android andengine hanoi tower如何添加戒指

时间:2015-04-18 11:10:08

标签: android andengine towers-of-hanoi

我正在使用android SDK,Eclipse和AndEngine 我创造了河内塔游戏,与3环完美配合。 当我再添加一个响铃时程序出现故障。 我该如何解决这个问题?这是由我的第四环的尺寸引起的 或者是要设置的代码中的某些内容? 这是我的代码,有4个环,在2,4环或1,3环之间的碰撞时崩溃,依此类推。

    @Override
     protected void onCreateResources() {
     try {

        main_font = FontFactory.create(this.getFontManager(),   this.getTextureManager(), 256, 256, BitmapTextureFormat.RGBA_8888, TextureOptions.BILINEAR_PREMULTIPLYALPHA, Typeface.DEFAULT, 40, true, Color.BLUE);
         main_font.load();
        // 1 - Set up bitmap textures
        backgroundTexture = new BitmapTexture(this.getTextureManager(), new    IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {
                return getAssets().open("gfx/background.png");
            }
        });
        ITexture towerTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {
                return getAssets().open("gfx/tower.png");
            }
        });
        ITexture ring1 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {
                return getAssets().open("gfx/ring1.png");
            }
        });
        ITexture ring2 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {
                return getAssets().open("gfx/ring2.png");
            }
        });
        ITexture ring3 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {
                return getAssets().open("gfx/ring3.png");
            }
        });
        ITexture ring4 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {
                return getAssets().open("gfx/ring4.png");
            }
        });
        mButtonTextureRegion = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {
                return getAssets().open("gfx/button.png");
            }
        });

        // 2 - Load bitmap textures into VRAM
        backgroundTexture.load();
        towerTexture.load();
        ring1.load();
        ring2.load();
        ring3.load();
        ring4.load();
        mButtonTextureRegion.load();


    //    try {
    //      this.mBitmapTextureAtlas.build(new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(0, 2, 1));
    //      this.mBitmapTextureAtlas.load();
        //} catch (TextureAtlasBuilderException e) {
        //  Debug.e(e);
        //}

        this.mBackgroundTextureRegion = TextureRegionFactory.extractFromTexture(backgroundTexture);
        this.mTowerTextureRegion = TextureRegionFactory.extractFromTexture(towerTexture);
        this.mRing1 = TextureRegionFactory.extractFromTexture(ring1);
        this.mRing2 = TextureRegionFactory.extractFromTexture(ring2);
        this.mRing3 = TextureRegionFactory.extractFromTexture(ring3);
        this.mRing4 = TextureRegionFactory.extractFromTexture(ring4);
        this.mbutton = TextureRegionFactory.extractFromTexture(mButtonTextureRegion);

        // 4 - Create the stacks
        this.mStack1 = new Stack<Ring>();
        this.mStack2 = new Stack<Ring>();
        this.mStack3 = new Stack<Ring>();
        // mButtonTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mBitmapTextureAtlas,this,"rectangle_one.png", 2,1);
    } catch (IOException e) {
        Debug.e(e);
    }

}

@Override
protected Scene onCreateScene() {

    Sprite backgroundSprite = new Sprite(0, 0, this.mBackgroundTextureRegion, getVertexBufferObjectManager());
    scene.attachChild(backgroundSprite);
    // 2 - Add the towers
    mTower1 = new Sprite(195, 63, this.mTowerTextureRegion, getVertexBufferObjectManager());
    mTower2 = new Sprite(450, 63, this.mTowerTextureRegion, getVertexBufferObjectManager());
    mTower3 = new Sprite(654, 63, this.mTowerTextureRegion, getVertexBufferObjectManager());
    //mbutton = (ITextureRegion) new Sprite(604, 463, (ITextureRegion) this.mButtonTextureRegion, getVertexBufferObjectManager());

    scene.attachChild(mTower1);
    scene.attachChild(mTower2);
    scene.attachChild(mTower3);

    // 3 - Create the rings
    Ring ring1 = new Ring(1, 155, 122, this.mRing1, getVertexBufferObjectManager()) {
        @Override
        public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
            if (((Ring) this.getmStack().peek()).getmWeight() != this.getmWeight())
                return false;
            this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, 
                pSceneTouchEvent.getY() - this.getHeight() / 2);
            if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
                checkForCollisionsWithTowers(this);
            }
            return true;
        }
    };
    Ring ring2 = new Ring(2, 134, 162, this.mRing2, getVertexBufferObjectManager()) {
        @Override
        public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
            if (((Ring) this.getmStack().peek()).getmWeight() != this.getmWeight())
                return false;
            this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, 
                pSceneTouchEvent.getY() - this.getHeight() / 2);
            if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
                checkForCollisionsWithTowers(this);
            }
            return true;
        }
    };
    Ring ring3 = new Ring(3, 113, 205, this.mRing3, getVertexBufferObjectManager()) {
        @Override
        public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
            if (((Ring) this.getmStack().peek()).getmWeight() != this.getmWeight())
                return false;
            this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, 
                pSceneTouchEvent.getY() - this.getHeight() / 2);
            if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
                checkForCollisionsWithTowers(this);
            }
            return true;
        }
    };

    Ring ring4 = new Ring(4, 90, 250, this.mRing4, getVertexBufferObjectManager()) {
        @Override
        public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
            if (((Ring) this.getmStack().peek()).getmWeight() != this.getmWeight())
                return false;
            this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, 
                pSceneTouchEvent.getY() - this.getHeight() / 2);
            if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
                checkForCollisionsWithTowers(this);
            }
            return true;
        }
    };
    intent= new Intent(this, MainActivity4.class);
    ButtonSprite mButtonSprite = new ButtonSprite(670,0, mbutton,
               mEngine.getVertexBufferObjectManager())
    {

         @Override
         public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                 float pTouchAreaLocalX, float pTouchAreaLocalY){
             scene.detachChild(gameOverText);
             moves=0;
             //scene.reset();
            //scene=onCreateScene();
            //mEngine.setScene(scene);

             startActivity(intent);

             return super.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY);
        }

     };  


    scene.attachChild(ring1);
    scene.attachChild(ring2);
    scene.attachChild(ring3);
    scene.attachChild(ring4);
    //button.setPosition(0, 200);
    scene.attachChild(mButtonSprite);

    // 4 - Add all rings to stack one
    this.mStack1.add(ring4);
    this.mStack1.add(ring3);
    this.mStack1.add(ring2);
    this.mStack1.add(ring1);
    // 5 - Initialize starting position for each ring
    ring1.setmStack(mStack1);
    ring2.setmStack(mStack1);
    ring3.setmStack(mStack1);
    ring4.setmStack(mStack1);
    ring1.setmTower(mTower1);
    ring2.setmTower(mTower1);
    ring3.setmTower(mTower1);
    ring4.setmTower(mTower1);
    // 6 - Add touch handlers
    scene.registerTouchArea(ring1);
    scene.registerTouchArea(ring2);
    scene.registerTouchArea(ring3);
    scene.registerTouchArea(ring4);

    scene.registerTouchArea(mButtonSprite);
    scene.setTouchAreaBindingOnActionDownEnabled(true);

    countText = new Text(0, 0, main_font, "Moves:"+moves ,10, this.getVertexBufferObjectManager());
    countText.setText("Κινήσεις:"+String.valueOf(moves));
    countText.setPosition(0,0);
    scene.attachChild(countText);
    minMoves = new Text(0, 0, main_font, "Κερδίζεις με 15" ,20, this.getVertexBufferObjectManager());       

    //start = new Button(0, 0, main_font, "Min moves:"+7 ,10, this.getVertexBufferObjectManager());     
    minMoves.setPosition(260,0);
    scene.attachChild(minMoves);



    return scene;
}
private void checkForCollisionsWithTowers(Ring ring) {
    Stack<Ring> stack = null;
    Sprite tower = null;
    if (ring.collidesWith(mTower1) && (mStack1.size() == 0 ||             
            ring.getmWeight() < ((Ring) mStack1.peek()).getmWeight())) {
        stack = mStack1;
        tower = mTower1;
        moves++;
    } else if (ring.collidesWith(mTower2) && (mStack2.size() == 0 || 
            ring.getmWeight() < ((Ring) mStack2.peek()).getmWeight())) {
        stack = mStack2;
        tower = mTower2;
        moves++;
    } else if (ring.collidesWith(mTower3) && (mStack3.size() == 0 || 
            ring.getmWeight() < ((Ring) mStack3.peek()).getmWeight())) {
        stack = mStack3;
        tower = mTower3;
        moves++;

    } else {
        stack = ring.getmStack();
        tower = ring.getmTower();
    }
    ring.getmStack().remove(ring);


    if (stack != null && tower !=null && stack.size() == 0) {
        ring.setPosition(tower.getX() + tower.getWidth()/2 - 
            ring.getWidth()/2, tower.getY() + tower.getHeight() - 
            ring.getHeight());

    } else if (stack != null && tower !=null && stack.size() > 0) {
        ring.setPosition(tower.getX() + tower.getWidth()/2 - 
            ring.getWidth()/2, (stack.peek()).getY() - 
            ring.getHeight());

    }
    stack.add(ring);
    ring.setmStack(stack);
    ring.setmTower(tower);

    if(countText != null){
        countText.setText("Κινήσεις:"+ moves);
  }
    scene.detachChild(gameOverText);
    //check if game is over
    if (isGameOver())
    {

        moves=0;

    }

}

private Boolean isGameOver() {
        String gameover;
        if(mStack3.size() == 4 ||mStack2.size() == 4  ){

            if (moves>15)
            {   
                gameover="Εχασες "+moves+" κινήσεις";

            }
            else 
            {
                gameover="Κέρδισες!";

            }
            Font main_font = FontFactory.create(this.getFontManager(), this.getTextureManager(), 256, 256, BitmapTextureFormat.RGBA_8888, TextureOptions.BILINEAR_PREMULTIPLYALPHA, Typeface.DEFAULT, 60, true, Color.GREEN);
            main_font.load();
                gameOverText = new Text(0, 0, main_font, gameover, this.getVertexBufferObjectManager())
             {

                 @Override
                 public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                         float pTouchAreaLocalX, float pTouchAreaLocalY){


                     //scene.clearTouchAreas();
                     return super.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY);
                }
             };  
             gameOverText.setPosition(CAMERA_WIDTH/2 - gameOverText.getWidth()/2, CAMERA_HEIGHT - 2*gameOverText.getHeight());          

             scene.attachChild(gameOverText);

             //scene.clearTouchAreas();
return true;
        }
        return false;
       }

但是这段代码适用于3环。

@Override
    public EngineOptions onCreateEngineOptions() {
        final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
        return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, 
        new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);


    }

    @Override
    protected void onCreateResources() {
        try {


            //this.mBitmapTextureAtlas = new BuildableBitmapTextureAtlas(this.getTextureManager(), 512, 512);

            //mButtonTextureRegion = (ITexture) BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "button.png");
            //mButtonTextureRegion = (ITexture) BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mBitmapTextureAtlas,this,"button.png", 2,1); 

            main_font = FontFactory.create(this.getFontManager(), this.getTextureManager(), 256, 256, BitmapTextureFormat.RGBA_8888, TextureOptions.BILINEAR_PREMULTIPLYALPHA, Typeface.DEFAULT, 40, true, Color.WHITE);
             main_font.load();
            // 1 - Set up bitmap textures
            backgroundTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
                @Override
                public InputStream open() throws IOException {
                    return getAssets().open("gfx/background.png");
                }
            });
            ITexture towerTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
                @Override
                public InputStream open() throws IOException {
                    return getAssets().open("gfx/tower.png");
                }
            });
            ITexture ring1 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
                @Override
                public InputStream open() throws IOException {
                    return getAssets().open("gfx/ring1.png");
                }
            });
            ITexture ring2 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
                @Override
                public InputStream open() throws IOException {
                    return getAssets().open("gfx/ring2.png");
                }
            });
            ITexture ring3 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
                @Override
                public InputStream open() throws IOException {
                    return getAssets().open("gfx/ring3.png");
                }
            });
           // ITexture ring4 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
              //  @Override
               // public InputStream open() throws IOException {
                 //   return getAssets().open("gfx/ring4.png");
               // }
           // });
            mButtonTextureRegion = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
                @Override
                public InputStream open() throws IOException {
                    return getAssets().open("gfx/button.png");
                }
            });
            mButtonQuitTextureRegion = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
                @Override
                public InputStream open() throws IOException {
                    return getAssets().open("gfx/exit_button.png");
                }
            });


            // 2 - Load bitmap textures into VRAM
            backgroundTexture.load();
            towerTexture.load();
            ring1.load();
            ring2.load();
            ring3.load();
            //ring4.load();
            mButtonTextureRegion.load();
            mButtonQuitTextureRegion.load();


            this.mBackgroundTextureRegion = TextureRegionFactory.extractFromTexture(backgroundTexture);
            this.mTowerTextureRegion = TextureRegionFactory.extractFromTexture(towerTexture);
            this.mRing1 = TextureRegionFactory.extractFromTexture(ring1);
            this.mRing2 = TextureRegionFactory.extractFromTexture(ring2);
            this.mRing3 = TextureRegionFactory.extractFromTexture(ring3);
            //this.mRing4 = TextureRegionFactory.extractFromTexture(ring4);
            this.mbutton = TextureRegionFactory.extractFromTexture(mButtonTextureRegion);
            this.mbuttonQuit = TextureRegionFactory.extractFromTexture(mButtonQuitTextureRegion);

            // 4 - Create the stacks
            this.mStack1 = new Stack();
            this.mStack2 = new Stack();
            this.mStack3 = new Stack();
            // mButtonTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mBitmapTextureAtlas,this,"rectangle_one.png", 2,1);
        } catch (IOException e) {
            Debug.e(e);
        }

    }

    @Override
    protected Scene onCreateScene() {

        Sprite backgroundSprite = new Sprite(0, 0, this.mBackgroundTextureRegion, getVertexBufferObjectManager());
        scene.attachChild(backgroundSprite);
        // 2 - Add the towers
        mTower1 = new Sprite(195, 63, this.mTowerTextureRegion, getVertexBufferObjectManager());
        mTower2 = new Sprite(400, 63, this.mTowerTextureRegion, getVertexBufferObjectManager());
        mTower3 = new Sprite(604, 63, this.mTowerTextureRegion, getVertexBufferObjectManager());
        //mbutton = (ITextureRegion) new Sprite(604, 463, (ITextureRegion) this.mButtonTextureRegion, getVertexBufferObjectManager());

        scene.attachChild(mTower1);
        scene.attachChild(mTower2);
        scene.attachChild(mTower3);

        // 3 - Create the rings
                Ring ring1 = new Ring(1, 139, 174, this.mRing1, getVertexBufferObjectManager()) {
                    @Override
                    public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
                        if (((Ring) this.getmStack().peek()).getmWeight() != this.getmWeight())
                            return false;
                        this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, 
                            pSceneTouchEvent.getY() - this.getHeight() / 2);
                        if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
                            checkForCollisionsWithTowers(this);
                        }
                        return true;
                    }
                };
                Ring ring2 = new Ring(2, 118, 212, this.mRing2, getVertexBufferObjectManager()) {
                    @Override
                    public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
                        if (((Ring) this.getmStack().peek()).getmWeight() != this.getmWeight())
                            return false;
                        this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, 
                            pSceneTouchEvent.getY() - this.getHeight() / 2);
                        if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
                            checkForCollisionsWithTowers(this);
                        }
                        return true;
                    }
                };
                Ring ring3 = new Ring(3, 97, 255, this.mRing3, getVertexBufferObjectManager()) {
                    @Override
                    public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
                        if (((Ring) this.getmStack().peek()).getmWeight() != this.getmWeight())
                            return false;
                        this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, 
                            pSceneTouchEvent.getY() - this.getHeight() / 2);
                        if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
                            checkForCollisionsWithTowers(this);
                        }
                        return true;
                    }
                };

        intent= new Intent(this, MainActivity.class);
        menu_intent= new Intent(this, MenuActivity.class);
        ButtonSprite mButtonSprite = new ButtonSprite(670,0, mbutton,
                   mEngine.getVertexBufferObjectManager())
        {

             @Override
             public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                     float pTouchAreaLocalX, float pTouchAreaLocalY){
                 scene.detachChild(gameOverText);
                 moves=0;
                 //scene.reset();
                //scene=onCreateScene();
                //mEngine.setScene(scene);

                 startActivity(intent);

                 return super.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY);
            }

         };  
         ButtonSprite mButtonQuitSprite = new ButtonSprite(670,330, mbuttonQuit,
                   mEngine.getVertexBufferObjectManager())
        {

             @Override
             public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                     float pTouchAreaLocalX, float pTouchAreaLocalY){
                 //moveTaskToBack(true);
                 startActivity(menu_intent);

                 return super.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY);
            }

         }; 


        scene.attachChild(ring1);
        scene.attachChild(ring2);
        scene.attachChild(ring3);
        //scene.attachChild(ring4);
        //button.setPosition(0, 200);
        scene.attachChild(mButtonSprite);
        scene.attachChild(mButtonQuitSprite);

        // 4 - Add all rings to stack one
        //this.mStack1.add(ring4);
        this.mStack1.add(ring3);
        this.mStack1.add(ring2);
        this.mStack1.add(ring1);
        // 5 - Initialize starting position for each ring
        ring1.setmStack(mStack1);
        ring2.setmStack(mStack1);
        ring3.setmStack(mStack1);
        //ring4.setmStack(mStack1);
        ring1.setmTower(mTower1);
        ring2.setmTower(mTower1);
        ring3.setmTower(mTower1);
        //ring4.setmTower(mTower1);
        // 6 - Add touch handlers
        scene.registerTouchArea(ring1);
        scene.registerTouchArea(ring2);
        scene.registerTouchArea(ring3);
        //scene.registerTouchArea(ring4);

        scene.registerTouchArea(mButtonSprite);
        scene.registerTouchArea(mButtonQuitSprite);
        scene.setTouchAreaBindingOnActionDownEnabled(true);

        countText = new Text(0, 0, main_font, "Moves:"+moves ,10, this.getVertexBufferObjectManager());
        countText.setText("Κινήσεις:"+String.valueOf(moves));
        countText.setPosition(0,0);
        scene.attachChild(countText);
        minMoves = new Text(0, 0, main_font, "Κερδίζεις με 7" ,20, this.getVertexBufferObjectManager());        

        //start = new Button(0, 0, main_font, "Min moves:"+7 ,10, this.getVertexBufferObjectManager());     
        minMoves.setPosition(260,0);
        scene.attachChild(minMoves);
        return scene;
    }
    private void checkForCollisionsWithTowers(Ring ring) {
        Stack stack = null;
        Sprite tower = null;
        if (ring.collidesWith(mTower1) && (mStack1.size() == 0 ||             
                ring.getmWeight() < ((Ring) mStack1.peek()).getmWeight())) {
            stack = mStack1;
            tower = mTower1;
            moves++;
        } else if (ring.collidesWith(mTower2) && (mStack2.size() == 0 || 
                ring.getmWeight() < ((Ring) mStack2.peek()).getmWeight())) {
            stack = mStack2;
            tower = mTower2;
            moves++;
        } else if (ring.collidesWith(mTower3) && (mStack3.size() == 0 || 
                ring.getmWeight() < ((Ring) mStack3.peek()).getmWeight())) {
            stack = mStack3;
            tower = mTower3;
            moves++;

        } else {
            stack = ring.getmStack();
            tower = ring.getmTower();
        }
        ring.getmStack().remove(ring);


        if (stack != null && tower !=null && stack.size() == 0) {
            ring.setPosition(tower.getX() + tower.getWidth()/2 - 
                ring.getWidth()/2, tower.getY() + tower.getHeight() - 
                ring.getHeight());

        } else if (stack != null && tower !=null && stack.size() > 0) {
            ring.setPosition(tower.getX() + tower.getWidth()/2 - 
                ring.getWidth()/2, ((Ring) stack.peek()).getY() - 
                ring.getHeight());

        }
        stack.add(ring);
        ring.setmStack(stack);
        ring.setmTower(tower);



        //gameToast(String.valueOf(moves));
        if(countText != null){
            countText.setText("Κινήσεις:"+ moves);
      }
        scene.detachChild(gameOverText);
        //check if game is over
        if (isGameOver())
        {
            //toastText("Game over",34, toastLayout,getApplicationContext());
            String msg="Game is over with"+String.valueOf(moves)+" moves";
            //Toast.makeText(MainActivity.this, msg, Toast.LENGTH_LONG).show();
            //gameToast(msg);
            moves=0;

        }

    }
    private void resetVars()
    {       
        scene = new Scene();
    }

    private Boolean isGameOver() {
        String gameover;
        if(mStack3.size() == 3 ||mStack2.size() == 3  ){

            if (moves>7)
            {   
                gameover="Εχασες "+moves+" κινήσεις";

            }
            else 
            {
                gameover="Κέρδισες!";

            }
            Font main_font = FontFactory.create(this.getFontManager(), this.getTextureManager(), 256, 256, BitmapTextureFormat.RGBA_8888, TextureOptions.BILINEAR_PREMULTIPLYALPHA, Typeface.DEFAULT, 60, true, Color.RED);
            main_font.load();
                gameOverText = new Text(0, 0, main_font, gameover, this.getVertexBufferObjectManager())
             {

                 @Override
                 public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                         float pTouchAreaLocalX, float pTouchAreaLocalY){


                     //scene.clearTouchAreas();
                     return super.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY);
                }
             };  
             gameOverText.setPosition(CAMERA_WIDTH/2 - gameOverText.getWidth()/2, CAMERA_HEIGHT - 2*gameOverText.getHeight());          

             scene.attachChild(gameOverText);

             //scene.clearTouchAreas();
return true;
        }
        return false;
       }

有什么区别?

0 个答案:

没有答案
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