使用Java在应用程序之间创建消息监视器

时间:2015-01-07 22:33:31

标签: java sockets tcp-ip

我正在尝试在两个应用程序之间创建消息监视器。这个想法是这个监视器在简单的客户端/服务器应用程序中工作,并将消息记录到标准输出。该程序必须针对客户端/服务器的故障(断开连接,超时等)。在代码中,我将客户端称为“origin”,将服务器称为“destiny”。当前问题是当服务器死机时我的程序不知道,当来自客户端的新消息到来时,出现此错误“软件导致连接中止:套接字写入错误”。当服务器再次生效时,此错误将继续存在。我想当我在代码中询问“if(!socketToDestiny.isConnected())”时,它并没有真正连接。我确定问题是我如何管理流中的“关闭”。

这是该计划的代码,我希望你能帮助我。

package interceptorprocess;

import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.net.SocketTimeoutException;


public class GenericInterceptorProcess implements Runnable
{
private final String prefix_log_messages = "[CONNECTOR]";

//COMMUNICATION'S ORIGIN'S VARIABLES
ServerSocket serverSocketLocal;
Socket socketForLocal;
DataInputStream streamFromOrigin;
DataOutputStream streamToOrigen;
int len_message_from_origen;
byte[] buffer_msg_origin = new byte[4096];
byte[] message_origin = null;

//COMMUNICATION'S DESTINY'S VARIABLES
Socket socketToDestiny;
DataInputStream streamFromDestiny;
DataOutputStream streamToDestiny;
int len_message_from_destiny;
byte[] buffer_msg_destiny = new byte[4096];
byte[] message_destiny;

@Override
public void run() 
{
    //OCCASIONAL USE
    String aux;

    try
    {
        logger("STARTING SERVER --- PORT NUMBER: " + "1234");

        //CREATING THE LOCAL SERVER SOCKET
        serverSocketLocal = new ServerSocket(1234);

        //CREATING THE DESTINITY CONNECTION WITH 15 TIMEOUT'S SECONDS
        socketToDestiny = new Socket();
        socketToDestiny.setSoTimeout(15000);

        //THIS LOOP MAINTAINS THE CONNECTIVITY WITH ONE CLIENT AT TIME
        while ( true )
        {
            logger("WAITING FOR A CONNECTION OF A CLIENT...");
            socketForLocal = serverSocketLocal.accept();

            //CREATING THE ORIGIN'S STREAMS
            streamFromOrigin = new DataInputStream(socketForLocal.getInputStream());
            streamToOrigen = new DataOutputStream(socketForLocal.getOutputStream());

            logger("CONNECTED CLIENT: " + socketForLocal.getRemoteSocketAddress() );

            //THIS LOOP MAINTAINS THE MESSAGES'S CHANGES
            while ( true )
            {
                logger("WAITING FOR A MESSAGE..");
                len_message_from_origen = streamFromOrigin.read(buffer_msg_origin);

                if ( len_message_from_origen < 0 )
                {
                    closeOriginStream();
                    break;
                }

                message_origin = new byte[len_message_from_origen];

                //SAVE THE ORIGIN'S MESSAGE INTO AN ARRAY WHO HAS THE EXACT SIZE OF THIS MESSAGE
                System.arraycopy(buffer_msg_origin, 0, message_origin, 0, len_message_from_origen);

                aux = new String(message_origin);
                logger("RECEIVED MESSAGE FROM ORIGIN: " + aux);

                //TRY TO CONNECT TO DESTINY
                try
                {
                    if ( !socketToDestiny.isConnected() )
                        socketToDestiny.connect(new InetSocketAddress("10.10.200.200",1234),5000);
                }
                catch(IOException ex)
                {
                    logger("CONNECTION REJECTED BY DESTINY: " + ex.getMessage());
                    continue;
                }

                //CREATING THE DESTINY'S STREAMS
                streamFromDestiny = new DataInputStream(socketToDestiny.getInputStream());
                streamToDestiny = new DataOutputStream(socketToDestiny.getOutputStream());

                logger("SENDING MESSAGE TO DESTINY: " + aux);

                //I HAD TO PUT THIS BLOCK BECAUSE IF THE DESTINY APPLICATIONS FAILS
                //OR NOT ANSWER, THE PROGRAM MUST KEEP LISTENING THE FOLLOWING MESSAGES
                try
                {
                    //SENDING MESSAGE TO DESTINY
                    streamToDestiny.write(message_origin);

                    //READING THE ANSWER MESSAGE
                    logger("READING MESSAGE FROM DESTINY...");

                    len_message_from_destiny = streamFromDestiny.read(buffer_msg_destiny);
                }

                //IN ONE OF THE FOLLOWINGS TWO CATCHS I GET THE ERROR 
                catch (SocketTimeoutException ex)
                {
                    logger("IT DIDN'T COULD RETRIEVE A MESSAGE FROM DESTINY: " + ex.getMessage());
                    continue;
                }
                catch (SocketException ex)
                {
                    //THE "socketToDestiny.isConnected()" ALWAYS RETURNS TRUE SINCE THE FIRST SUCCESSFULLY 
                    //CONNECTION, AFTER THAT, IF THE SOCKET IS DISCONNECTED, IT REMAINS RETURNING "true".
                    //THUS, I HAD TO MAKE THE NEXT CODE BLOCK
                    streamFromDestiny.close();
                    streamToDestiny.close();
                    socketToDestiny.close();

                    socketToDestiny = new Socket();
                    socketToDestiny.setSoTimeout(confs.timeout_destiny);
                    socketToDestiny.connect(new InetSocketAddress(confs.destiny_ip,confs.destiny_port),confs.timeout_connections);

                    streamFromDestiny = new DataInputStream(socketToDestiny.getInputStream());
                    streamToDestiny = new DataOutputStream(socketToDestiny.getOutputStream());

                    logger("TRYING TO RECONNECT WITH DESTINY AND SEND THE MESSAGE... ");
                    logger("READING MESSAGE FROM DESTINY AFTER ERROR...");
                    len_message_from_destiny = streamFromDestiny.read(buffer_msg_destiny);
                }

                message_destiny = new byte[len_message_from_destiny];

                //SAVE THE DESTINY'S MESSAGE INTO AN ARRAY WHO HAS THE EXACT SIZE OF THIS MESSAGE
                System.arraycopy(buffer_msg_destiny, 0, message_destiny, 0, len_message_from_destiny);
                aux = new String(message_destiny);

                logger("RECEIVED MESSAGE FROM DESTINY " + aux);

                //SENDING THE ANSWER BACK TO THE ORIGIN
                logger("SENDING BACK THE MESSAGE TO ORIGIN...");
                streamToOrigen.write(message_destiny);

                logger("MESSAGE DELIVERED SUCCESSFULLY!");
            } //INTERNAL LOOP OF MESSAGES

        } //INTERNAL LOOP OF CLIENTS
    } //TRY
    catch(IOException ex ) 
    {
        logger("THE SERVICE DIED: " +  ex.getMessage() );
        ex.printStackTrace();
    } //CATCH

} //RUN

private void closeDestinyStream() throws IOException
{
    streamFromDestiny.close();
    streamToDestiny.close();
}

private void closeOriginStream() throws IOException
{
    streamFromOrigin.close();
    streamToOrigen.close();
}

private void closeAll() throws IOException
{
    closeDestinyStream();
    closeOriginStream();
}

private void logger(String message)
{
    System.out.println(Utilidades.date() + " " + prefix_log_messages + " " + message);
}
}

问候!

对不起我的英语,我不是母语人士。

1 个答案:

答案 0 :(得分:0)

根据Java API,

public boolean isConnected()

Returns the connection state of the socket.

Note: Closing a socket doesn't clear its connection state, which means this method will return true for a closed socket (see isClosed()) if it was successfuly connected prior to being closed.

Returns:
    true if the socket was successfuly connected to a server
Since:
    1.4

请注意,即使关闭套接字,isConnect()仍然返回true,因此您的isConnect()使用率很可能不正确。

根据Sumit Singh对这个问题的回答,

How do I check if a Socket is currently connected in Java?

  

socket.isConnected()一旦客户端连接(甚至断开连接后)就会返回true,这很奇怪!!

因此,即使断开连接,isConnected()也会返回true。所以我的假设(和你的一样)是虽然你捕获了SocketWrite异常,但isConnected()仍然返回true。我无法测试这个,因为它不是一个有效的例子。但是,您可以这样做:

try {

    //write message to server

} catch ( SocketException e ) {

    //we lost the connection, right? then print if the socket is connected
    System.out.println( socketToDestiny.isConnected() );
}

看看输出是什么。如果输出仍为true,那么我们就发现了问题。如果我的假设是正确的,我建议您尝试重新连接catch语句。例如:

try {

    //write message to server

} catch ( SocketException e ) {

    //we lost the connection, so let's try to reconnect
    while ( true ) {
        try {
            socketToDestiny.connect( ...ip address ... );
            break; 
        } catch ( IOException e2 ) {

            //keep trying to reconnect!
            continue;
        }
    }
}
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