我该如何改变立方体

时间:2014-05-16 06:34:02

标签: unity3d shuffle unityscript cubes

我有15个立方体和1个空游戏对象,我想要将它们改组,以便在游戏开始时改变它们的位置。实际上我正在尝试制作15个益智游戏。但是当多维数据集切换它们的位置时会遇到问题,它们会相互重叠。请帮助我解决这个问题。

movement.js

        function Start ()
        {


           ChangePosition();
           AssignPositions();

        }  



        function ChangePosition()
        {

          cube1.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube2.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube3.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube4.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube5.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube6.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube7.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube8.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube9.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube10.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube11.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube12.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube13.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube14.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

           cube15.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);

        }


    function AssignPositions()
     {
          for (var i = 0; i < cubesPosition.length; ++i)
          cubeGameObjects[i].transform.position = cubesPosition[i];
     }

1 个答案:

答案 0 :(得分:-1)

  1. 您的代码会混洗您的cube数组,该数组是Vector3类型的元素数组。这只是解决问题所需的一半操作。在您对该数组(您将其视为多维数据集的位置数组)进行混洗后,您需要将这些位置实际分配给您的多维数据集(游戏对象)。要做到这一点,您需要有一个立方体的游戏对象列表。像这样:

    var cubes: Vector3[] = blablabla;
    var cubeGameObjects: GameObject[] = blablabla; //it's up to you how to fill this array
    
    function ChangePosition() {
      //your code goes here
    }
    
    function AssignPositions() {
      for (var i = 0; i < cubes.length; ++i)
          cubeGameObjects[i].transform.position = cubes[i];
    }
    
    function Start () 
    {
        ChangePosition();
        AssignPositions();
    }
    
  2. 我建议您将cubes的名称更改为cubesPositions

  3. 洗牌代码让我大吃一惊:D我花了几分钟才弄清楚它为什么会起作用。你了解它是如何运作的吗?
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