如何使用Unity C#将Peer-To-Peer服务器中的字符串发送到客户端?

时间:2014-10-15 15:55:12

标签: c#

我正在使用C#使用Unity引擎编写游戏。我希望用户充当服务器或客户端,我也希望服务器能够向客户端发送消息(字符串)。我曾尝试使用函数,但当然它没有真正的工作,因为如果有2个单独的身份。现在我正在尝试使用RCP,但它似乎没有像教程中那样工作....我在Update函数中遇到编译器错误。我已经附加了网络视图组件。

using UnityEngine;
using System.Collections;

public class NetworkManager : MonoBehaviour 
{
private int maxConnections = 12;
private int serverPort = 9955;
public string message = "NoMessageSelected";
public bool sendMessage = false;

public void OnGUI()
{
    //Creates 2 Buttons on GUI, if disconnected
    if (Network.peerType == NetworkPeerType.Disconnected) 
    {
        if (GUI.Button (new Rect (100, 100, 100, 30), "Server")) 
        {
            Network.InitializeServer (maxConnections, serverPort);
        }
        if (GUI.Button (new Rect (200, 100, 100, 30), "Client")) 
        {
            Network.Connect ("localHost", serverPort);
        }
    }
    ////Shows Client or Server GUI
    //Client
    if (Network.peerType == NetworkPeerType.Client) 
    {
        GUI.Label (new Rect (100, 100, 400, 30), "Connected to Server");
        //Disconnect
        if (GUI.Button (new Rect (200, 200, 100, 30), "Disconnect"))
        {
            Network.Disconnect();
            MasterServer.UnregisterHost();
        }
    }
    //Server
    if (Network.peerType == NetworkPeerType.Server) 
    {
        GUI.Label (new Rect (100, 100, 400, 30), "Clients connected: " +
        Network.connections.Length);
        message = GUI.TextField(new Rect(150, 150, 200, 20), message, 25);//How to 
        receive "message"?
        //Sends message via RPC
        if (GUI.Button (new Rect (200, 200, 100, 30), "Send Message"))
        {
            networkView.RPC ("PrintText", RPCMode.All, "Hello world");
        }
    }
}


  public void Update()
  {
      Debug.Log (message);
  }

  @RPC
  function PrintText (text : String)
  {
      Debug.Log(text);
  }

}

1 个答案:

答案 0 :(得分:0)

您已将JS函数声明复制到C#脚本中。您可以在此处查看所有三种语言的示例 - http://docs.unity3d.com/ScriptReference/NetworkView.RPC.html

C#等价物:

[RPC]
public void PrintText (String text)
{
    Debug.Log(text);
}