Javascript无法检测两个Div之间的碰撞轴

时间:2014-12-27 05:45:23

标签: javascript html math collision

检测2个div是否重叠,如果是,我检查矩形1的右侧和矩形2的左侧,矩形1的顶部和矩形2的底部,等等之间的距离。

    if (rect1.right > rect2.left &&
        rect1.left < rect2.right &&
        rect1.top < rect2.bottom &&
        rect1.bottom > rect2.top) {

        //collision detected.

        var dtop = Math.abs(rect1.top - rect2.bottom);
        var dbot = Math.abs(rect1.bottom - rect2.top);
        var dright =Math.abs(rect1.right - rect2.left);
        var dleft = Math.abs(rect1.left - rect2.right);
        var closestSide = Math.min(dtop,dbot,dright,dleft);

        if (closestSide == dleft || dright) {
            collisionAxis = "x";
        } 

        if (closestSide == dtop || dbot) {
            collisionAxis = "y";
        } 

        alert("collisionAxis: " + collisionAxis);

        return collisionAxis;

    }

出于某种原因,collisionAxis始终设置为“y”,even when closestSide == dleft || dright,应将collisionAxis设置为“x”...

这是一个JSFiddle示例。我的collisionAxis函数中的变量DetectCollision应该在白色矩形与黑色矩形碰撞时设置为“x”,因为closestSide = dright,但不知何故它被设置为“y”。

有谁能告诉我为什么?

1 个答案:

答案 0 :(得分:1)

应该是,

    if (closestSide == dleft || closestSide == dright) {
        collisionAxis = "x";
    } 

    if (closestSide == dtop || closestSide == dtopdbot) {
        collisionAxis = "y";
    } 
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