我试图重现这种效果。
import graphics
from graphics import color_rgb
import random
window= graphics.GraphWin("x", 600, 400)
stripes = input("How many stripes should be on the flag")
stripes = int(stripes)
count = 0
count = int(count)
P1=graphics.Point(0,0) #left corner - anchor point
for x in range(stripes): #loop for number of stripes
col= random.randint(1,255)
stepdim = 400/stripes #size of divisions
stepdim = int(stepdim)
shrink = count*stepdim
shrink = int(shrink)
stepdim = stepdim*10 #enlarge to an increment below the last
stepdim = stepdim-shrink
stepdim = int(stepdim)
P2=graphics.Point(600,stepdim) #bottom right corner - ever shrinking
outsiderec=graphics.Rectangle(P1,P2) #
outsiderec.setFill(color_rgb(100, col, 0))
outsiderec.draw(window)
count= count + 1
count= int(count)
window.getMouse()
window.close()
我反而接受一种平面颜色。 我认为问题出在我的rand(int)中。我真的不知道它的来龙去脉。它不是不止一次运行吗?
答案 0 :(得分:0)
使用您的代码作为基础我试图重现预期的结果。
import graphics
from graphics import color_rgb
import random
window= graphics.GraphWin("x", 600, 400)
stripes = input("How many stripes should be on the flag")
stripes = int(stripes)
#count = 0
#count = int(count)
#P1=graphics.Point(0,0) #left corner - anchor point
stepdim = 400/stripes #size of divisions
for x in range(stripes): #loop for number of stripes
#col= random.randint(1,255)
#stepdim = int(stepdim)
#shrink = count*stepdim
#shrink = int(shrink)
#stepdim = stepdim*10 #enlarge to an increment below the last
#stepdim = stepdim-shrink
#stepdim = int(stepdim)
#P2=graphics.Point(600,stepdim) #bottom right corner - ever shrinking
P1=graphics.Point(0, stepdim * x) #left corner - anchor point
P2=graphics.Point(600,stepdim * (x + 1)) #bottom right corner - ever shrinking
outsiderec=graphics.Rectangle(P1,P2)
#outsiderec.setFill(color_rgb(100, col, 0))
red = random.randint(1, 255)
green = random.randint(1, 255)
blue = random.randint(1, 255)
outsiderec.setFill(color_rgb(red, green, blue))
outsiderec.draw(window)
#count= count + 1
#count= int(count)
window.getMouse()
window.close()
我有:
stepdim = 400/stripes
从循环内部移到外部,因为您不需要为每个循环计算相同的值P1=graphics.Point(0,0)
移动到循环内部稍作修改,只是指向条纹的左上角P2=graphics.Point(600,stepdim)
以指向条纹的右下角red = random.randint(1, 255)
,green = random.randint(1, 255)
和blue = random.randint(1, 255)
观察:
我改变了条纹的方式。修改后的版本不是为每个循环绘制缩小版本,而是在连续位置绘制固定大小的条带。