SendInput()不会产生任何可见的输出

时间:2014-07-22 21:00:57

标签: c# winapi sendinput

我在获取SendInput函数以产生任何类型的输出时遇到问题。所有结构都定义如下(我已将鼠标和硬件输出了):

[StructLayout(LayoutKind.Explicit)]
    public struct INPUT
    {
        [FieldOffset(0)]
        public int type;
        [FieldOffset(8)]
        public MOUSEINPUT mi;
        [FieldOffset(8)]
        public KEYBDINPUT ki;
        [FieldOffset(8)]
        public HARDWAREINPUT hi;
    }

[StructLayout(LayoutKind.Sequential)]
    public struct KEYBDINPUT
    {
        public ushort wVk;
        public ushort wScan;
        public uint dwFlags;
        public uint time;
        public IntPtr dwExtraInfo;
    }

我按以下方式发送密钥:

SetForegroundWindow(hProc); // using user32.dll switch to desired process
// send keydown 
INPUT iKeyDown = new INPUT();
KEYBDINPUT sKeysDown = new KEYBDINPUT();
iKeyDown.type = KEYBD_INPUT_TYPE;
iKeyDown.ki = sKeysDown;
sKeysDown.wVk = 0;
sKeysDown.wScan = (ushort)0x1E;
sKeysDown.dwFlags = 0x0008 ;
sKeysDown.time = 0;
sKeysDown.dwExtraInfo = GetMessageExtraInfo();

我以完全相同的方式发送Key Up事件,但dwFlags属性除外:

sKeysUp.dwFlags = 0x0008 | 0x0002;

最后,

INPUT[] aInputs = new INPUT[] { iKeyDown, iKeyUp };
uint result = SendInput(2, aInputs, Marshal.SizeOf(iKeyDown));  // when dll importing, SetLastError = true 
int error = Marshal.GetLastWin32Error();
Debug.WriteLine(result.ToString() + " " + error.ToString());

结果是,没有可见输出,结果变量总是等于2(成功输入的数量),GetLastWin32Error()返回0(根据错误代码,它是成功的)。这里有什么我想念的吗?干杯!

1 个答案:

答案 0 :(得分:0)

我已经回答了我自己的问题 - 我错误地填写了结构。而不是

INPUT iKeyDown = new INPUT();
KEYBDINPUT sKeysDown = new KEYBDINPUT();
iKeyDown.type = KEYBD_INPUT_TYPE;
iKeyDown.ki = sKeysDown;
sKeysDown.wVk = 0; // etc

我应该一直在做

INPUT iKeyDown = new INPUT();
iKeyDown.type = KEYBD_INPUT_TYPE;
iKeyDown.ki.wvK = 0; // etc

代替。新的KEYBDINPUT()搞砸了。我也确实将鼠标/键盘/硬件联合放在它自己独立的结构中,如GSerg建议的那样。现在它按预期工作。