我真的需要你们的帮助。 我尝试将矩形添加到ArrayList,然后循环遍历列表以绘制所有矩形。我不确定我是否使用了正确的方法,但到目前为止这是我的代码。
编辑:代码不会绘制我添加到ArrayList的矩形。我甚至不知道它们是以正确的方式添加,还是以正确的方式通过for循环访问。
在TestProgram中
import java.awt.BorderLayout;
import java.awt.Graphics;
import java.util.ArrayList;
import javax.swing.JFrame;
public class TestProgram extends JFrame {
private ShapeRectangle rectangle;
public ArrayList<Shapes> list = new ArrayList<Shapes>();
public TestProgram(String title) {
super(title);
setLayout(new BorderLayout());
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
initComponents();
setSize(500, 700);
setVisible(true);
}
private void initComponents() {
rectangle = new ShapeRectangle();
add(rectangle, BorderLayout.CENTER);
list.add(rectangle);
Graphics g = getGraphics();
for (int i = 0; i < list.size(); i++) {
rectangle.draw(g);
}
}
public static void main(String args[]) {
new TestProgram("Drawing program");
}
}
在ShapeRectangles类中:
import java.awt.Graphics;
public class ShapeRectangle extends Shapes {
public ShapeRectangle() {}
@Override
public void paintComponent(Graphics g) {
super.paintComponents(g);
draw(g);
}
@Override
public void draw(Graphics g) {
g.drawLine(20,20,60,60);
g.drawLine(130,30,80,11);
g.drawRect(200,30,20,140);
}
}
课程形状:
import java.awt.Graphics;
import javax.swing.JPanel;
public abstract class Shapes extends JPanel {
abstract public void draw(Graphics g);
}
答案 0 :(得分:2)
不要让Shapes
成为JPanel
。还要取出paintComponent
方法。
而是有一个JPanel
类,它是主要的绘图表面。保持班级List<Shapes>
。遍历该类的paintComponent
方法中的列表,调用每个Shapes
的绘制方法
class DrawingPanel extends JPanel {
List<Shapes> shapes;
// add shapes
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (Shapes shape: shapes) {
shape.draw(g);
}
}
}
然后只需将该面板添加到框架中。
请记住,所有绘画都应该使用传递给paintComponent
方法的Graphics上下文来完成。我们不使用getGraphics
进行自定义绘画。
此外,您可能希望在Shapes
类中存储某些状态,以便您可以更改x / y / width / height状态。现在,您正在为所有形状使用相同的硬编码值。
abstract class Shapes {
int x, y;
public Shapes(int x, int y) {
this.x = x; this.y = y;
}
protected abstract void draw(Graphics g);
}
class RectangleShape extends Shape {
int width, height;
public RectangleShape(int x, int y, int width, int height) {
super(x, y);
this.width = width; this.height = height;
}
@Override
public void draw(Graphics g) {
g.fillRect(x, y, width, height);
}
}
答案 1 :(得分:2)
这很糟糕,您要么将其添加为具有绝对定位的组件,要么想要绘制它,请选择一个。
this.add(rectangle, BorderLayout.CENTER); // Add as component of the panel.
list.add(rectangle); // Add as method of drawing on the panel.
后者会更好,因为你正在画画。如果您需要拖放,请将其添加为子项,但将绘图添加到子项中。
您可以在更改矩形的坐标和大小后,在JFrame上调用repaint()
来更新图形。
import java.awt.BorderLayout;
import java.awt.Graphics;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class DrawShapes extends JFrame {
public ArrayList<Shape> shapeList = new ArrayList<Shape>();
public DrawShapes(String title) {
super(title);
this.setLayout(new BorderLayout());
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setSize(500, 700);
this.setLocationRelativeTo(null);
this.initComponents();
}
private void initComponents() {
shapeList.add(new RectangleShape(20, 20, 60, 60));
shapeList.add(new RectangleShape(130, 30, 80, 11));
shapeList.add(new RectangleShape(200, 30, 20, 140));
}
@Override
public void paint(Graphics g) {
for (Shape s : shapeList) {
s.draw(g);
}
}
public static void main(String args[]) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
DrawShapes d = new DrawShapes("Drawing program");
d.setVisible(true);
}
});
}
}
import java.awt.Graphics;
public class RectangleShape extends Shape {
public RectangleShape(int x, int y, int width, int height) {
super(x, y, width, height);
}
public RectangleShape() {
super();
}
@Override
public void draw(Graphics g) {
g.drawRect(getX(), getY(), getWidth(), getHeight());
}
}
import java.awt.Graphics;
public abstract class Shape {
private int x;
private int y;
private int width;
private int height;
public Shape() {
this(0, 0, 1, 1);
}
public Shape(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
public abstract void draw(Graphics g);
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
}
答案 2 :(得分:2)
首先查看2D Graphics,特别是Working with Geometry
2D Graphics API定义了Shape
API,其中包括Rectangle
类
例如......
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestRectangles {
public static void main(String[] args) {
new TestRectangles();
}
public TestRectangles() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<Rectangle> rectangles;
public TestPane() {
rectangles = new ArrayList<>(25);
Random ran = new Random();
for (int index = 0; index < 10; index++) {
int x = ran.nextInt(200 - 10);
int y = ran.nextInt(200 - 10);
int width = ran.nextInt(200 - x);
int height = ran.nextInt(200 - y);
rectangles.add(new Rectangle(
x,
y,
width,
height));
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
for (Rectangle rect : rectangles) {
g2d.draw(rect);
}
g2d.dispose();
}
}
}