Ninject如何解决一次调用中的依赖关系

时间:2014-04-16 04:29:06

标签: c# .net dependency-injection ninject

我是Ninject的新手,在做了一些研究之后,我想出了一个例子:

public interface IWeapon
{
    void Hit(Target target);
}

public class Sword : IWeapon
{
    public void Hit(Target target)
    {
        //do something here
    }
}

public class Character
{
    private IWeapon weapon;

    public Character(IWeapon weapon)
    {
        this.weapon = weapon;
    }

    public void Attack(Target target)
    {
        this.weapon.Hit(target);
    }
}

public class Bindings : NinjectModule
{
    public overrides void Load()
    {
        Bind<IWeapon>().To<Sword>();
    }
}

public void Main()
{
    Target sometarget = new Target();
    Kernel kernel = new StandardKernel(new Bindings());
    var weapon = kernel.Get<IWeapon>();
    var character = new Character(weapon);
    character.Attack(sometarget);
}

如您所见,为了解决依赖关系,我必须使用IWeapon提取Kernel的实例并将其传递给Character的构造函数。我觉得这有些丑陋,我想知道有没有办法可以直接拉出Character的实例,而Ninject会自动解决IWeapon的依赖关系?类似的东西:

Character character = kernel.Resolve<Character>();

2 个答案:

答案 0 :(得分:1)

你还没有注册角色。创建一个ICharacter接口并将其绑定到Character类。然后,当您尝试解析ICharacter时,Ninject将看到它需要一个IWeapon实例用于Character构造函数,它将获得一个注册到该接口的实例。

答案 1 :(得分:1)

默认情况下,Ninject允许您使用正确的绑定自动解析具体类型。在你的实例中,你可以这样做:

public void Main()
{
    Target sometarget = new Target();
    IKernel kernel = new StandardKernel(new Bindings());
    //var weapon = kernel.Get<IWeapon>();
    var character = kernel.Get<Character>();
    character.Attack(sometarget);
}

有关更多信息,请阅读Ninject wiki:https://github.com/ninject/ninject/wiki/Dependency-Injection-With-Ninject