UIView圆角问题

时间:2010-03-05 06:51:24

标签: iphone uiview rounded-corners

这段代码有什么问题?

-(void) drawRect:(CGRect) rect {
        CGContextRef c = UIGraphicsGetCurrentContext();
        if (c != nil)  {
            CGContextSetFillColorWithColor(c, self.cornerColor.CGColor);
            [self drawRoundedCornersInRect:self.bounds inContext:c];
            CGContextFillPath(c);
        }
    }

    -(void) drawCornerInContext:(CGContextRef)c cornerX:(int) x cornerY:(int) y
            arcEndX:(int) endX arcEndY:(int) endY {
        CGContextMoveToPoint(c, x, endY);
        CGContextAddArcToPoint(c, x, y, endX, y, radius);
        CGContextAddLineToPoint(c, x, y);
        CGContextAddLineToPoint(c, x, endY);
    }

    -(void) drawRoundedCornersInRect:(CGRect) rect inContext:(CGContextRef) c  {
     int x_left = rect.origin.x;
     int x_left_center = rect.origin.x + radius;
     int x_right_center = rect.origin.x + rect.size.width - radius;
     int x_right = rect.origin.x + rect.size.width;
     int y_top = rect.origin.y;
     int y_top_center = rect.origin.y + radius;
     int y_bottom_center = rect.origin.y + rect.size.height - radius;
     int y_bottom = rect.origin.y + rect.size.height;

        if (roundUpperLeft) {
            [self drawCornerInContext:c cornerX: x_left cornerY: y_top
                  arcEndX: x_left_center arcEndY: y_top_center];
        }

        if (roundUpperRight) {
            [self drawCornerInContext:c cornerX: x_right cornerY: y_top
                  arcEndX: x_right_center arcEndY: y_top_center];
        }

        if (roundLowerRight) {
            [self drawCornerInContext:c cornerX: x_right cornerY: y_bottom
                  arcEndX: x_right_center arcEndY: y_bottom_center];
        }

        if (roundLowerLeft) {
            [self drawCornerInContext:c cornerX: x_left cornerY: y_bottom
                  arcEndX: x_left_center arcEndY: y_bottom_center];
        }
    }

没有错误,没有警告......但是圆角根本不起作用。我找到了这段代码here

2 个答案:

答案 0 :(得分:4)

您需要开始一条路径,并在完成后将其关闭。我认为你对CGContextAddLineToPoint的第二次调用搞砸了。这是一个有效的片段。研究它并加强它以支持你的多个案例(似乎你想要只能绕一些角落,而不一定是所有角落......)

void addRoundedRect(CGContextRef ctx, CGRect rect, float cornerRadius) {
    if (cornerRadius <= 2.0) {
        CGContextAddRect(ctx, rect);
    } else {
        float x_left = rect.origin.x;
        float x_left_center = x_left + cornerRadius;
        float x_right_center = x_left + rect.size.width - cornerRadius;
        float x_right = x_left + rect.size.width;
        float y_top = rect.origin.y;
        float y_top_center = y_top + cornerRadius;
        float y_bottom_center = y_top + rect.size.height - cornerRadius;
        float y_bottom = y_top + rect.size.height;
        /* Begin path */
        CGContextBeginPath(ctx);
        CGContextMoveToPoint(ctx, x_left, y_top_center);
        /* First corner */
        CGContextAddArcToPoint(ctx, x_left, y_top, x_left_center, y_top, cornerRadius);
        CGContextAddLineToPoint(ctx, x_right_center, y_top);
        /* Second corner */
        CGContextAddArcToPoint(ctx, x_right, y_top, x_right, y_top_center, cornerRadius);
        CGContextAddLineToPoint(ctx, x_right, y_bottom_center);
        /* Third corner */
        CGContextAddArcToPoint(ctx, x_right, y_bottom, x_right_center, y_bottom, cornerRadius);
        CGContextAddLineToPoint(ctx, x_left_center, y_bottom);
        /* Fourth corner */
        CGContextAddArcToPoint(ctx, x_left, y_bottom, x_left, y_bottom_center, cornerRadius);
        CGContextAddLineToPoint(ctx, x_left, y_top_center);
        /* Done */
        CGContextClosePath(ctx);
    }
}

答案 1 :(得分:2)

我用这个:[view.layer setCornerRadius:7];。它使用UIView的{​​{1}}支持者设置了角半径。

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