box2d中的Revolute Joints

时间:2014-09-12 04:24:42

标签: java c++ opengl box2d revolute-joints

我一直试图跟随the tutorial here建立一个旋转关节;基本上,一只手臂。 我需要一个长方形的手臂固定在一个正方形上的一个点上并围绕它旋转。当施加力时,我希望两个形状表现为一个,固定在一起,而手臂像一个布娃娃一样绕着盒子飞行。

不幸的是,这根本不起作用。首先连接手臂,然后当我施加力时,两个形状分开并以奇怪的方式表现,我无法解释。它几乎就像锚在一些不稳定的位置。

我还使用了jbox2d和this tutorial中的大量代码。

(我已经设置了初始锚点到中心只是为了看它是否会起作用) (有一些奇怪的转换,因为我使用的是openGl)

这里是要点:

    public class New_char
    {
    Vec2             torso_pos,    arm_pos;
    Body             torso,        arm;
    PolygonShape     torso_shape,  arm_shape;
    BodyDef          torso_def,    arm_def;
    FixtureDef       torso_fix,    arm_fix;

    RevoluteJointDef torsoArmDef; 
    RevoluteJoint    torsoArmJoint; 

    //float[] torSize = {0.5f, 0.5f}, armSize={0.75f, 0.10f};


    public New_char(World world, float[] pos)
    {
        //this.torso_pos = new Vec2(pos[0], pos[1]) ;   this.arm_pos = new Vec2(pos[0]+10,pos[1]+10);   
        //out.println(this.arm_pos+" thepos "+this.torso_pos);

        this.torso_def = new BodyDef()            ;  this.arm_def = new BodyDef();
        torso_def.type = BodyType.DYNAMIC         ;  arm_def.type = BodyType.DYNAMIC;
        torso_def.position.set(320 / 30 / 2, 240 / 30 / 2)    ;  arm_def.position.set(320 / 30 / 2, 240 / 30 / 2);

        this.torso_shape = new PolygonShape()     ;  this.arm_shape = new PolygonShape();
        this.torso_shape.setAsBox(0.50f, 0.50f)   ;  this.arm_shape.setAsBox(0.75f, 0.10f);

        this.torso_fix = new FixtureDef()         ;  this.arm_fix = new FixtureDef();
        this.torso_fix.density = 0.1f             ;  this.arm_fix.density = 0.5f;
        this.torso_fix.shape = this.torso_shape   ;  this.arm_fix.shape = this.arm_shape;

        this.torso = world.createBody(this.torso_def) ;  this.arm = world.createBody(this.arm_def);
        this.torso.createFixture(this.torso_fix)      ;  this.arm.createFixture(this.arm_fix);

        this.torsoArmDef = new RevoluteJointDef();
        this.torsoArmDef.bodyA = this.torso ; this.torsoArmDef.bodyB = this.arm;
        this.torsoArmDef.collideConnected = false;
        this.torsoArmDef.localAnchorA.set(this.torso.getWorldCenter());
        //Vec2 armpin = new Vec2(1f, 1f);
        this.torsoArmDef.localAnchorB.set(this.arm.getWorldCenter());
        this.torsoArmJoint = (RevoluteJoint)world.createJoint(this.torsoArmDef);

1 个答案:

答案 0 :(得分:0)

问题是getWorldCenter(我发现的每个教程都推荐使用)

解决方案是getLocalCenter:

    this.torsoArmDef.localAnchorA.set(this.torso.getLocalCenter());
    this.torsoArmDef.localAnchorB.set(this.arm.getLocalCenter());

它现在神奇地旋转!

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