我正在使用C#使用Unity引擎编写游戏。我希望用户充当服务器或客户端,我也希望服务器能够向客户端发送消息(字符串)。我曾尝试使用函数,但当然它没有真正的工作,因为如果有2个单独的身份。现在我正在尝试使用RCP,但它似乎没有像教程中那样工作....我在Update函数中遇到编译器错误。我已经附加了网络视图组件。
using UnityEngine;
using System.Collections;
public class NetworkManager : MonoBehaviour
{
private int maxConnections = 12;
private int serverPort = 9955;
public string message = "NoMessageSelected";
public bool sendMessage = false;
public void OnGUI()
{
//Creates 2 Buttons on GUI, if disconnected
if (Network.peerType == NetworkPeerType.Disconnected)
{
if (GUI.Button (new Rect (100, 100, 100, 30), "Server"))
{
Network.InitializeServer (maxConnections, serverPort);
}
if (GUI.Button (new Rect (200, 100, 100, 30), "Client"))
{
Network.Connect ("localHost", serverPort);
}
}
////Shows Client or Server GUI
//Client
if (Network.peerType == NetworkPeerType.Client)
{
GUI.Label (new Rect (100, 100, 400, 30), "Connected to Server");
//Disconnect
if (GUI.Button (new Rect (200, 200, 100, 30), "Disconnect"))
{
Network.Disconnect();
MasterServer.UnregisterHost();
}
}
//Server
if (Network.peerType == NetworkPeerType.Server)
{
GUI.Label (new Rect (100, 100, 400, 30), "Clients connected: " +
Network.connections.Length);
message = GUI.TextField(new Rect(150, 150, 200, 20), message, 25);//How to
receive "message"?
//Sends message via RPC
if (GUI.Button (new Rect (200, 200, 100, 30), "Send Message"))
{
networkView.RPC ("PrintText", RPCMode.All, "Hello world");
}
}
}
public void Update()
{
Debug.Log (message);
}
@RPC
function PrintText (text : String)
{
Debug.Log(text);
}
}
答案 0 :(得分:0)
您已将JS函数声明复制到C#脚本中。您可以在此处查看所有三种语言的示例 - http://docs.unity3d.com/ScriptReference/NetworkView.RPC.html
C#等价物:
[RPC]
public void PrintText (String text)
{
Debug.Log(text);
}