如何使我的其他功能工作

时间:2015-04-26 14:26:40

标签: lua corona

这是代码。我创建了一个名为addbalo的表,并在函数scene:createScene中添加了精灵。当我从ScreenGroup:insert(player)中取出精灵时。使用它的每个其他功能都不再起作用。例如,精灵播放器曾经是sprite的一部分但是当我将它移动到一个函数以便计时器工作时,使用它的其他所有东西都不再起作用。

功能local storyboard = require( "storyboard" ) local scene = storyboard.newScene() local mydata = require( "mydata" ) local physics = require("physics") physics.start() players = {} local function start(event) if event.phase == "began" then addbaloTimer = timer.performWithDelay(1000, addbalo, -1) end end local function addbalo() p_options = { -- Required params width = 237, height = 252, numFrames = 7, -- content scaling sheetContentWidth = 1660, sheetContentHeight = 252, } height = math.random(display.contentCenterX - 240, display.contentCenterY + 240) playerSheet = graphics.newImageSheet( "balloon.png", p_options ) player = display.newSprite( playerSheet, { name="player", loopCount=1 , start=1, count=7, time=500, loopDirection = "forward"} ) player.anchorX = 0.5 player.anchorY = 0.5 player.x = height player.y = display.contentCenterY + 500 player.speed = 4 physics.addBody(player, "dynamic", {density=3, bounce=0, friction=0.5}) player.gravityScale = -1 players:insert(player) end local function collide(event) if event.phase == "began" then storyboard.gotoScene("play", "fade", 100) end end local function sprite(event) if event.phase == "began" then players:play() end end physics.setGravity(0, 9.8) function scene:createScene( event ) local screenGroup = self.view background = display.newImageRect("bg.png", 900, 1425) background.anchorX = 0.5 background.anchorY = 1 background.x = display.contentCenterX background.y = display.contentHeight screenGroup:insert(background) bar = display.newImageRect("white.png", 900, 50) bar.anchorX = 0.5 bar.anchorY = 1 bar.x = display.contentCenterX bar.y = display.contentHeight - 1400 screenGroup:insert(bar) physics.addBody(bar, "static", { friction=0.5, bounce=0}) end function scene:enterScene( event ) background:addEventListener("touch", start) bar:addEventListener( "collision", collide ) players:addEventListener("touch", sprite) end function scene:exitScene( event ) background:removeEventListener("touch", start) bar:removeEventListener( "collision", collide ) players:removeEventListener("touch", sprite) end function scene:destroyScene( event ) end scene:addEventListener( "createScene", scene ) scene:addEventListener( "enterScene", scene ) scene:addEventListener( "exitScene", scene ) scene:addEventListener( "destroyScene", scene ) return scene 不再有效

{{1}}

0 个答案:

没有答案