YouTube iFrame API'onStateChange'未在Firefox中触发

时间:2014-07-30 16:09:58

标签: firefox youtube youtube-api

截至今天,我在浏览Firefox iFrame API onStateChange时遇到了一些困难。

这似乎是一个新问题 - 使用上周完全正常工作的相同API的相同代码的项目现在没有触发他们的onStateChange事件。此问题似乎只影响Firefox - Chrome和Internet Explorer正在全面运作。

这是一个已知的错误,是否有可用的解决方法?

(还有类似的问题here,但它似乎是针对YouTube方面的一个临时错误,现在已经修复了。在那里发布的解决方案似乎也不会出现解决这个问题。)

举个例子,这里是使用basic example from Google的小提琴。玩家应在六秒钟后停止,但不会:

http://jsfiddle.net/wf4NW/

<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>

<script>
  // 2. This code loads the IFrame Player API code asynchronously.
  var tag = document.createElement('script');

  tag.src = "https://www.youtube.com/iframe_api";
  var firstScriptTag = document.getElementsByTagName('script')[0];
  firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

  // 3. This function creates an <iframe> (and YouTube player)
  //    after the API code downloads.
  var player;
  function onYouTubeIframeAPIReady() {
    player = new YT.Player('player', {
      height: '390',
      width: '640',
      videoId: 'M7lc1UVf-VE',
      events: {
        'onReady': onPlayerReady,
        'onStateChange': onPlayerStateChange
      }
    });
  }

  // 4. The API will call this function when the video player is ready.
  function onPlayerReady(event) {
    event.target.playVideo();
  }

  // 5. The API calls this function when the player's state changes.
  //    The function indicates that when playing a video (state=1),
  //    the player should play for six seconds and then stop.
  var done = false;
  function onPlayerStateChange(event) {
    if (event.data == YT.PlayerState.PLAYING && !done) {
      setTimeout(stopVideo, 6000);
      done = true;
    }
  }
  function stopVideo() {
    player.stopVideo();
  }
</script>

1 个答案:

答案 0 :(得分:8)

这似乎是YouTube Flash播放器的问题。当使用flash(这似乎是默认设置)时,API不起作用。

但是,当请求HTML5模式时,会触发stateChange事件。

<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>

<script>
  // 2. This code loads the IFrame Player API code asynchronously.
  var tag = document.createElement('script');

  tag.src = "https://www.youtube.com/iframe_api";
  var firstScriptTag = document.getElementsByTagName('script')[0];
  firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

  // 3. This function creates an <iframe> (and YouTube player)
  //    after the API code downloads.
  var player;
  function onYouTubeIframeAPIReady() {
    player = new YT.Player('player', {
      height: '390',
      width: '640',
      videoId: 'M7lc1UVf-VE',
      playerVars: {
        html5: 1
      },
      events: {
        'onReady': onPlayerReady,
        'onStateChange': onPlayerStateChange
      }
    });
  }

  // 4. The API will call this function when the video player is ready.
  function onPlayerReady(event) {
    event.target.playVideo();
  }

  // 5. The API calls this function when the player's state changes.
  //    The function indicates that when playing a video (state=1),
  //    the player should play for six seconds and then stop.
  var done = false;
  function onPlayerStateChange(event) {
    if (event.data == YT.PlayerState.PLAYING && !done) {
      setTimeout(stopVideo, 6000);
      done = true;
    }
  }
  function stopVideo() {
    player.stopVideo();
  }
</script>

Here is the OP's jsfiddle,但已修改为使用HTML5播放器。使用HTML5播放器,视频会在6秒后暂停,就像它应该的那样。