在视图上绘制一个圆圈(android)

时间:2014-09-21 16:21:26

标签: java android xml view

我首先尝试编写Android应用程序。我想想象pi的Monte-Carlo-Approximation。因此,我首先想要在视图上绘制一个圆圈,但我不会让它工作! 我试图创建自己的" CircleView"扩展的类#34;查看"并覆盖onDraw(..)方法,如下所述:How to draw circle by canvas in Android?

这是我的CircleView类

public class CircleView extends View {
    public CircleView(Context context) {
        super(context);
    }

    protected void onDraw(Canvas canvas){
        super.onDraw(canvas);
        Paint paint = new Paint();
        paint.setColor(150);
        canvas.drawCircle(50,50,20,paint);
    }
}

我已使用以下XML代码

将CircleView插入到LinearLayout中
<com.tak3r07.montecarlopi.CircleView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:id="@+id/circleView"
    android:layout_weight="1"/>

(顺便说一句Android Studio在右侧的XML视图中告诉我:&#34;渲染问题自定义视图CircleView没有使用2或3参数的View构造函数; XML属性不起作用&#34; )

应用程序崩溃时出现以下日志:http://pastebin.com/Gv1GaHtX

有人能说出我做错了吗?

我认为此设置会创建一个带有显示圆圈的视图的活动。

此致

编辑:通过在CircleView中添加2和3参数构造函数来修复崩溃(参见https://stackoverflow.com/a/13797457/3248708

但是现在我仍然没有在活动中看到任何圆圈

2 个答案:

答案 0 :(得分:13)

有几点意见:

在确定圆的中心点和半径时,您需要考虑分配给视图的宽度和高度。

您应该考虑分配给视图的填充,这样您就不会在该保留部分中绘制。

你应该避免在onDraw方法中分配对象,因为这会被调用很多。

为了允许在XML布局中指定视图,您需要提供带有Context和AttributeSet的构造函数。 AttributeSet是将XML属性传递给视图的机制。

尝试一下:

package com.tak3r07.montecarlopi;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;

public class CircleView extends View
{
    private static final int DEFAULT_CIRCLE_COLOR = Color.RED;

    private int circleColor = DEFAULT_CIRCLE_COLOR;
    private Paint paint;

    public CircleView(Context context) 
    {
        super(context);
        init(context, null);
    }

    public CircleView(Context context, AttributeSet attrs)
    {
        super(context, attrs);
        init(context, attrs);
    }

    private void init(Context context, AttributeSet attrs)
    {
        paint = new Paint();
        paint.setAntiAlias(true);
    }

    public void setCircleColor(int circleColor)
    {
        this.circleColor = circleColor;
        invalidate();
    }

    public int getCircleColor()
    {
        return circleColor;
    }

    protected void onDraw(Canvas canvas)
    {
        super.onDraw(canvas);

        int w = getWidth();
        int h = getHeight();

        int pl = getPaddingLeft();
        int pr = getPaddingRight();
        int pt = getPaddingTop();
        int pb = getPaddingBottom();

        int usableWidth = w - (pl + pr);
        int usableHeight = h - (pt + pb);

        int radius = Math.min(usableWidth, usableHeight) / 2;
        int cx = pl + (usableWidth / 2);
        int cy = pt + (usableHeight / 2);

        paint.setColor(circleColor);
        canvas.drawCircle(cx, cy, radius, paint);
    }
}

答案 1 :(得分:0)

您可以创建一个圆形布局,并且在此视图内,应将每个子级都四舍五入:

public class CircleView extends FrameLayout {

    private Bitmap maskBitmap;
    private Paint paint, maskPaint;


    public CircleView(Context context) {
        super(context);
        init();
    }

    public CircleView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();

    }

    public CircleView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
    public CircleView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
        init();
    }

    private void init() {

        paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
        maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));

        setWillNotDraw(false);
    }

    @Override
    public void draw(Canvas canvas) {
        Bitmap offscreenBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
        Canvas offscreenCanvas = new Canvas(offscreenBitmap);

        super.draw(offscreenCanvas);

        if (maskBitmap == null) {
            maskBitmap = createMask(getWidth(), getHeight());
        }

        offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
        canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
    }

    private Bitmap createMask(int width, int height) {
        Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
        Canvas canvas = new Canvas(mask);

        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setColor(Color.WHITE);

        canvas.drawRect(0, 0, width, height, paint);

        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
        canvas.drawRoundRect(new RectF(0, 0, width, height), width/2f, height/2f, paint);

        return mask;
    }

}
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