将本地共享库与Waf链接(无lib编译)

时间:2015-04-23 15:09:03

标签: c++ compilation sfml waf

我正在尝试使用waf-1.8.8构建一个与共享库(动态库)链接的简单c++11程序。

特别之处在于我不是要构建这个lib,因为我已经拥有了dev版本,这意味着.so下的声明(.hpp标题)和定义(linux文件) ,Windows下的.dll + .lib

我只想尝试链接:

$ g++ src/main.cpp -o mySFMLprogram.bin -std=c++11 -IthirdParty/SFML-2.2/include -LthirdParty/SFML-2.2/lib -lsfml-graphics -lsfml-system -lsfml-window

从我项目的基础目录开始,这非常有效。

使用wscript / waf系统做什么是行不通的...我找不到如何使等价于-LthirdParty/SFML-2.2/lib(给链接器一个新的搜索目录,man gccAdd directory dir to the list of directories to be searched for -l.)。

以下是我项目的简化树:

$ tree
.
├── src
│   ├── main.cpp
│   └── wscript
├── thirdParty
│   ├── SFML-2.2
│   │   ├── include
│   │   │   └── SFML
│   │   │       ├── Audio
│   │   │       │   └── **.hpp
│   │   │       ├── Audio.hpp
│   │   │       ├── Config.hpp
│   │   │       ├── Graphics
│   │   │       │   └── **.hpp
│   │   │       ├── Graphics.hpp
│   │   │       ├── Main.hpp
│   │   │       ├── Network
│   │   │       │   └── **.hpp
│   │   │       ├── Network.hpp
│   │   │       ├── OpenGL.hpp
│   │   │       ├── System
│   │   │       │   ├── **.hpp
│   │   │       │   └── **.inl
│   │   │       ├── System.hpp
│   │   │       ├── Window
│   │   │       │   └── **.hpp
│   │   │       └── Window.hpp
│   │   └── lib
│   │       ├── libsfml-audio.so -> libsfml-audio.so.2.2.0
│   │       ├── libsfml-audio.so.2.2.0
│   │       ├── libsfml-graphics.so -> libsfml-graphics.so.2.2.0
│   │       ├── libsfml-graphics.so.2.2.0
│   │       ├── libsfml-network.so -> libsfml-network.so.2.2.0
│   │       ├── libsfml-network.so.2.2.0
│   │       ├── libsfml-system.so -> libsfml-system.so.2.2.0
│   │       ├── libsfml-system.so.2.2.0
│   │       ├── libsfml-window.so -> libsfml-window.so.2.2.0
│   │       └── libsfml-window.so.2.2.0
│   └── wscript
├── waf
└── wscript

编辑:在@mkaes第一次解释后更新我的文件 根wscript是:

#! /usr/bin/env python
# encoding: utf-8

import os

VERSION = "0.1"
APPNAME = "wafTest"

def options(opt):
    opt.load('compiler_cxx')

def configure(cfg):
    cfg.load('compiler_cxx')
    cfg.LIB_SFML = ['sfml-graphics', 'sfml-system', 'sfml-window']
    cfg.INCLUDES_SFML  = ['thirdParty/SFML-2.2/include')]
    cfg.LIBPATH_SFML   = ['thirdParty/SFML-2.2/lib')]
    cfg.check(
        features='cxx cxxprogram', 
        cxxflags=['-std=c++11', '-Wall'],
    )

def build(bld):
    bld.recurse('src')

src wscript是:

#! /usr/bin/env python
# encoding: utf-8

def build(bld):
    #EDIT removed bld(name = 'sfml-graphics', export_includes = '../thirdParty/SFML-2.2/include')
    #EDIT removed bld(name = 'sfml-window', export_includes = '../thirdParty/SFML-2.2/include')
    #EDIT removed bld(name = 'sfml-system', export_includes = '../thirdParty/SFML-2.2/include')
    bld.program(
        features='cxx cxxprogram', #is it an option ?
        source='main.cpp', 
        target='app', 
        use = ['SFML'], #first try> compilation error, headers missing
        includes = '../thirdParty/SFML-2.2/include' #second try> link error, lib missing
    )

src/main.cpp的源代码(很容易从SFML基本测试程序中获取):

#include <SFML/Graphics.hpp>

int main()
{
    // create the window
    sf::RenderWindow window(sf::VideoMode(800, 600), "My window");

    // run the program as long as the window is open
    while (window.isOpen())
    {
        // check all the window's events that were triggered since the last iteration of the loop
        sf::Event event;
        while (window.pollEvent(event))
        {
            // "close requested" event: we close the window
            if (event.type == sf::Event::Closed)
                window.close();
        }

        // clear the window with black color
        window.clear(sf::Color::Black);

        // draw everything here...
        // window.draw(...);

        // end the current frame
        window.display();
    }

    return 0;
}

waf命令./waf clean configure build的上一个输出:

'clean' finished successfully (0.004s)
Setting top to                           : /home/***/Documents/dev/wafTest 
Setting out to                           : /home/***/Documents/dev/wafTest/build 
Checking for 'g++' (C++ compiler)        : /usr/bin/g++ 
Checking for compiler flags ['-std=c++11', '-Wall'] : yes 
'configure' finished successfully (0.070s)
Waf: Entering directory `/home/***/Documents/dev/wafTest/build'
[1/2] Compiling src/main.cpp
[2/2] Linking build/src/app
src/main.cpp.4.o: dans la fonction « main »:
main.cpp:(.text+0x10f): référence indéfinie vers « sf::String::String(char const*, std::locale const&) »
main.cpp:(.text+0x12d): référence indéfinie vers « sf::VideoMode::VideoMode(unsigned int, unsigned int, unsigned int) »
main.cpp:(.text+0x160): référence indéfinie vers « sf::RenderWindow::RenderWindow(sf::VideoMode, sf::String const&, unsigned int, sf::ContextSettings const&) »
main.cpp:(.text+0x19b): référence indéfinie vers « sf::Window::close() »
main.cpp:(.text+0x1b4): référence indéfinie vers « sf::Window::pollEvent(sf::Event&) »
main.cpp:(.text+0x1c8): référence indéfinie vers « sf::Color::Black »
main.cpp:(.text+0x1d0): référence indéfinie vers « sf::RenderTarget::clear(sf::Color const&) »
main.cpp:(.text+0x1df): référence indéfinie vers « sf::Window::display() »
main.cpp:(.text+0x1ee): référence indéfinie vers « sf::Window::isOpen() const »
main.cpp:(.text+0x206): référence indéfinie vers « sf::RenderWindow::~RenderWindow() »
main.cpp:(.text+0x23f): référence indéfinie vers « sf::RenderWindow::~RenderWindow() »
main.cpp:(.text+0x270): référence indéfinie vers « sf::RenderWindow::~RenderWindow() »
collect2: error: ld returned 1 exit status

Waf: Leaving directory `/home/***/Documents/dev/wafTest/build'
Build failed
 -> task in 'app' failed (exit status 1): 
    {task 140412749536784: cxxprogram main.cpp.4.o -> app}
['/usr/bin/g++', 'src/main.cpp.4.o', '-o', '/home/***/Documents/dev/wafTest/build/src/app', '-Wl,-Bstatic', '-Wl,-Bdynamic']

怎么了?

EDIT2: 此示例已解决,可以在Github上找到:https://github.com/Tyrben/SFMLProjectUsingWaf 谢谢@mkaes

1 个答案:

答案 0 :(得分:3)

解决此问题的一种方法是在配置阶段添加库。 E.g

cfg.env.LIB_SFML = ['sfml-graphics', 'sfml-system', 'sfml-window']
cfg.env.LIBPATH_SFML = [os.path.join(os.getcwd(), 'thirdParty/SFML-2.2/lib')]
cfg.env.INCLUDES_SFML = [os.path.join(os.getcwd(), 'thirdParty/SFML-2.2/include']

然后在您的构建中,只需添加SFML作为use指令。

<强>更新: 将您的构建更改为:

def build(bld):
    bld.program(
        features='cxx cxxprogram', #is it an option ?
        source='main.cpp', 
        target='app', 
        use = ['SFML']
)