Dictionary<Image, ManualResetEvent> waitHandleMap = new Dictionary<Image, ManualResetEvent>();
List<Image> images = GetImagesWhichAreAlreadyInVisualTree();
foreach (var image in images)
{
image.Source = new BitmapImage(new Uri("some_valid_image_url"));
waitHandleMap.Add(image, new ManualResetEvent(false));
image.ImageOpened += delegate { waitHandleMap[image].Set(); };
image.ImageFailed += delegate { waitHandleMap[image].Set(); };
}
WaitHandle.WaitAll(waitHandleMap.Values.ToArray());
WaitHandle.WaitAll会阻止当前的UI线程,因此永远不会触发ImageOpened / ImageFailed事件。你能建议我一个简单的解决方法来等待多个ui事件吗?
答案 0 :(得分:1)
为什么不在另一个线程上执行WaitAll
,然后使用Dispatcher
在完成后将一个回调编组回UI线程?