Actionscript倒计时器错过了数字

时间:2014-12-08 20:32:02

标签: actionscript-3 timer

我仍然在为我的游戏工作并且差不多完成了。 我现在遇到的问题是我写的倒数计时器不能正常工作。 我有一个30秒的倒计时写在它自己的班级,它在那里工作正常。 一旦我将其粘贴到我的游戏代码中,它就会从30到7计算,然后在2到3秒内完成游戏。 我很确定它与帧速率覆盖计时器有关,但我不能为我的生活弄清楚如何阻止它。 我知道这不是程序,这是我没有考虑到的事情,但是经过整整一个周末试图解决这个问题后,我很难解决问题。

这是代码......

        public class MyGame extends MovieClip {


        public function MyGame() {           

            const BG_SPEED:int = 5;
            const BG_MIN:int =  -550;
            const BG_MAX:int = 0;
            const PBG_SPEED:int = 3;            

            var bg:BackGround = new BackGround; 
            var paraBg:ParaBg = new ParaBg;
            var toybox:TargetBox = new TargetBox;
            var toy:Toy = new Toy;
            var cheer:Cheer = new Cheer;
            var eightBit:EightBit = new EightBit;
            var countDown:Number = 30;
            var myTimer:Timer = new Timer(1000);
            var myText:TextField = new TextField;
            var myTextFormat:TextFormat = new TextFormat;
            var font:Font = new Font;

            var score:int = 0;

            var toy1:Toy1 = new Toy1;
            var toy2:Toy2 = new Toy2;
            var toy3:Toy3 = new Toy3;
            var toy4:Toy4 = new Toy4;
            var toy5:Toy5 = new Toy5;
            var toy6:Toy6 = new Toy6;
            var toy7:Toy7 = new Toy7;
            var toy8:Toy8 = new Toy8;
            var toy9:Toy9 = new Toy9;
            var toy10:Toy10 = new Toy10;
            var toy11:Toy11 = new Toy11;
            var toy12:Toy12 = new Toy12;
            var toy13:Toy13 = new Toy13;
            var toy14:Toy14 = new Toy14;
            var toy15:Toy15 = new Toy15;
            var toy16:Toy16 = new Toy16;
            var toy17:Toy17 = new Toy17;
            var toy18:Toy18 = new Toy18;
            var toy19:Toy19 = new Toy19;
            var toy20:Toy20 = new Toy20;

            var toyArray:Array = new Array(toy1, toy2, toy3, toy4, toy5, toy6, toy7, toy8, toy9, toy10, toy11, toy12, toy13, toy14, toy15, toy16, toy17, toy18, toy19, toy20);

            eightBit.play(0, 9999);

            addChildAt(paraBg, 0);
            addChildAt(bg, 1);  
            addChild(toy);
            toy.x = 306;
            toy.y = 133;
            addChild(toybox);
            toybox.x = 295;
            toybox.y = 90;

            bg.addEventListener(Event.ENTER_FRAME, bgScroll);           


            myText.text = countDown.toString();         
            myTimer.start();

            function addToys(xpos:int, ypos:int)
            {               
                addChild(toyArray[i]);
                toyArray[i].x = xpos;
                toyArray[i].y = ypos;                               
            }

            for (var i:int = 0; i < toyArray.length; i++)
            {
                addToys(1140 * Math.random() + 20, 170 * Math.random() + 230);                  
            }

            function bgScroll (e:Event)
            {
                if (stage.mouseX > 600 && bg.x > BG_MIN)
                {
                    bg.x -= BG_SPEED;   
                    paraBg.x -= PBG_SPEED;

                    for (var i:int=0; i< toyArray.length; i++)
                    {
                    (toyArray[i] as MovieClip).x -=BG_SPEED
                    }

                }
                else if (stage.mouseX < 50 && bg.x < BG_MAX)
                {
                    bg.x += BG_SPEED;
                    paraBg.x += PBG_SPEED;
                    for (var j:int=0; j< toyArray.length; j++)
                    {
                    (toyArray[j] as MovieClip).x +=BG_SPEED
                    }                           
                }

                for (var k:int = 0; k < toyArray.length; k++)
                {
                    toyArray[k].addEventListener(MouseEvent.MOUSE_DOWN, arrayGrab);
                }               

                stage.addEventListener(MouseEvent.MOUSE_UP, arrayDrop);

                function arrayGrab(e:MouseEvent)
                {
                    e.target.startDrag();
                }

                function arrayDrop(e:MouseEvent)
                {
                    e.target.stopDrag();

                }

                function collision (e:Event)
                {           
                    for (var l:int=0; l< toyArray.length; l++)
                        {                       
                            if (toyArray[l].hitTestObject(toy))
                            {
                                removeChild(toyArray[l]);
                                toyArray[l].x=100000;
                                toybox.gotoAndPlay(2);
                                cheer.play(1, 1);
                                score = score + 10;
                                trace(score);
                            }                               
                    }                       

                }
                e.target.addEventListener(Event.ENTER_FRAME, collision);
                myTimer.addEventListener(TimerEvent.TIMER, countdown);

            function displayText():void
            {   myText.filters = [new GlowFilter(0x00FF00, 1.0, 5, 5, 4)];
                addChild(myText);
                myText.width = 500, myText.height = 200, myText.x = 400, myText.y = 20;     
                myTextFormat.size = 30, myTextFormat.font = font.fontName;                  
                myText.setTextFormat(myTextFormat);
            }

            function displayText2():void
            {   myText.filters = [new GlowFilter(0x00FF00, 1.0, 5, 5, 4)];
                addChild(myText);
                myText.width = 500, myText.height = 200, myText.x = 200, myText.y = 20;     
                myTextFormat.size = 30, myTextFormat.font = font.fontName;                  
                myText.setTextFormat(myTextFormat);
            }



        function countdown(e:TimerEvent):void
            {           

                if (countDown > 0)
                {
                    countDown--;
                }
                myText.text = countDown.toString();

                if (countDown == 0)
                {
                    myText.text = "GAME OVER!";
                }

                displayText();

            }
            displayText();

        }



        }
    }

}

我尝试使用不同的结果移动计时器监听器,但都不需要。

任何想法我做错了什么?

1 个答案:

答案 0 :(得分:0)

您的问题与嵌套函数有关。

您有一种名为bgScroll的方法,它正在运行每个框架。在此方法中,您将事件侦听器附加到Timer。所以每一帧,你都要为timer事件添加一个新的监听器。由于countdown方法嵌套在bgScroll方法中,因此每个帧都会创建该方法的新实例并附加到计时器。

所以你的countdown方法最终在第一帧被调用1次,第二帧被调用2次,第三帧被调用3次等等。所以它基本上是以指数方式倒计时。

要解决此问题,不要使用NEST FUNCTIONS !!! - 尤其是在每帧运行的方法中。这有内存泄漏。

分析bgScroll内的所有方法,使它们在类范围内。另外,打破bgscroll,使它也在类范围内。

例如,您的代码看起来应该更像这样:(这不是您确切的代码应该是什么,只是说明我的意思是通过打破您的方法所以一切都没有嵌套)

public class MyGame extends MovieClip
{

    const BG_SPEED:int = 5;
    const BG_MIN:int = -550;
    const BG_MAX:int = 0;
    const PBG_SPEED:int = 3;

    var bg:BackGround = new BackGround;
    var paraBg:ParaBg = new ParaBg;
    var toybox:TargetBox = new TargetBox;
    var toy:Toy = new Toy;
    var cheer:Cheer = new Cheer;
    var eightBit:EightBit = new EightBit;
    var countDown:Number = 30;
    var myTimer:Timer = new Timer(1000);
    var myText:TextField = new TextField;
    var myTextFormat:TextFormat = new TextFormat;
    var font:Font = new Font;

    var score:int = 0;

    var toy1:Toy1 = new Toy1;
    var toy2:Toy2 = new Toy2;
    var toy3:Toy3 = new Toy3;
    var toy4:Toy4 = new Toy4;
    var toy5:Toy5 = new Toy5;
    var toy6:Toy6 = new Toy6;
    var toy7:Toy7 = new Toy7;
    var toy8:Toy8 = new Toy8;
    var toy9:Toy9 = new Toy9;
    var toy10:Toy10 = new Toy10;
    var toy11:Toy11 = new Toy11;
    var toy12:Toy12 = new Toy12;
    var toy13:Toy13 = new Toy13;
    var toy14:Toy14 = new Toy14;
    var toy15:Toy15 = new Toy15;
    var toy16:Toy16 = new Toy16;
    var toy17:Toy17 = new Toy17;
    var toy18:Toy18 = new Toy18;
    var toy19:Toy19 = new Toy19;
    var toy20:Toy20 = new Toy20;

    var toyArray:Array = new Array(toy1, toy2, toy3, toy4, toy5, toy6, toy7, toy8, toy9, toy10, toy11, toy12, toy13, toy14, toy15, toy16, toy17, toy18, toy19, toy20);

    public function MyGame()
    {

        eightBit.play(0, 9999);

        addChildAt(paraBg, 0);
        addChildAt(bg, 1);
        addChild(toy);
        toy.x = 306;
        toy.y = 133;
        addChild(toybox);
        toybox.x = 295;
        toybox.y = 90;

        bg.addEventListener(Event.ENTER_FRAME, bgScroll);

        myText.text = countDown.toString();
        myTimer.start();

        for (var i:int = 0; i < toyArray.length; i++)
        {
            addToys(1140 * Math.random() + 20, 170 * Math.random() + 230);
        }

        stage.addEventListener(MouseEvent.MOUSE_UP, arrayDrop);

        e.target.addEventListener(Event.ENTER_FRAME, collision);
        myTimer.addEventListener(TimerEvent.TIMER, countdown);
    }

    function addToys(xpos:int, ypos:int)
    {
        addChild(toyArray[i]);
        toyArray[i].x = xpos;
        toyArray[i].y = ypos;
    }

    function bgScroll(e:Event)
    {
        if (stage.mouseX > 600 && bg.x > BG_MIN)
        {
            bg.x -= BG_SPEED;
            paraBg.x -= PBG_SPEED;

            for (var i:int = 0; i < toyArray.length; i++)
            {
                (toyArray[i] as MovieClip).x -= BG_SPEED
            }

        }
        else if (stage.mouseX < 50 && bg.x < BG_MAX)
        {
            bg.x += BG_SPEED;
            paraBg.x += PBG_SPEED;
            for (var j:int = 0; j < toyArray.length; j++)
            {
                (toyArray[j] as MovieClip).x += BG_SPEED
            }
        }

        for (var k:int = 0; k < toyArray.length; k++)
        {
            toyArray[k].addEventListener(MouseEvent.MOUSE_DOWN, arrayGrab);
        }

        displayText();

    }

    function arrayGrab(e:MouseEvent)
    {
        e.target.startDrag();
    }

    function arrayDrop(e:MouseEvent)
    {
        e.target.stopDrag();

    }

    function collision(e:Event)
    {
        for (var l:int = 0; l < toyArray.length; l++)
        {
            if (toyArray[l].hitTestObject(toy))
            {
                removeChild(toyArray[l]);
                toyArray[l].x = 100000;
                toybox.gotoAndPlay(2);
                cheer.play(1, 1);
                score = score + 10;
                trace(score);
            }
        }

    }

    function displayText():void
    {
        myText.filters = [new GlowFilter(0x00FF00, 1.0, 5, 5, 4)];
        addChild(myText);
        myText.width = 500, myText.height = 200, myText.x = 400, myText.y = 20;
        myTextFormat.size = 30, myTextFormat.font = font.fontName;
        myText.setTextFormat(myTextFormat);
    }

    function displayText2():void
    {
        myText.filters = [new GlowFilter(0x00FF00, 1.0, 5, 5, 4)];
        addChild(myText);
        myText.width = 500, myText.height = 200, myText.x = 200, myText.y = 20;
        myTextFormat.size = 30, myTextFormat.font = font.fontName;
        myText.setTextFormat(myTextFormat);
    }

    function countdown(e:TimerEvent):void
    {

        if (countDown > 0)
        {
            countDown--;
        }
        myText.text = countDown.toString();

        if (countDown == 0)
        {
            myText.text = "GAME OVER!";
        }

        displayText();

    }
}
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