中心CAShapeLayer圈在屏幕中间

时间:2015-03-24 10:06:19

标签: ios objective-c cashapelayer

我现在通过CAShapeLayer绘制一个圆圈,我希望我的圆圈位于屏幕中间。圆圈中点必须是我视角的中间点。

我现在尝试这样做:

- (void)_initCircle {
    [_circle removeFromSuperlayer];
    _circle = [CAShapeLayer layer];
    _radius = 100;

    // Create a circle
    _circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0 * _radius, 2.0 * _radius) cornerRadius:_radius].CGPath;

    // Center the shape in self.view
    _circle.position = CGPointMake(CGRectGetMidX(self.view.bounds) - _radius,
                                   CGRectGetMidY(self.view.bounds) - _radius);

    _circle.fillColor = [UIColor clearColor].CGColor;
    _circle.lineWidth = 5;

    // Add to parent layer
    [self.view.layer addSublayer:_circle];
}

屏幕截图清楚地表明,圆圈在中间并不完美,因为标签位于屏幕中间(中心Y)的中心位置。那个圆圈的蓝色和黑色应该等于我认为的标签。

enter image description here

我没有看到计算错误,有人可以帮助我吗?

编辑:

将边界更改为框架并让半径关闭可以得到以下结果:

enter image description here

2 个答案:

答案 0 :(得分:2)

图层相对于它们的锚点定位自己,所以你可以尝试这样做:

// Center the shape in self.view
_circle.position = self.view.center;
_circle.anchorPoint = CGPointMake(0.5, 0.5);

答案 1 :(得分:0)

import UIKit

 class DrawCircleView.UIView{

 init(frame:CGRect){
      super,init(frame:frame)
   //Initialization code
}
 init(coder aDecoder:NSCoder!){
     super.init(coder:aDecoder)
}
//Only override drawRect:if you perform custom drawing.
//An empty implementation adversely affects performance during animation.
override func drawRect(rect:CGRect)
{
//Drawing code

var context = UIGraphicsGetCurrentContext()

CGContextAddArc(context, 150,300,100,0,3.14*2,0)
//you can change (150/300/100),these arguments to point the position.
CGContextStrokePath(context)
}
}
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