这是资产类:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Soomla.Store;
public class StoreAssets : Soomla.Store.IStoreAssets {
public int GetVersion() {
return 0;
}
public VirtualCurrency[] GetCurrencies() {
return new VirtualCurrency[]{MW_ITEM};
}
public VirtualGood[] GetGoods() {
return new VirtualGood[] {};
}
public VirtualCurrencyPack[] GetCurrencyPacks() {
return new VirtualCurrencyPack[] {MW_ITEM1,MW_ITEM2,MW_ITEM3};
}
public VirtualCategory[] GetCategories() {
return new VirtualCategory[]{};
}
public NonConsumableItem[] GetNonConsumableItems() {
return new NonConsumableItem[]{};
}
public const string ITEMID = "mw_coin";//**NOT GOOGLE PLAY PRODUCT ID**
public const string FIFTY_COINS = "mw1";//**google play store product id**
public const string ONEFIFTY_COINS = "mw2";//**google play store product id**
public const string THREEHUNDRED_COINS = "mw3";//**google play store product id**
public static VirtualCurrency MW_ITEM = new VirtualCurrency ("Coins", "", ITEMID);
public static VirtualCurrencyPack MW_ITEM1 = new VirtualCurrencyPack("Buy 50 Coins",
"Use 50 coins wisely in your game.",
"Coins_50",//**NOT GOOGLE PLAY PRODUCT ID**
50,
ITEMID,
new PurchaseWithMarket(FIFTY_COINS,0.99f)
);
public static VirtualCurrencyPack MW_ITEM2 = new VirtualCurrencyPack("Buy 150 Coins",
"Use 150 coins wisely in your game.",
"Coins_150",//**NOT GOOGLE PLAY PRODUCT ID**
150,
ITEMID,
new PurchaseWithMarket(ONEFIFTY_COINS,1.99f)
);
public static VirtualCurrencyPack MW_ITEM3 = new VirtualCurrencyPack("Buy 300 Coins",
"Use 300 coins wisely in your game.",
"Coins_300",//**NOT GOOGLE PLAY PRODUCT ID**
300,
ITEMID,
new PurchaseWithMarket(THREEHUNDRED_COINS,2.99f)
);
}
Soomla有很多IDS要分配。我只是混淆了在哪里使用id。
我在调用购买项目MW_ITEM1时遇到错误:
AndroidJavaException:com.soomla.store.exceptions.VirtualItem NotFoundException:使用productId = Coin s_50
搜索时未找到虚拟项目我已从设备中删除该应用并重新安装,然后也无法正常工作,同样的错误。 我已经从设备和更新的应用版本中删除了应用程序,Soomla GetVersion()值构建并使用adb安装它,然后它也给了我同样的错误。
我正在寻求帮助。感谢
答案 0 :(得分:1)
我也有这个问题。在我的情况下,问题是这些项目在Google Play中无效。
转到Google Play中的应用内购买设置,选择非活动项目,然后将其更改为有效。