相当于Python的“struct.pack / unpack”的C#?

时间:2015-01-29 21:50:12

标签: c# byte converter

我是一名经验丰富的Python开发人员,并且已经开始喜欢它的许多便利。我实际上已经知道C#已经有一段时间了,但最近已经进入了一些更先进的编码。

我想知道的是,是否有办法解析" C#中的一个字节数组为一组(大小不同的)项目。

想象一下,我们有这个:

的Python:

import struct
byteArray = "\xFF\xFF\x00\x00\x00\xFF\x01\x00\x00\x00"
numbers = struct.unpack("<LHL",byteArray)
print numbers[0] # 65535
print numbers[1] # 255
print numbers[2] # 1

newNumbers = [0, 255, 1023]
byteArray = struct.pack("<HHL",newNumbers)
print byteArray # '\x00\x00\xFF\x00\xFF\x03\x00\x00'

我希望在C#中实现相同的效果,而不是像这样使用庞大,混乱的代码:

C#:

byte[] byteArray = new byte[] { 255, 255, 0, 0, 0, 255, 1, 0, 0, 0 };
byte[] temp;

int[] values = new int[3];

temp = new byte[4];
Array.Copy(byteArray, 0, temp, 0, 4);
values[0] = BitConverter.ToInt32(temp);

temp = new byte[2];
Array.Copy(byteArray, 4, temp, 0, 2);
values[1] = BitConverter.ToInt16(temp);

temp = new byte[4];
Array.Copy(byteArray, 8, temp, 0, 4);
values[2] = BitConverter.ToInt32(temp);

// Now values contains an array of integer values.
// It would be OK to assume a common maximum (e.g. Int64) and just cast up to that,
// but we still have to consider the size of the source bytes.

// Now the other way.
int[] values = new int[] { 0, 255, 1023 };
byteArray = new byte[8];

temp = BitConverter.GetBytes(values[0]);
Array.Copy(temp,2,byteArray,0,2);

temp = BitConverter.GetBytes(values[1]);
Array.Copy(temp,2,byteArray,2,2);

temp = BitConverter.GetBytes(values[2]);
Array.Copy(temp,0,byteArray,4,4);

显然,我所拥有的C#代码是非常特定的,并且不以任何方式真正可重复使用。

么?

3 个答案:

答案 0 :(得分:8)

我最后编写了自己的类来处理这个问题。它非常复杂,但似乎确实有效。它也不完整,但它适用于我现在需要的东西。随意使用它,如果有任何好的改进,请告诉我。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Diagnostics;

// This is a crude implementation of a format string based struct converter for C#.
// This is probably not the best implementation, the fastest implementation, the most bug-proof implementation, or even the most functional implementation.
// It's provided as-is for free. Enjoy.

public class StructConverter
{
    // We use this function to provide an easier way to type-agnostically call the GetBytes method of the BitConverter class.
    // This means we can have much cleaner code below.
    private static byte[] TypeAgnosticGetBytes(object o)
    {
        if (o is int) return BitConverter.GetBytes((int)o);
        if (o is uint) return BitConverter.GetBytes((uint)o);
        if (o is long) return BitConverter.GetBytes((long)o);
        if (o is ulong) return BitConverter.GetBytes((ulong)o);
        if (o is short) return BitConverter.GetBytes((short)o);
        if (o is ushort) return BitConverter.GetBytes((ushort)o);
        if (o is byte || o is sbyte) return new byte[] { (byte)o };
        throw new ArgumentException("Unsupported object type found");
    }

    private static string GetFormatSpecifierFor(object o)
    {
        if (o is int) return "i";
        if (o is uint) return "I";
        if (o is long) return "q";
        if (o is ulong) return "Q";
        if (o is short) return "h";
        if (o is ushort) return "H";
        if (o is byte) return "B";
        if (o is sbyte) return "b";
        throw new ArgumentException("Unsupported object type found");
    }

    /// <summary>
    /// Convert a byte array into an array of objects based on Python's "struct.unpack" protocol.
    /// </summary>
    /// <param name="fmt">A "struct.pack"-compatible format string</param>
    /// <param name="bytes">An array of bytes to convert to objects</param>
    /// <returns>Array of objects.</returns>
    /// <remarks>You are responsible for casting the objects in the array back to their proper types.</remarks>
    public static object[] Unpack(string fmt, byte[] bytes)
    {
        Debug.WriteLine("Format string is length {0}, {1} bytes provided.", fmt.Length, bytes.Length);

        // First we parse the format string to make sure it's proper.
        if (fmt.Length < 1) throw new ArgumentException("Format string cannot be empty.");

        bool endianFlip = false;
        if (fmt.Substring(0, 1) == "<")
        {
            Debug.WriteLine("  Endian marker found: little endian");
            // Little endian.
            // Do we need to flip endianness?
            if (BitConverter.IsLittleEndian == false) endianFlip = true;
            fmt = fmt.Substring(1);
        }
        else if (fmt.Substring(0, 1) == ">")
        {
            Debug.WriteLine("  Endian marker found: big endian");
            // Big endian.
            // Do we need to flip endianness?
            if (BitConverter.IsLittleEndian == true) endianFlip = true;
            fmt = fmt.Substring(1);
        }

        // Now, we find out how long the byte array needs to be
        int totalByteLength = 0;
        foreach (char c in fmt.ToCharArray())
        {
            Debug.WriteLine("  Format character found: {0}", c);
            switch (c)
            {
                case 'q':
                case 'Q':
                    totalByteLength += 8;
                    break;
                case 'i':
                case 'I':
                    totalByteLength += 4;
                    break;
                case 'h':
                case 'H':
                    totalByteLength += 2;
                    break;
                case 'b':
                case 'B':
                case 'x':
                    totalByteLength += 1;
                    break;
                default:
                    throw new ArgumentException("Invalid character found in format string.");
            }
        }

        Debug.WriteLine("Endianness will {0}be flipped.", (object) (endianFlip == true ? "" : "NOT "));
        Debug.WriteLine("The byte array is expected to be {0} bytes long.", totalByteLength);

        // Test the byte array length to see if it contains as many bytes as is needed for the string.
        if (bytes.Length != totalByteLength) throw new ArgumentException("The number of bytes provided does not match the total length of the format string.");

        // Ok, we can go ahead and start parsing bytes!
        int byteArrayPosition = 0;
        List<object> outputList = new List<object>();
        byte[] buf;

        Debug.WriteLine("Processing byte array...");
        foreach (char c in fmt.ToCharArray())
        {
            switch (c)
            {
                case 'q':
                    outputList.Add((object)(long)BitConverter.ToInt64(bytes,byteArrayPosition));
                    byteArrayPosition+=8;
                    Debug.WriteLine("  Added signed 64-bit integer.");
                    break;
                case 'Q':
                    outputList.Add((object)(ulong)BitConverter.ToUInt64(bytes,byteArrayPosition));
                    byteArrayPosition+=8;
                    Debug.WriteLine("  Added unsigned 64-bit integer.");
                    break;
                case 'l':
                    outputList.Add((object)(int)BitConverter.ToInt32(bytes, byteArrayPosition));
                    byteArrayPosition+=4;
                    Debug.WriteLine("  Added signed 32-bit integer.");
                    break;
                case 'L':
                    outputList.Add((object)(uint)BitConverter.ToUInt32(bytes, byteArrayPosition));
                    byteArrayPosition+=4;
                    Debug.WriteLine("  Added unsignedsigned 32-bit integer.");
                    break;
                case 'h':
                    outputList.Add((object)(short)BitConverter.ToInt16(bytes, byteArrayPosition));
                    byteArrayPosition += 2;
                    Debug.WriteLine("  Added signed 16-bit integer.");
                    break;
                case 'H':
                    outputList.Add((object)(ushort)BitConverter.ToUInt16(bytes, byteArrayPosition));
                    byteArrayPosition += 2;
                    Debug.WriteLine("  Added unsigned 16-bit integer.");
                    break;
                case 'b':
                    buf = new byte[1];
                    Array.Copy(bytes,byteArrayPosition,buf,0,1);
                    outputList.Add((object)(sbyte)buf[0]);
                    byteArrayPosition++;
                    Debug.WriteLine("  Added signed byte");
                    break;
                case 'B':
                    buf = new byte[1];
                    Array.Copy(bytes, byteArrayPosition, buf, 0, 1);
                    outputList.Add((object)(byte)buf[0]);
                    byteArrayPosition++;
                    Debug.WriteLine("  Added unsigned byte");
                    break;
                case 'x':
                    byteArrayPosition++;
                    Debug.WriteLine("  Ignoring a byte");
                    break;
                default:
                    throw new ArgumentException("You should not be here.");
            }
        }
        return outputList.ToArray();
    }

    /// <summary>
    /// Convert an array of objects to a byte array, along with a string that can be used with Unpack.
    /// </summary>
    /// <param name="items">An object array of items to convert</param>
    /// <param name="LittleEndian">Set to False if you want to use big endian output.</param>
    /// <param name="NeededFormatStringToRecover">Variable to place an 'Unpack'-compatible format string into.</param>
    /// <returns>A Byte array containing the objects provided in binary format.</returns>
    public static byte[] Pack(object[] items, bool LittleEndian, out string NeededFormatStringToRecover)
    {

        // make a byte list to hold the bytes of output
        List<byte> outputBytes = new List<byte>();

        // should we be flipping bits for proper endinanness?
        bool endianFlip = (LittleEndian != BitConverter.IsLittleEndian);

        // start working on the output string
        string outString = (LittleEndian == false ? ">" : "<");

        // convert each item in the objects to the representative bytes
        foreach (object o in items)
        {
            byte[] theseBytes = TypeAgnosticGetBytes(o);
            if (endianFlip == true) theseBytes = (byte[])theseBytes.Reverse();
            outString += GetFormatSpecifierFor(o);
            outputBytes.AddRange(theseBytes);
        }

        NeededFormatStringToRecover = outString;

        return outputBytes.ToArray();

    }

    public static byte[] Pack(object[] items)
    {
        string dummy = "";
        return Pack(items, true, out dummy);
    }
}

答案 1 :(得分:2)

BinaryWriter和BinaryReader将任意项发送到字节数组或从字节数组中读取任意项

var str = new MemoryStream();
var bw = new BinaryWriter(str);
bw.Write(42);
bw.Write("hello");
...
var bytes = str.ToArray();

答案 2 :(得分:1)

.NET(以及C#)具有Marshal.StructureToPtrMarshal.PtrToStructure方法。

您可以滥用这些内容将原始内存转换为{C}中的struct,而不是我建议这样做(因为它不是完全可移植的)。您还需要将Byte[]数组缓冲区放入本机堆中,以便对其执行操作:

T FromBuffer<T>(Byte[] buffer) where T : struct {

    T temp = new T();
    int size = Marshal.SizeOf(temp);
    IntPtr ptr = Marshal.AllocHGlobal(size);

    Marshal.Copy(buffer, 0, ptr, size);

    T ret = (T)Marshal.PtrToStructure(ptr, temp.GetType());
    Marshal.FreeHGlobal(ptr);

    return ret;
}
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