Swift:必需条件为false:file!= nil

时间:2015-05-10 22:33:29

标签: ios swift null avaudioengine avaudioplayernode

该应用程序运行正常,但只要我点击chipmunkBut​​ton应用程序崩溃并提供以下错误:

  

错误:AVAudioPlayerNode.mm:678: - [AVAudioPlayerNode   scheduleFile:atTime:completionHandler:]:必需条件为false:   file!= nil 2015-05-10 17:24:25.269 Pitch Perfect [50278:1897012] ***   由于未捕获的异常而终止应用程序   'com.apple.coreaudio.avfaudio',原因:'所需条件为假:   file!= nil'

import UIKit
import AVFoundation

class PlaySoundsViewController: UIViewController {

    var audioRecording = AVAudioPlayer()
    var receivedAudio:RecordedAudio!
    var audioEngine:AVAudioEngine!
    var audioFile:AVAudioFile!



    func setupAudioPlayerWithFile(file:NSString, type:NSString) -> AVAudioPlayer  {


        //1
        var path = NSBundle.mainBundle().pathForResource(file as String, ofType: type as String)
        var url = NSURL.fileURLWithPath(path!)

        //2
        var error: NSError?

        //3
        var audioPlayer:AVAudioPlayer?
        audioPlayer = AVAudioPlayer(contentsOfURL: url, error: &error)

        //4
        return audioPlayer!
    }


    override func viewDidLoad() {
        super.viewDidLoad()


        audioRecording = AVAudioPlayer(contentsOfURL: receivedAudio.filePathUrl, error: nil)
        audioRecording.enableRate = true

        audioEngine = AVAudioEngine()

            }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    @IBAction func slowButton(sender: UIButton) {

        playButtons()
        audioRecording.rate = 0.5

    }


    @IBAction func fastSound(sender: UIButton) {
        audioRecording.rate = 2.0
        playButtons()
    }


    @IBAction func chipmunkButton(sender: UIButton) {

        playAudioWithVariablePitch(1000)

    }

    func playAudioWithVariablePitch(pitch: Float) {
        audioRecording.stop()
        audioEngine.stop()
        audioEngine.reset()

        var audioPlayerNode = AVAudioPlayerNode()
        audioEngine.attachNode(audioPlayerNode)

        var changePitchEffect = AVAudioUnitTimePitch()
        changePitchEffect.pitch = pitch
        audioEngine.attachNode(changePitchEffect)

        audioEngine.connect(audioPlayerNode, to: changePitchEffect, format: nil)
        audioEngine.connect(changePitchEffect, to: audioEngine.outputNode, format: nil)

        audioPlayerNode.scheduleFile(audioFile, atTime: nil, completionHandler: nil)
        audioEngine.startAndReturnError(nil)

        audioPlayerNode.play()


    }


    @IBAction func stopButton(sender: UIButton) {
       audioRecording.stop()

    }

    func playButtons() {
        audioRecording.stop()
        audioRecording.currentTime = 0
        audioRecording.play()

    }


}

2 个答案:

答案 0 :(得分:5)

非常小学。只需阅读错误信息!你在说:

var audioFile:AVAudioFile!

这意味着audioFile为零。好吧,之后你永远不会触摸audioFile,所以它从零开始并保持为零。因此,当你到达这一行时,你崩溃了:

audioPlayerNode.scheduleFile(audioFile, atTime: nil, completionHandler: nil)

...完全是因为audioFile是零。

答案 1 :(得分:0)

如亚特提到的,audioFile是零

所以要解决这个问题,你必须进行设置。查看代码,您应该使用

    audioFile = AVAudioFile(forReading: receivedAudio.filePathUrl, error: nil)

这将设置audioFile,代码不会崩溃!