imageView;
    Bitmap bitmap;
    Canvas canvas;
    Paint paint;
    Paint pDot  = new Paint();
    float downx=0,downy=0,upx=30,upy=50;
    int cols = 5;
    int rows = 6;
    @SuppressWarnings("deprecation")
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        imageView=(ImageView)this.findViewById(R.id.imageView1);

        Display currentDisplay= getWindowManager().getDefaultDisplay();
        float dw=currentDisplay.getWidth();
        float dh=currentDisplay.getHeight();
        bitmap=Bitmap.createBitmap((int) dw, (int)dh, Bitmap.Config.ARGB_8888);
        canvas=new Canvas(bitmap);
        paint=new Paint();
        paint.setColor(Color.BLUE);
        imageView.setImageBitmap(bitmap);
        dw=canvas.getWidth()/(cols+1);
        dh=canvas.getDensity()/(rows+1);
        for (int y=0;y<rows;y++)
        {
            for (int x=0;x<cols;x++)
            {
                canvas.drawCircle((x + 1) * dw, (y + 1) *(3* dh), 20, pDot);
            }
        }
        imageView.setOnTouchListener(this);
        //canvas.drawCircle(upx, upy, 20, pDot);
    }


    public boolean onTouch(View v, MotionEvent e) {
        int action=e.getAction();
        switch(action)
        {
        case MotionEvent.ACTION_DOWN:
            downx=e.getX();
            downy=e.getY();
            Log.d("Umar", String.valueOf(downx));
            Log.d("Farooq", String.valueOf(downy));
            break;
        case MotionEvent.ACTION_MOVE:
            break;
        case MotionEvent.ACTION_UP:
            upx=e.getX();
            upy=e.getY();
            canvas.drawLine(downx, downy, upx, upy, paint);
            imageView.invalidate();
            break;
        case MotionEvent.ACTION_CANCEL:
            break;
            default:
                break;
        }
        return true;
    }

}

1 个答案:

答案 0 :(得分:1)

也将lineDraw()放在onDraw()中。将所有绘图操作放在onDraw()中,它们不属于任何其他地方。在onTouch中只保存x / y,并在onDraw()中绘制x / y。

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