如何清空SDL事件队列?

时间:2014-11-25 14:29:50

标签: c sdl sdl-1.2

在我的SDL 1.2程序中,我有一个函数 KeyPressed ,需要检查是否按下了某个键。如果鼠标指针未在窗口前移动,则按下键时程序将按预期停止。另一方面,如果鼠标指针在窗口前移动,则事件队列似乎填满,之后程序不响应按键。当没有键盘事件时,有没有办法清空事件队列?

#include <SDL/SDL.h>
#include <stdio.h>

static void Init(int *error)
{
    SDL_Surface *display;

    *error = SDL_Init(SDL_INIT_VIDEO);
    if (! *error) {
        display = SDL_SetVideoMode(640, 480, 8, 0);
        if (display != NULL) {
            *error = 0;
        } else {
            fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError());
            *error = 1;
        }
    } else {
        fprintf(stderr, "SDL_Init: %s\n", SDL_GetError());
        *error = 1;
    }   
}


static int KeyPressed(void)
{
    SDL_Event event;
    int count, result;

    result = 0;
    SDL_PumpEvents();
    count = SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_EVENTMASK(SDL_KEYDOWN));
    switch (count) {
        case -1:
            fprintf(stderr, "SDL_PeepEvents: %s\n", SDL_GetError());
            break;
        case 0:
            break;
        case 1:
            result = 1;
            break;
    }
    return result;
}


int main(void)
{
    int error;

    Init(&error);
    if (! error) {
        do {
            /*nothing*/
        } while (! KeyPressed());
    }
    return error;
}

2 个答案:

答案 0 :(得分:2)

您应该使用轮询在while循环中检查事件,轮询将在处理队列时弹出事件。使用多个if/then语句或swicth块来处理事件。我建议使用此方法,因为您在使用SDL_QUIT

时很容易错过重要事件,例如SDL_PeepEvent

基本示例:

SDL_Event e;
while (SDL_PollEvent(&e))
{
    if (e.type == SDL_QUIT)
    {
        // do something here
    }
}

答案 1 :(得分:0)

以下解决方案受到Zammalad评论的启发似乎有效。当没有找到按键事件时,我们从队列中删除一个事件(通常是鼠标事件)以为新事件腾出空间。为了使代码更健壮,我还用数组事件替换了标量事件

#define LEN(a) ((int) (sizeof (a) / sizeof (a)[0]))

static int KeyPressed(void)
{
    SDL_Event events[1];
    int count, result;

    result = 0;
    SDL_PumpEvents();
    /*search the event queue for key down events*/
    count = SDL_PeepEvents(events, LEN(events), SDL_PEEKEVENT, SDL_EVENTMASK(SDL_KEYDOWN));
    switch (count) {
        case -1:
            fprintf(stderr, "SDL_PeepEvents: %s\n", SDL_GetError());
            break;
        case 0:
            /*make room for new events by removing (non-key down) event from the queue*/
            count = SDL_PeepEvents(events, LEN(events), SDL_GETEVENT, -1);
            if ((count > 0) && (events[0].type == SDL_QUIT)) {
                exit(EXIT_SUCCESS);
            }
            break;
        case 1:
            result = 1;
            break;
    }
    return result;
}
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