调用方法时,整数值保持重置为零

时间:2014-08-08 02:21:00

标签: c# oop

我正在尝试模拟经济,所以我需要的是我的原材料以稳定的速度堆积。我不确定如何继续,因为无论何时我使用+ =运算符,整数矿物都不会堆叠。

namespace Finite_State_Machine_5
{
    class Economy
    {
        public static void Market() // static void Main simply calls Economy.Market()
        {
            Console.WriteLine("This.");
            Thread.Sleep(250);

            int miningRate = 4;     // This is the rate at which the resource is mined.
                                    // If it is increased, Random() will be able to generate from a larger selection,
                                    // increasing the chances of getting a larger integer.

            int hydrogenIncome = RandomNumber.GetRandomClass(1, miningRate);    // RandomNumber.GetRandomClass (omitted) 
                                                                                // generates a random number between 1 and miningRate

            // hydrogenIncome is the integer which is continually increasing.
            // Every time AlphaCygni.Income is called, it takes the hydrogenIncome integer and adds it to int mineral.

            AlphaCygni.Income(hydrogenIncome);

            ContinueLoop();
        }

        static void ContinueLoop()
        {
            Console.WriteLine("End.");

            // ContinueLoop simply keeps the loop going, calling Economy.Market() so the whole process will continue.

            Thread.Sleep(250);

            Economy.Market();
        }
    }
}

namespace Finite_State_Machine_5
{
    public class AlphaCygni : StarSystem
    {
        public static int Income(int a)
        {
            // Here with int mineral, you can see it starts at 0 but each addition with a (hydrogenIncome) should increase the number.

            int mineral = 0;
            Console.WriteLine(mineral);
            return mineral;

            // The result of the addition returns mineral
        }
    }
}

问题是int“矿物”不会叠加。随机int“a”被添加到“矿物”中,但每次调用该类时,由于+ =“a”操作而不是int矿物质变大,它才会开始回到0。

如何告诉程序保持其价值?我需要一个不同的运营商吗?我需要不同的数据类型吗?

1 个答案:

答案 0 :(得分:3)

当然,它会再次从0开始,这是您在Income方法中设置的内容。您需要mineral成为静态成员:

public class AlphaCygni : StarSystem
{
    private static int mineral = 0;
    public static int Income(int a)
    {
        // Here with int mineral, you can see it starts at 0 but each addition with a (hydrogenIncome) should increase the number.

        mineral += a
        Console.WriteLine(mineral);
        return mineral;

        // The result of the addition returns mineral
    }
}

或者,您可以尝试理解面向对象的编程并使用类的实例,而不是使用静态方法和成员的一堆静态类。

不知道完全你在做什么。我会把它重构成这样的东西:

public class StarSystem
{
    public int Minerals { get; set; }
    public string Name { get; private set; }

    public StarSystem(string name) 
    {
        Name = name;
    }
}

现在,您不必为每个系统创建派生类(很快就会变得无法管理),而只需创建StarSystem的实例:

var alphaCygni = new StarSystem("Alpha Cygni");

并增加它的Minerals财产:

alphaCygni.Minerals += hydrogenIncome;

请注意,每次运行StarSystem方法时,都会创建Market的新实例,您需要保留对您创建的实例的引用,以便您可以更新它们。

如果你有一堆这些(我假设你可能会这样做),那么你可以将它们放在一个集合中。字典可能很合适:

var starSystems = new Dictionary<string,StarSystem>();

starSystems["Alpha Cygni"] = new StarSystem("Alpha Cygni");
starSystems["Sol"] = new StarSystem("Sol");
//... and so on

当你想增加他们的Minerals

starSystems["Alpha Cygni"].Minerals += hydrogenIncome;

您甚至可以使用enum作为密钥而不是字符串,以避免错误输入系统名称。或者您可以创建自己的Dictionary专用集合,以避免在创建新StarSystem时将名称键入两次并将其添加到集合中。

或者,如果您不需要能够通过名称快速访问StarSystem的实例,那么只需一个简单的列表即可。

所以你的Economy课程可能会变成这样:

public class Economy
{
    private Dictionary<string,StarSystem> systems;

    public Economy()
    {
        // Create and populate your systems
        // We'll hardcode a couple here, but you might load them some external resource
        systems = new  Dictionary<string,StarSystem>();
        starSystems["Alpha Cygni"] = new StarSystem("Alpha Cygni");
        starSystems["Sol"] = new StarSystem("Sol");
    }

    public void Market() 
    {
        Console.WriteLine("This.");
        Thread.Sleep(250);

        int miningRate = 4;     // This is the rate at which the resource is mined.
                                // If it is increased, Random() will be able to generate from a larger selection,
                                // increasing the chances of getting a larger integer.

        int hydrogenIncome = RandomNumber.GetRandomClass(1, miningRate);    // RandomNumber.GetRandomClass (omitted) 
                                                                            // generates a random number between 1 and miningRate

        // this will increase every system by the same amount
        // that's probably not exactly what you want, but you can adapt as needed
        foreach (var system in systems.Values)
        {
            system.Minerals += hydrogenIncome;
        }


        ContinueLoop();
    }

    private void ContinueLoop()
    {
        Console.WriteLine("End.");

        // ContinueLoop simply keeps the loop going, calling Economy.Market() so the whole process will continue.

        Thread.Sleep(250);

        Market();
    }
}

虽然我怀疑miningRate和/或hydrogenEconomy也应该是班级成员。从你的描述中我们并不清楚。

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