.py文件有效,转换后的.exe文件没有

时间:2014-05-12 19:36:46

标签: python python-2.7 pygame py2exe

编辑:结果显示实际错误是字体代码 - 显然我不得不使用

pygame.font.SysFont("some_font", font_size)

而不是

pygame.font.Font(None, font_size)

我原始的代码中无处不在。

请考虑解决此问题。

我用pygame做了一个游戏,并希望它在没有Python和Pygame的计算机上运行,​​为此我得到了py2exe并且无耻地复制了找到here的pygame2exe代码,调整了我的文件&# 39;的名字和那种东西......

转换(我试过windows cmd thingy和实际的Python,两者都有相同的结果)是成功的,当我运行可执行文件时,我得到一个没有实际背景的黑色窗口,我唯一看到的就是它work是窗口的图标和标题,它们集成在Python代码中。之后我立即收到此错误消息:

  

运行时错误!此应用程序已请求Runtime以不寻常的方式终止它。请联系应用程序的支持团队以获取更多信息。

由于图标显示在窗口的左上角(它也必须加载图像)并且背景没有显示,因此错误很可能介于以下几行之间,如果它是由于实际代码中的某些问题(尽管它在IDLE中有效)。在那里,我做了以下事情:

  • 为图像定义变量,然后将另一个变量定义为该变量,使其成为它的副本,以便游戏更快地运行
  • 加载音效并设置音量
  • 设置背景音乐,它的音量并使其循环播放

然后,这些是在设置背景图像之前的代码行。

running = True
game = 0
clock = pygame.time.Clock()
FPS = 150
name = ""
while running==True:
    screen.fill(0)
    clock.tick(FPS)
    for x in range(width/background.get_width()+1):
        for y in range(height/background.get_height()+1):
            screen.blit(background,(x*200,y*200))

作为参考,这是setup.py的代码(尽管我怀疑这是问题所在:

try:
    from distutils.core import setup
    import py2exe, pygame
    from modulefinder import Module
    import glob, fnmatch
    import sys, os, shutil
    import operator
except ImportError, message:
    raise SystemExit,  "Unable to load module. %s" % message

#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
    # checks if the freetype and ogg dll files are being included
    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg- 0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
            return 0
    return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one

class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
    def copy_extensions(self, extensions):
        #Get pygame default font
        pygamedir = os.path.split(pygame.base.__file__)[0]
        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())

        #Add font to list of extension to be copied
        extensions.append(Module("pygame.font", pygame_default_font))
        py2exe.build_exe.py2exe.copy_extensions(self, extensions)

class BuildExe:
    def __init__(self):
        #Name of starting .py
        self.script = "test.py"

        #Name of program
        self.project_name = "test"

        #Project url
        self.project_url = "about:none"

        #Version of program
        self.project_version = "0.9"

        #License of the program
        self.license = "No license"

        #Auhor of program
        self.author_name = "Me"
        self.author_email = "example@example.com"
        self.copyright = "Copyright (c) 2009 Me."

        #Description
        self.project_description = "Test"

        #Icon file (None will use pygame default icon)
        self.icon_file = None

        #Extra files/dirs copied to game
        self.extra_datas = ["spiel"]

        #Extra/excludes python modules
        self.extra_modules = []
        self.exclude_modules = []

        #DLL Excludes
        self.exclude_dll = ['']
        #python scripts (strings) to be included, seperated by a comma
        self.extra_scripts = []

        #Zip file name (None will bundle files in exe instead of zip file)
        self.zipfile_name = None

        #Dist directory
        self.dist_dir ='dist'

    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
    ## Originally borrowed from wxPython's setup and config files
    def opj(self, *args):
        path = os.path.join(*args)
        return os.path.normpath(path)

    def find_data_files(self, srcdir, *wildcards, **kw):
        # get a list of all files under the srcdir matching wildcards,
        # returned in a format to be used for install_data
        def walk_helper(arg, dirname, files):
            if '.svn' in dirname:
                return
            names = []
            lst, wildcards = arg
            for wc in wildcards:
                wc_name = self.opj(dirname, wc)
                for f in files:
                    filename = self.opj(dirname, f)

                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                        names.append(filename)
            if names:
                lst.append( (dirname, names ) )

        file_list = []
        recursive = kw.get('recursive', True)
        if recursive:
            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
        else:
            walk_helper((file_list, wildcards),
                        srcdir,
                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
        return file_list

    def run(self):
        if os.path.isdir(self.dist_dir): #Erase previous destination dir
            shutil.rmtree(self.dist_dir)

        #Use the default pygame icon, if none given
        if self.icon_file == None:
            path = os.path.split(pygame.__file__)[0]
            self.icon_file = os.path.join(path, 'pygame.ico')

        #List all data files to add
        extra_datas = []
        for data in self.extra_datas:
            if os.path.isdir(data):
                extra_datas.extend(self.find_data_files(data, '*'))
            else:
                extra_datas.append(('.', [data]))

        setup(
            cmdclass = {'py2exe': pygame2exe},
            version = self.project_version,
            description = self.project_description,
            name = self.project_name,
            url = self.project_url,
            author = self.author_name,
            author_email = self.author_email,
            license = self.license,

            # targets to build
            windows = [{
                'script': self.script,
                'icon_resources': [(0, self.icon_file)],
                'copyright': self.copyright
            }],
            options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
                                  'excludes': self.exclude_modules, 'packages': self.extra_modules, \
                                  'dll_excludes': self.exclude_dll,
                                  'includes': self.extra_scripts} },
            zipfile = self.zipfile_name,
            data_files = extra_datas,
            dist_dir = self.dist_dir
            )

            if os.path.isdir('build'): #Clean up build dir
            shutil.rmtree('build')

if __name__ == '__main__':
    if operator.lt(len(sys.argv), 2):
        sys.argv.append('py2exe')
    BuildExe().run() #Run generation
    raw_input("Press any key to continue") #Pause to let user see that things ends 

更多信息:

  • 操作系统:Windows 7,32位
  • Pygame版本:1.9.2。 (我认为 - 这是最新版本)
  • Python版本:2.7.6。
  • Py2exe版本:无论最新版本是什么
  • 我从来没有真正拥有msvcr90.dll文件 版本9.0.21022.8 ,就像py2exe教程特别建议使用的那样。我现在有msvcr71.dll,msvcr100.dll,msvcr100_clr0400.dll和msvcr110_clr0400.dll(用于此操作系统),这似乎可以从微软软件包中获得。有可能代表问题吗?如果是这样,我到底能从哪里获得正确的文件?我尝试查找它,但似乎没有任何下载链接(至少不是它给了我现在我想要的确切文件)。

如果没有,你知道问题可能在哪里吗?

1 个答案:

答案 0 :(得分:0)

msvcr90.dll附带Microsoft Visual C ++ 2008运行时。抓取您的架构版本,安装并重试。 Here is the x86 versionhere is the x64 version