尝试根据距离将Kinect深度从灰度变换为RGB

时间:2014-04-09 19:29:30

标签: c# kinect kinect-sdk

我正在与Kinect合作进行一项研究项目,直到现在我还在搞乱骨架跟踪。现在我进入了深度流的深处,我想知道如何创建我们在一些深度流中看到的RGB色标。我的是灰色的。有深度事件的一部分,我不明白,我觉得这是非常重要的,了解它是如何工作的,以及我如何将其改为颜色,它是intesity变量的定义。

private void SensorDepthFrameReady(object sender, DepthImageFrameReadyEventArgs e){
        using (DepthImageFrame depthFrame = e.OpenDepthImageFrame())
        {
            if (depthFrame != null)
            {
                // Copy the pixel data from the image to a temporary array
                depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);

                // Get the min and max reliable depth for the current frame
                int minDepth = depthFrame.MinDepth;
                int maxDepth = depthFrame.MaxDepth;

                // Convert the depth to RGB
                int colorPixelIndex = 0;              
                for (int i = 0; i < this.depthPixels.Length; ++i)
                {
                    // Get the depth for this pixel
                    short depth = depthPixels[i].Depth;

                    if (depth > 2000) depth = 0; //ive put this here just to test background elimination

                    byte intensity = (byte)(depth >= minDepth && depth <= maxDepth ? depth : 0);
                    //WHAT IS THIS LINE ABOVE DOING?

                    // Write out blue byte
                    this.colorPixels[colorPixelIndex++] = intensity;

                    // Write out green byte
                    this.colorPixels[colorPixelIndex++] = intensity;

                    // Write out red byte                        
                    this.colorPixels[colorPixelIndex++] = intensity;

                    // We're outputting BGR, the last byte in the 32 bits is unused so skip it
                    // If we were outputting BGRA, we would write alpha here.


                    ++colorPixelIndex;
                }
                // Write the pixel data into our bitmap
                this.colorBitmap.WritePixels(
                    new Int32Rect(0, 0, this.colorBitmap.PixelWidth, this.colorBitmap.PixelHeight),
                    this.colorPixels,
                    this.colorBitmap.PixelWidth * sizeof(int),
                    0);
            }
        }
}

1 个答案:

答案 0 :(得分:1)

byte intensity = (byte)(depth >= minDepth && depth <= maxDepth ? depth : 0);
//WHAT IS THIS LINE ABOVE DOING?

上面一行是使用Ternary Operator

基本上它是一行if语句,相当于:

byte intensity;

if (depth >= minDepth && depth <= maxDepth) 
{
    intensity = (byte)depth;
}
else
{
    intensity = 0;
}

对深度图像着色的技巧是将强度乘以淡色。例如:

Color tint = Color.FromArgb(0, 255, 0) // Green

// Write out blue byte
this.colorPixels[colorPixelIndex++] = intensity * tint.B;

// Write out green byte
this.colorPixels[colorPixelIndex++] = intensity * tint.G;

// Write out red byte                        
this.colorPixels[colorPixelIndex++] = intensity * tint.R;
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