通过拖动绘制形状

时间:2014-04-27 08:38:26

标签: java swing graphics java-2d

我是图形编程的新手。我想通过拖动鼠标绘制多个形状,如Line,Rectangle和Oval。我试图完成这项任务但失败了。

我的输出看起来像这样。 enter image description here

这是我的代码:

public class JavaDraw extends JPanel implements ActionListener,
    MouseMotionListener, MouseListener {

private JButton btnLine, btnRect, btnEclipse, btnPointer;
private DrawShape drawShape;
private Vector<Line2D.Double> vecLine;
private Vector<Rectangle2D.Double> vecRectangle;
private Vector<Ellipse2D.Double> vecEllipse;
private int left, right, top, bottom;
private Point startPoint, endPoint;

public JavaDraw(int width, int height) {
    this();
    setSize(width, height);
    setBackground(Color.orange);
}

public JavaDraw() {

    setLayout(new FlowLayout(FlowLayout.CENTER));

    createControl();
    addControl();
    addListners();
}

private void createControl() {
    btnEclipse = new JButton("Eclipse");
    btnLine = new JButton("Line");
    btnRect = new JButton("Rectangle");
    btnPointer = new JButton("Pointer");

    vecEllipse = new Vector<>();
    vecLine = new Vector<>();
    vecRectangle = new Vector<>();

    startPoint = new Point();
    endPoint = new Point();
}

private void addControl() {

    add(btnLine);
    add(btnRect);
    add(btnEclipse);
    add(btnPointer);
}

private void addListners() {
    addActionListenerToControl();
    addMouseListenerToControl();
    addMouseMotionListenerToControl();
}

private void addActionListenerToControl() {
    btnEclipse.addActionListener(this);
    btnLine.addActionListener(this);
    btnPointer.addActionListener(this);
    btnRect.addActionListener(this);
}

private void addMouseListenerToControl() {
    addMouseListener(this);
}

private void addMouseMotionListenerToControl() {
    addMouseMotionListener(this);
}

private void resizeShape(int x, int y) {
    endPoint.x = x;
    endPoint.y = y;
    updateBounds(startPoint, endPoint);
}

private void drawShape(Graphics g, boolean xor, DrawShape dm) {

    if (drawShape == DrawShape.DRAW_RECT)
        g.drawRect(left, top, Math.abs(left - right),
                Math.abs(top - bottom));
    else if (drawShape == DrawShape.DRAW_ELLIPSE)
        g.drawOval(left, top, Math.abs(left - right),
                Math.abs(top - bottom));
    else if (drawShape == DrawShape.DRAW_LINE)
        g.drawLine(startPoint.x, startPoint.y, endPoint.x, endPoint.y);
}

void updateBounds(Point pt1, Point pt2) {
    left = (pt1.x < pt2.x) ? pt1.x : pt2.x;
    right = (pt1.x > pt2.x) ? pt1.x : pt2.x;
    top = (pt1.y < pt2.y) ? pt1.y : pt2.y;
    bottom = (pt1.y > pt2.y) ? pt1.y : pt2.y;
}

@Override
public void actionPerformed(ActionEvent e) {
    Graphics g = getGraphics();
    g.setColor(Color.black);
    g.setXORMode(getBackground());

    if (e.getSource() == btnEclipse) {
        drawShape = DrawShape.DRAW_ELLIPSE;
    } else if (e.getSource() == btnLine) {
        drawShape = DrawShape.DRAW_LINE;
    } else if (e.getSource() == btnRect) {
        drawShape = DrawShape.DRAW_RECT;
    } 
    g.setPaintMode();
}

@Override
public void mouseDragged(MouseEvent e) {
    Graphics g = getGraphics();
    g.setColor(Color.black);
    g.setXORMode(getBackground());

    resizeShape(e.getX(), e.getY());
    drawShape(g, true, drawShape);

}

@Override
public void mouseMoved(MouseEvent e) {
}

@Override
public void mouseClicked(MouseEvent e) {
}

@Override
public void mouseEntered(MouseEvent e) {
}

@Override
public void mouseExited(MouseEvent e) {
}

@Override
public void mousePressed(MouseEvent e) {
    startPoint = e.getPoint();
}

@Override
public void mouseReleased(MouseEvent e) {
}

}

enum DrawShape {
    DRAW_LINE, DRAW_RECT, DRAW_ELLIPSE
}

但是如果我调用repaint()方法,那么之前绘制的形状就会消失。

请帮助我。

先谢谢。

1 个答案:

答案 0 :(得分:2)

不要使用getGrapchic()。您需要学习自定义绘画的基础知识。见Performing Custom Painting。基本上你要做的就是覆盖paintComponent并在那里做画。

@Override
protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2 = (Graphics2D)g;
    // draw here.
}

当您repaint()面板时,paintComponent将被隐式调用。所以你可以做类似

的事情
@Override
protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2 = (Graphics2D)g;
    for (Rectangle2D rect: rectangles) {
        g2.fill(rect);
    }
}

然后,您可以向Rectangle2D添加一个新的List<Rectangle2D> rectagles对象,并在画布上绘制另一个矩形。

另外,您可能需要查看this answer,其中显示了如何通过拖动鼠标来创建形状

enter image description here

示例中的代码仅使用一个矩形,但您可以轻松修改它以绘制List矩形。每次按下鼠标时,它都会在列表中添加一个新的矩形,同时仍允许您拖动鼠标以调整从鼠标按下获得的当前矩形的大小。检查链接。希望它有所帮助。

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