当鼠标进入画布时,我试图将面具更改为html5画布中的图像。 当鼠标进入画布时,我会画出一个可以作为面具的形状。它按照我想要的方式绘制,但它不会掩盖图像。
绘制蒙版的函数是drawLine();
这有什么不对?
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var img = document.createElement('IMG');
var mY;
var mX;
img.onload = function () {
context.save();
context.beginPath();
context.moveTo(0, 0);
context.lineTo(160, 600);
context.rect(0, 0, 160, 600);
context.closePath();
context.clip();
context.drawImage(img, 0, 0);
context.restore();
};
img.src = "http://placekitten.com/160/600";
canvas.addEventListener('mouseenter', function(evt) {
var mousePos = getMousePos(canvas, evt);
var message = mousePos.y + ', ' + mousePos.x;
mY = mousePos.y;
mX = mousePos.x;
drawLine();
}, false);
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
function drawLine() {
if(mX > 80) {
context.restore();
context.fillStyle = "rgb(000,000,000)";
context.beginPath();
context.moveTo(160, mY);
context.lineTo(0,mY+setCutAngle());
context.lineTo(0,600);
context.lineTo(160,600);
context.fill();
context.closePath();
} else {
}
context.stroke();
}
function setCutAngle() {
return Math.floor(Math.random() * 45) + 10;
}
答案 0 :(得分:1)
这是你在找什么? JSFIDDLE更新了图像加载的开头。 我相信你的主要问题是由于没有清理画布造成的。因此你的剪辑不会显示
更新了JSFIDDLE以匹配您的代码。从load事件中删除该逻辑。它应该只发生在你的drawevent上。您也不会在绘图事件中清除或剪裁图像。
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var img = document.createElement('IMG');
var mY;
var mX;
img.onload = function () {
context.drawImage(img, 0, 0);
};
img.src = "http://placekitten.com/160/600";
canvas.addEventListener('mouseenter', function(evt) {
var mousePos = getMousePos(canvas, evt);
var message = mousePos.y + ', ' + mousePos.x;
mY = mousePos.y;
mX = mousePos.x;
drawLine();
}, false);
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
function drawLine() {
context.save();
context.clearRect(0, 0, canvas.width, canvas.height);
if(mX > 80) {
context.restore();
context.fillStyle = "rgb(000,000,000)";
context.beginPath();
context.moveTo(160, mY);
context.lineTo(0,mY+setCutAngle());
context.lineTo(0,600);
context.lineTo(160,600);
context.clip();
context.drawImage(img, 0, 0);
context.closePath();
} else {
}
context.stroke()
}
function setCutAngle() {
return Math.floor(Math.random() * 45) + 10;
}