IOS:Swift:视频屏幕捕获

时间:2015-01-20 03:46:07

标签: ios ipad swift video video-capture

在iOS / Swift中调用的屏幕设备是什么?

当我打印设备时,我得到了

(
"<AVCaptureFigVideoDevice: 0x134d0f210 [Back Camera][com.apple.avfoundation.avcapturedevice.built-in_video:0]>",
"<AVCaptureFigVideoDevice: 0x134e0af80 [Front Camera][com.apple.avfoundation.avcapturedevice.built-in_video:1]>",
"<AVCaptureFigAudioDevice: 0x174265440 [iPad Microphone][com.apple.avfoundation.avcapturedevice.built-in_audio:0]>"
)

那么屏幕ID在哪里?

过时的目标c代码太多了,而swift是一个移动的目标。我正在寻找一种快速的解决方案来捕捉iPad屏幕上的视频和内置麦克风的音频。音频将是一个单独的问题。

这是OS X的屏幕抓取器

https://github.com/kennyledet/SwiftCap

    // AVCaptureSession holds inputs and outputs for real-time capture
let mSession = AVCaptureSession()
let mScreenCapOutput = AVCaptureMovieFileOutput()
var mOutputPath = ""
// Just capture main display for now
let mMainDisplayId = CGMainDisplayID()

但我在文档中找不到iPad的显示ID CGMainDisplayID ......

以下是swift

中相机的典型解决方案

https://github.com/bradley/iOSSwiftSimpleAVCamera

但它有太多错误,无法使用iOS 8.1或8.2进行编译,也无法从相机中获取视频。

func addVideoOutput() {
var rgbOutputSettings: NSDictionary = NSDictionary(object: Int(CInt(kCIFormatRGBA8)), forKey: kCVPixelBufferPixelFormatTypeKey)

    self.videoDeviceOutput = AVCaptureVideoDataOutput()

    self.videoDeviceOutput.alwaysDiscardsLateVideoFrames = true

    self.videoDeviceOutput.setSampleBufferDelegate(self, queue: self.sessionQueue)

    if self.session.canAddOutput(self.videoDeviceOutput) {
        self.session.addOutput(self.videoDeviceOutput)
    }
}

https://developer.apple.com/library/ios/documentation/AudioVideo/Conceptual/AVFoundationPG/Articles/04_MediaCapture.html#//apple_ref/doc/uid/TP40010188-CH5-SW18

Apple提供了像这样的客观c解决方案

/*
 * Create video connection
 */
AVCaptureDeviceInput *videoIn = [[AVCaptureDeviceInput alloc] initWithDevice:[self videoDeviceWithPosition:AVCaptureDevicePositionBack] error:nil];
if ([_captureSession canAddInput:videoIn])
    [_captureSession addInput:videoIn];

AVCaptureVideoDataOutput *videoOut = [[AVCaptureVideoDataOutput alloc] init];
[videoOut setAlwaysDiscardsLateVideoFrames:YES];
[videoOut setVideoSettings:@{(id)kCVPixelBufferPixelFormatTypeKey : [NSNumber numberWithInt:kCVPixelFormatType_32BGRA]}];
dispatch_queue_t videoCaptureQueue = dispatch_queue_create("Video Capture Queue", DISPATCH_QUEUE_SERIAL);
[videoOut setSampleBufferDelegate:self queue:videoCaptureQueue];

if ([_captureSession canAddOutput:videoOut])
    [_captureSession addOutput:videoOut];
_videoConnection = [videoOut connectionWithMediaType:AVMediaTypeVideo];
self.videoOrientation = _videoConnection.videoOrientation;

if([self.session canSetSessionPreset:AVCaptureSessionPreset640x480])
    [self.session setSessionPreset:AVCaptureSessionPreset640x480]; // Lower video resolution to decrease recorded movie size

return YES;
}

这应该很容易..... ???

2 个答案:

答案 0 :(得分:1)

这是swift中iOSSwiftSimpleAVCamera的工作副本。它并没有完全解决你的问题,但对于任何看过这个线程的人来说,它都是一个起点。一些错误检查已从此代码中删除,因此厌倦了,它只能在不在模拟器中的实际设备上运行。

App代理

//
//  AppDelegate.swift
//  iOSSwiftSimpleAVCamera
//
//  Created by Bradley Griffith on 7/1/14.
//  Copyright (c) 2014 Bradley Griffith. All rights reserved.
//

import UIKit
import CoreData

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func applicationDidFinishLaunching(application: UIApplication) {

    }

    func applicationWillResignActive(application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(application: UIApplication) {
        // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
        // Saves changes in the application's managed object context before the application terminates.
        self.saveContext()
    }

    func saveContext () {
        var error: NSError? = nil
        let managedObjectContext = self.managedObjectContext
        //if managedObjectContext != nil {
            if managedObjectContext.hasChanges && !managedObjectContext.save(&error) {
                // Replace this implementation with code to handle the error appropriately.
                // abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
                //println("Unresolved error \(error), \(error.userInfo)")
                abort()
           // &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&}
        }
    }

    // #pragma mark - Core Data stack

    // Returns the managed object context for the application.
    // If the context doesn't already exist, it is created and bound to the persistent store coordinator for the application.
    var managedObjectContext: NSManagedObjectContext {
        if !(_managedObjectContext != nil) {
            let coordinator = self.persistentStoreCoordinator
            //if coordinator != nil {
                _managedObjectContext = NSManagedObjectContext()
                _managedObjectContext!.persistentStoreCoordinator = coordinator
            //&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&}
        }
        return _managedObjectContext!
    }
    var _managedObjectContext: NSManagedObjectContext? = nil

    // Returns the managed object model for the application.
    // If the model doesn't already exist, it is created from the application's model.
    var managedObjectModel: NSManagedObjectModel {
        if !(_managedObjectModel != nil) {
            let modelURL = NSBundle.mainBundle().URLForResource("iOSSwiftSimpleAVCamera", withExtension: "momd")
            _managedObjectModel = NSManagedObjectModel(contentsOfURL: modelURL!)
        }
        return _managedObjectModel!
    }
    var _managedObjectModel: NSManagedObjectModel? = nil

    // Returns the persistent store coordinator for the application.
    // If the coordinator doesn't already exist, it is created and the application's store added to it.
    var persistentStoreCoordinator: NSPersistentStoreCoordinator {
        if !(_persistentStoreCoordinator != nil) {
            let storeURL = self.applicationDocumentsDirectory.URLByAppendingPathComponent("iOSSwiftSimpleAVCamera.sqlite")
            var error: NSError? = nil
            _persistentStoreCoordinator = NSPersistentStoreCoordinator(managedObjectModel: self.managedObjectModel)
            if _persistentStoreCoordinator!.addPersistentStoreWithType(NSSQLiteStoreType, configuration: nil, URL: storeURL, options: nil, error: &error) == nil {
                /*
                Replace this implementation with code to handle the error appropriately.

                abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.

                Typical reasons for an error here include:
                * The persistent store is not accessible;
                * The schema for the persistent store is incompatible with current managed object model.
                Check the error message to determine what the actual problem was.


                If the persistent store is not accessible, there is typically something wrong with the file path. Often, a file URL is pointing into the application's resources directory instead of a writeable directory.

                If you encounter schema incompatibility errors during development, you can reduce their frequency by:
                * Simply deleting the existing store:
                NSFileManager.defaultManager().removeItemAtURL(storeURL, error: nil)

                * Performing automatic lightweight migration by passing the following dictionary as the options parameter:
                [NSMigratePersistentStoresAutomaticallyOption: true, NSInferMappingModelAutomaticallyOption: true}

                Lightweight migration will only work for a limited set of schema changes; consult "Core Data Model Versioning and Data Migration Programming Guide" for details.

                */
                //println("Unresolved error \(error), \(error.userInfo)")
                abort()
            }
        }
        return _persistentStoreCoordinator!
    }
    var _persistentStoreCoordinator: NSPersistentStoreCoordinator? = nil

    // #pragma mark - Application's Documents directory

    // Returns the URL to the application's Documents directory.
    var applicationDocumentsDirectory: NSURL {
        let urls = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)
        return urls[urls.endIndex-1] as! NSURL
    }

}

CameraSessionController

//
//  CameraSessionController.swift
//  iOSSwiftSimpleAVCamera
//
//  Created by Bradley Griffith on 7/1/14.
//  Copyright (c) 2014 Bradley Griffith. All rights reserved.
//


import UIKit
import AVFoundation
import CoreMedia
import CoreImage

@objc protocol CameraSessionControllerDelegate {
    optional func cameraSessionDidOutputSampleBuffer(sampleBuffer: CMSampleBuffer!)
}

class CameraSessionController: NSObject, AVCaptureVideoDataOutputSampleBufferDelegate {

    var session: AVCaptureSession!
    var sessionQueue: dispatch_queue_t!
    var videoDeviceInput: AVCaptureDeviceInput!
    var videoDeviceOutput: AVCaptureVideoDataOutput!
    var stillImageOutput: AVCaptureStillImageOutput!
    var runtimeErrorHandlingObserver: AnyObject?
    var sessionDelegate: CameraSessionControllerDelegate?


    /* Class Methods
    ------------------------------------------*/

    class func deviceWithMediaType(mediaType: NSString, position: AVCaptureDevicePosition) -> AVCaptureDevice {
        var devices: NSArray = AVCaptureDevice.devicesWithMediaType(mediaType as String)
        var captureDevice: AVCaptureDevice = devices.firstObject as! AVCaptureDevice

        for object:AnyObject in devices {
            let device = object as! AVCaptureDevice
            if (device.position == position) {
                captureDevice = device
                break
            }
        }

        return captureDevice
    }


    /* Lifecycle
    ------------------------------------------*/

    override init() {
        super.init();

        self.session = AVCaptureSession()

        self.authorizeCamera();

        self.sessionQueue = dispatch_queue_create("CameraSessionController Session", DISPATCH_QUEUE_SERIAL)

        dispatch_async(self.sessionQueue, {
            self.session.beginConfiguration()
            self.addVideoInput()
            self.addVideoOutput()
            self.addStillImageOutput()
            self.session.commitConfiguration()
            })
    }


    /* Instance Methods
    ------------------------------------------*/

    func authorizeCamera() {
        AVCaptureDevice.requestAccessForMediaType(AVMediaTypeVideo, completionHandler: {
            (granted: Bool) -> Void in
            // If permission hasn't been granted, notify the user.
            if !granted {
                dispatch_async(dispatch_get_main_queue(), {
                    UIAlertView(
                        title: "Could not use camera!",
                        message: "This application does not have permission to use camera. Please update your privacy settings.",
                        delegate: self,
                        cancelButtonTitle: "OK").show()
                    })
            }
            });
    }

    func addVideoInput() -> Bool {
        var success: Bool = false
        var error: NSError?

        var videoDevice: AVCaptureDevice = CameraSessionController.deviceWithMediaType(AVMediaTypeVideo, position: AVCaptureDevicePosition.Back)
        self.videoDeviceInput = AVCaptureDeviceInput.deviceInputWithDevice(videoDevice, error: &error) as! AVCaptureDeviceInput;
        if !(error != nil) {
            if self.session.canAddInput(self.videoDeviceInput) {
                self.session.addInput(self.videoDeviceInput)
                success = true
            }
        }

        return success
    }

    func addVideoOutput() {
        //&&&&&&&&&&&&&&&&&&&&&var rgbOutputSettings: NSDictionary = NSDictionary(object: Int(CInt(kCIFormatRGBA8)), forKey: kCVPixelBufferPixelFormatTypeKey)

        self.videoDeviceOutput = AVCaptureVideoDataOutput()

        self.videoDeviceOutput.alwaysDiscardsLateVideoFrames = true

        self.videoDeviceOutput.setSampleBufferDelegate(self, queue: self.sessionQueue)

        if self.session.canAddOutput(self.videoDeviceOutput) {
            self.session.addOutput(self.videoDeviceOutput)
        }
    }

    func addStillImageOutput() {
        self.stillImageOutput = AVCaptureStillImageOutput()
        self.stillImageOutput.outputSettings = [AVVideoCodecKey: AVVideoCodecJPEG]

        if self.session.canAddOutput(self.stillImageOutput) {
            self.session.addOutput(self.stillImageOutput)
        }
    }

    func startCamera() {
        dispatch_async(self.sessionQueue, {
            var weakSelf: CameraSessionController? = self
            self.runtimeErrorHandlingObserver = NSNotificationCenter.defaultCenter().addObserverForName(AVCaptureSessionRuntimeErrorNotification, object: self.sessionQueue, queue: nil, usingBlock: {
                (note: NSNotification!) -> Void in

                let strongSelf: CameraSessionController = weakSelf!

                dispatch_async(strongSelf.sessionQueue, {
                    strongSelf.session.startRunning()
                })
            })
            self.session.startRunning()
        })
    }

    func teardownCamera() {
        dispatch_async(self.sessionQueue, {
            self.session.stopRunning()
            NSNotificationCenter.defaultCenter().removeObserver(self.runtimeErrorHandlingObserver!)
        })
    }

    func focusAndExposeAtPoint(point: CGPoint) {
        dispatch_async(self.sessionQueue, {
            var device: AVCaptureDevice = self.videoDeviceInput.device
            var error: NSErrorPointer!

            if device.lockForConfiguration(error) {
                if device.focusPointOfInterestSupported && device.isFocusModeSupported(AVCaptureFocusMode.AutoFocus) {
                    device.focusPointOfInterest = point
                    device.focusMode = AVCaptureFocusMode.AutoFocus
                }

                if device.exposurePointOfInterestSupported && device.isExposureModeSupported(AVCaptureExposureMode.AutoExpose) {
                    device.exposurePointOfInterest = point
                    device.exposureMode = AVCaptureExposureMode.AutoExpose
                }

                device.unlockForConfiguration()
            }
            else {
                // TODO: Log error.
            }
        })
    }

    func captureImage(completion:((image: UIImage?, error: NSError?) -> Void)?) {




        if (completion != nil){
        if(self.stillImageOutput != nil) {
            return
            }}

        dispatch_async(self.sessionQueue, {

            self.stillImageOutput.captureStillImageAsynchronouslyFromConnection(self.stillImageOutput.connectionWithMediaType(AVMediaTypeVideo), completionHandler: {
                (imageDataSampleBuffer: CMSampleBuffer?, error: NSError?) -> Void in


                if (imageDataSampleBuffer != nil)
                {
                    if(error != nil)
                    {
                        completion!(image:nil, error:nil)

                    }
                }

                else if (imageDataSampleBuffer != nil) {
                    var imageData: NSData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(imageDataSampleBuffer)
                    var image: UIImage = UIImage(data: imageData)!
                    completion!(image:image, error:nil)
                }
                })
            })
    }


    /* AVCaptureVideoDataOutput Delegate
    ------------------------------------------*/

    func captureOutput(captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, fromConnection connection: AVCaptureConnection!) {
        self.sessionDelegate?.cameraSessionDidOutputSampleBuffer?(sampleBuffer)
    }

}

摄像机视图控制器

//
//  CameraViewController.swift
//  iOSSwiftSimpleAVCamera
//
//  Created by Bradley Griffith on 7/1/14.
//  Copyright (c) 2014 Bradley Griffith. All rights reserved.
//


import UIKit
import CoreMedia
import AVFoundation

class CameraViewController: UIViewController, CameraSessionControllerDelegate {

    var cameraSessionController: CameraSessionController!
    var previewLayer: AVCaptureVideoPreviewLayer!


    /* Lifecycle
    ------------------------------------------*/

    override func viewDidLoad() {
        super.viewDidLoad()

        self.cameraSessionController = CameraSessionController()
        self.cameraSessionController.sessionDelegate = self
        self.setupPreviewLayer()
    }

    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)

        self.cameraSessionController.startCamera()
    }

    override func viewWillDisappear(animated: Bool) {
        super.viewWillDisappear(animated)

        self.cameraSessionController.teardownCamera()
    }


    /* Instance Methods
    ------------------------------------------*/

    func setupPreviewLayer() {
        var minSize = min(self.view.bounds.size.width, self.view.bounds.size.height)
        var bounds: CGRect = CGRectMake(0.0, 0.0, minSize, minSize)
        self.previewLayer = AVCaptureVideoPreviewLayer(session: self.cameraSessionController.session)
        self.previewLayer.bounds = bounds
        self.previewLayer.position = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds))
        self.previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill

        self.view.layer.addSublayer(self.previewLayer)
    }

    func cameraSessionDidOutputSampleBuffer(sampleBuffer: CMSampleBuffer!) {
        // Any frame processing could be done here.
    }

}

答案 1 :(得分:0)

如果你想捕捉屏幕的视频并保存它,还有一个选项可以制作一些截图,然后将图像数组转换为视频,从性能的角度来看效率不是很高,但你可能赢了没有30-60 fps,但如果你没有5-20 fps,你可能想看看this example for swift3

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