声音不会在Unity中播放

时间:2014-12-28 01:34:27

标签: c# audio unity3d

大家好,我试图在游戏中移动时发出行走声音。我尝试了很多方法和简单的audio.clip = walkSound和audio.Play,并且非有效。关于如何播放声音的任何想法?

public float walkSpeed = 5.0f;
public float slowPentaly = 0.5f;
public float gravity = 20.0f;
public float run = 2.0f;
private Vector3 moveDirection = Vector3.zero;
public AudioClip walkSound;

void Start()
{
            //transform.position = new Vector3(0,1.7f,0);
    }

void OnControllerColliderHit(ControllerColliderHit hit)
{
            if (hit.gameObject.tag == "Shard") {
                    moveDirection *= slowPentaly;
            Debug.Log("You are slow");
            }
    }
void Update()
{
            CharacterController controller = GetComponent<CharacterController> ();
            if (controller.isGrounded) {
                    moveDirection = new Vector3(Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical"));
                    moveDirection = transform.TransformDirection (moveDirection);
                    moveDirection *= walkSpeed;

                        if (Input.GetKeyDown(KeyCode.LeftShift))
                            moveDirection *= run;
            }
            moveDirection.y -= gravity * Time.deltaTime;
            controller.Move (moveDirection * Time.deltaTime);

    }

}

1 个答案:

答案 0 :(得分:0)

audioclip是要播放的声音文件。这被放入播放它的音频源中。你不能&#34;只是&#34;播放音频片段,您需要设置音频源。看一下关于音频的官方教程:http://unity3d.com/learn/tutorials/modules/beginner/audio/audio-sources-and-listeners

同时仔细检查相机(或场景中的某个物体)是否有audiolistener组件。

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