我们最近将Visual Studio从2010年升级到2013年,除了一件事之外,一切似乎都和以前一样。 2010年,代码签名仅在发布项目时执行,但在2013年,它希望每次构建项目时都对输出程序集进行签名。
我在尝试在网上找到有关此问题的任何结果时遇到问题,一切只指向如何首先设置签名,而不是如何防止在正常调试版本中签名。
我创建了一个新项目,并开始使用这些设置来确定在正常构建期间可能触发签名要求的单个设置。在“安全”选项卡下的项目属性页面中,如果选中“启用ClickOnce安全设置”复选框,则2013需要签名步骤,但2010似乎没有该要求。
我仍然需要确认这是否是此行为的唯一决策点。
确认。
我创建了两个解决方案,每个解决方案都有一个空的WinForms应用程序。一个解决方案是在Visual Studio 2010中创建的,另一个是在Visual Studio 2013中创建的。我进入每个项目属性并通过签名选项卡启用签名,然后在“安全”选项卡中选中“启用ClickOnce安全设置”。是一个完全信任的申请“。请注意,项目正在使用启用了PIN的智能卡上的证书进行签名。
VS 2013在调试模式的正常构建期间提示输入智能卡PIN,2010年没有。现在问题基本上是为什么两个版本之间存在差异,以及如何在2013年解决这个问题,以表现得像2010年。
我包含了我在下面创建的测试解决方案的项目文件。比较差异并不意味着任何明显不同的东西。我还尝试将VS 2013项目更改为与VS 2010项目相同的框架,以最大限度地减少项目之间的差异 - 这不会改变行为差异。
Visual Studio 2010项目文件
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E31DA60C-E444-4E34-AF6D-5B4588CC1F8E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SigningTest1</RootNamespace>
<AssemblyName>SigningTest1</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<SignManifests>true</SignManifests>
</PropertyGroup>
<PropertyGroup>
<ManifestCertificateThumbprint>22E252B5076264F4F2CD88983A9053D554CCD185</ManifestCertificateThumbprint>
</PropertyGroup>
<PropertyGroup>
<TargetZone>LocalIntranet</TargetZone>
</PropertyGroup>
<PropertyGroup>
<GenerateManifests>true</GenerateManifests>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\app.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
Visual Studio 2013项目文件
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{732A657C-452D-4942-8832-89A14314739C}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SigningTest2013</RootNamespace>
<AssemblyName>SigningTest2013</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<SignManifests>true</SignManifests>
</PropertyGroup>
<PropertyGroup>
<ManifestCertificateThumbprint>22E252B5076264F4F2CD88983A9053D554CCD185</ManifestCertificateThumbprint>
</PropertyGroup>
<PropertyGroup>
<TargetZone>LocalIntranet</TargetZone>
</PropertyGroup>
<PropertyGroup>
<GenerateManifests>true</GenerateManifests>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\app.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
我会尝试为每个人上传完整的解决方案。由于大多数文件共享网站被阻止,我无法从当前的计算机上执行此操作。
答案 0 :(得分:14)
此帖子包含目前为行为更改找到的最佳解决方案。 Leandro Taset中的comment to the original question提出了解决方案:
对于需要代码签名的项目,请打开其关联的.csproj
文件。您应该能够在该文件中列出的SignManifests
节点内找到PropertyGroup
节点,如下所示:
<PropertyGroup>
<SignManifests>true</SignManifests>
</PropertyGroup>
此属性显示在VS2010和VS2013项目文件中,并列在项目范围内。您应该能够找到两个看起来类似于以下内容的Property Group
个节点:
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<!-- There may be several properties already in the PropertyGroup node -->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<!-- There may be several properties already in the PropertyGroup node -->
</PropertyGroup>
这些PropertyGroup
节点定义项目属性,这些属性是在构建项目时根据当前配置和平台有条件地应用的。
您需要删除首次找到的SignManifests
节点,并在每个条件SignManifests
节点中放置一个新的PropertyGroup
节点:
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<!-- -->
<SignManifests>false</SignManifests>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<!-- -->
<SignManifests>true</SignManifests>
</PropertyGroup>
这将使VS2013表现得更好一些。在发布版本期间(好吧,在示例发布版本中定位AnyCPU
),VS2013将尝试对清单进行签名,而在调试模式下则不会。
这个解决方案有几点需要注意:
SignManifests
级别的Project
节点,而不会有任何条件将我们带回到我们开始的位置。在其他选项卡中更改项目设置似乎不会重新添加节点,因此您可以自由地在其他位置进行所需的项目属性更改。