无法使用SDL2 gfx绘制实心圆

时间:2015-05-08 21:42:13

标签: c++ sdl sdl-2

有以下代码。所需的结果是创建一个窗口并绘制一个实心圆圈:

#include <SDL2/SDL.h>
#include <iostream>
#include <SDL2/SDL2_gfxPrimitives.h>

int main()
{
   SDL_Window* window = nullptr;
   SDL_Renderer* renderer = nullptr;

   if(SDL_Init(SDL_INIT_EVERYTHING) < 0)
   {
      std::cout << "Could not initialise" << std::endl;
      return 1;
   }

   window = SDL_CreateWindow("MyGame",
                             SDL_WINDOWPOS_UNDEFINED,
                             SDL_WINDOWPOS_UNDEFINED,
                             640,
                             480,
                             SDL_WINDOW_SHOWN);
   if(!window)
   {
      std::cout << "Could not create the window" << std::endl;
      return 1;
   }

   renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
   SDL_RenderClear(renderer);

   Sint16 circleR = 100;
   Sint16 circleX = 300;
   Sint16 circleY = 300;
   SDL_Surface* windowSurface = SDL_GetWindowSurface(window);
   Uint32 circleColour = SDL_MapRGB(windowSurface->format, 255, 0, 0);

   int result = filledCircleColor(renderer, circleX, circleY, circleR, circleColour);

   std::cout << "drawing the circle r " << circleR << " x " << circleX << " y " << circleY << " circleColour " << circleColour << std::endl;
   std::cout << "draw circle result " << result << std::endl;

   SDL_RenderPresent(renderer);

   bool run = true;
   while(run)
   {
      SDL_Event event;
      while (SDL_PollEvent(&event))
      {
         if(event.type == SDL_QUIT)
         {
            run = false;
         }
      }

   }

   SDL_Quit();
   return 0;
}

问题是没有绘制圆圈 - 窗口全是黑色的。

输出:

drawing the circle r 100 x 300 y 300 circleColour 16711680
draw circle result 0

filledCircleColor返回0表示没有错误。

应该做什么才能绘制圆圈?我在Ubuntu上使用SDL 2.0.2,扩展名为SDL2 gfx。

1 个答案:

答案 0 :(得分:2)

关于SDL_GetWindowSurfacethe documentation说:&#34;您可能无法在此窗口中将其与3D或渲染API结合使用。&#34;

对我来说,在您的示例中,SDL_GetWindowSurface返回null。

filledCircleColor()函数采用0xRRGGBBAA形式的颜色。

删除曲面部分后,它会起作用,并更改为:

int result = filledCircleColor(renderer, circleX, circleY, circleR, 0xFF0000FF);
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