能够包括cpp ....但不是标题?这是怎么回事?

时间:2014-04-28 11:53:42

标签: c++ file include undefined

我觉得我在c ++中误解了一个大概念 (不能买任何书。) 我无法在此找到任何其他内容,如果隐藏在互联网不明显部分的内容出现,请对不起。 当我找到一种为sdl创建应用程序包装器的新方法时,我最近一直在尝试使用SDL。但是当把它分成一个单独的cpp和头文件时......就会发生一些事情。

C ++:

//
//  AppSdl.cpp
//  sdlgaim
//
//  Created by Home on 28/4/14.
//  Copyright (c) 2014 hyperum. All rights reserved.
//

#include "AppSdl.h"

app_sdl::app_sdl() :
_running(false)
{
}

app_sdl::~app_sdl()
{
    destroy();
}

int app_sdl::init(int width, int height, const char *title)
{
    // Initialize the SDL library.
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
    {
        fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
        return APP_FAILED;
    }

    win = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_SHOWN);
    renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);

    // Success.
    return APP_OK;
}

void app_sdl::destroy()
{
    if (win)
    {
        SDL_DestroyWindow(win);
        SDL_DestroyRenderer(renderer);
        SDL_Quit();
    }
}

int app_sdl::run(int width, int height, const char *title)
{
    // Initialize application.
    int state = init(width, height, title);
    if (state != APP_OK) return state;

    // Enter to the SDL event loop.
    SDL_Event ev;
    _running = true;

    while (SDL_WaitEvent(&ev))
    {
        onEvent(&ev);
        Render();

        if (_running == false)
        {
            break;
        }
    }

    // Success.
    return APP_OK;
}

void app_sdl::onEvent(SDL_Event* ev)
{
    switch (ev->type)
    {
        case SDL_QUIT:
            _running = false;
            break;

        case SDL_KEYDOWN:
        {

            switch (ev->key.keysym.sym)
            {
                case SDLK_ESCAPE:
                    _running = false;
                    break;
            }
        }
    }
}

void app_sdl::Render()
{
    SDL_Rect r;
    int w,h;
    SDL_GetWindowSize(win, &w, &h);

    r.w = 200;
    r.h = 200;
    r.x = w/2-(r.w/2);
    r.y = h/2-(r.h/2);


    //
    SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0, 0xff);
    SDL_RenderClear(renderer);

    SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0, 0xff);
    SDL_RenderFillRect(renderer, &r);
    SDL_RenderPresent(renderer);
}

部首:

//
//  AppSdl.h
//  sdlgaim
//
//  Created by Home on 28/4/14.
//  Copyright (c) 2014 hyperum. All rights reserved.
//

#ifndef __sdlgaim__AppSdl__
#define __sdlgaim__AppSdl__

#include <iostream>
#include <SDL2/SDL.h>
struct app_sdl
{

    app_sdl();
    ~app_sdl();



    // Application state (just convenience instead of 0, 1, ...).


    enum APP_STATE
    {
        APP_OK = 0,
        APP_FAILED = 1
    };

    // Destroy application, called by destructor, don't call manually.
    void destroy();

    int init(int width, int height, const char *title);

    // Run application, called by your code.
    int run(int width, int height, const char *title);

    // Called to process SDL event.
    void onEvent(SDL_Event* ev);

    // Called to render content into buffer.
    void Render();

    // Whether the application is in event loop.
    bool _running;
    SDL_Window *win;
    SDL_Renderer *renderer;
};


#endif /* defined(__sdlgaim__AppSdl__) */

现在,您看到,当我包含cpp文件并执行此操作时: {@ 1}}在我的主整数中,一切运行正常。但是当我包含HEADER文件时,会发生这种情况:

app_sdl app;
    return app.run(640, 480, APPTITLE);

任何人都知道这里发生了什么?我该怎么做?

1 个答案:

答案 0 :(得分:4)

正如您所知,包括cpp文件在内,即使它似乎解决了这个问题,也不是正确的做法。

当您忘记将源文件添加到编译命令时,就会发生错误。

我从未使用过xcode,但快速的Google搜索结果显示this page表示:

  
      
  1. 检查缺少哪些符号
  2.   
  3. target-&gt;构建阶段 - &gt;编译源
  4.   
  5. 添加缺少的源文件(如果未列出)
  6.   
  7. command + b再次编译源代码
  8.   
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