调用重绘方法但paintComponent不运行

时间:2015-05-18 01:54:57

标签: java jpanel paintcomponent repaint

我试图制作游戏并让文字像大多数RPG游戏一样出现在一个角色中。我在for循环的底部附近调用repaint(),但它一直运行到最后一次遍历for循环。这是整个班级。我正在使用displayMessage方法。请帮忙。 谢谢。

    private class BattleTextArea extends JPanel{

    private String atk1;
    private String atk2;
    private String atk3;
    private String atk4;

    private String messageWords;

    private boolean messageDisplayed;
    private boolean finishedMessage;
    private int xSpot;
    private String charAt;

    public BattleTextArea(){

        setAtk1("1");
        setAtk2("2");
        setAtk3("3");
        setAtk4("4");

    }


    public void updateText(Pokemon poke){

        setAtk1(poke.attacks.get(0).getName());
        setAtk2(poke.attacks.get(1).getName());
        setAtk3(poke.attacks.get(2).getName());
        setAtk4(poke.attacks.get(3).getName());

        repaint();
    }

    public void paintComponent(Graphics g){

        System.out.println("begining of paint");



        g.setColor(Color.WHITE);
        g.fillRect(0, 0, 500, 225);

        g.setColor(Color.BLACK);

        g.drawRoundRect(0, 0, 489, 94, 10, 10);

        if(!isMessageDisplayed()){



            if(!isAttacksSelected()){

                g.drawString("Fight", 325, 30);
                g.drawString("Bag", 425, 30);
                g.drawString("Party", 325, 75);
                g.drawString("Run", 425, 75);


            }else{

                g.drawString(getAtk1() , 50, 30);
                g.drawString(getAtk2(), 150, 30);
                g.drawString(getAtk3(), 50, 75);
                g.drawString(getAtk4(), 150, 75);
            }



            if(getSelectedButton() == 1){

                g.drawRect(320, 15, 42, 22);


            }else if(getSelectedButton() == 2){

                g.drawRect(418, 15, 42, 22);

            }else if(getSelectedButton() == 3){

                g.drawRect(320, 60, 42, 22);

            }else if(getSelectedButton() == 4){

                g.drawRect(418, 60, 42, 22);

            }


            if(getSelectedButton() == 11){

                g.drawRect(45, 15, 50, 22);


            }else if(getSelectedButton() == 12){

                g.drawRect(145, 15, 50, 22);

            }else if(getSelectedButton() == 13){

                g.drawRect(45, 60, 50, 22);

            }else if(getSelectedButton() == 14){

                g.drawRect(145, 60, 50, 22);


            }


        }else{

            //Display message


            /*int x = 20; 
            g.drawString(getMessageWords().substring(0, 1), 20,20);
            for (int i = 1; i <= getMessageWords().length(); i++) {


                try {
                    Thread.sleep(1000);//1000 milliseconds is one second.
                } catch(InterruptedException ex) {
                    Thread.currentThread().interrupt();
                }


                System.out.println("in for");
                JComponent c = bta;
                FontMetrics fm = c.getFontMetrics(c.getFont()); // or another font\

                if(i != getMessageWords().length())
                    x += fm.stringWidth(getMessageWords().substring(i, i + 1));
                else
                    x += fm.stringWidth(getMessageWords().substring(i));

                if(i != getMessageWords().length())
                    g.drawString(getMessageWords().substring(i, i + 1), x,20);
                else
                    g.drawString(getMessageWords().substring(i), x, 20);

            }//for*/

            //setFinishedMessage(true);

            System.out.println("in paint");

            System.out.println(getCharAt());
            //System.out.println(getMessageWords().length());



            g.drawString(getCharAt(), getXSpot(), 20);
            System.out.println("in if");

        }
    }//paint comp



    public void displayMessage(String message){

        //setMessageWords(message);
        setMessageDisplayed(true);


        JComponent c = bta;
        FontMetrics fm = c.getFontMetrics(c.getFont());

        for(int i = 0; i < message.length(); i++){



            setCharAt(message.substring(i, i + 1));

            System.out.println("before if");


            System.out.println(fm.stringWidth(getCharAt()));

            System.out.println(getXSpot());

            setXSpot(getXSpot() + fm.stringWidth(getCharAt()));


            System.out.println(getXSpot());


            System.out.println("right before paint");
            repaint();
            System.out.println("right after paint");


            try {
                Thread.sleep(1000);//1000 milliseconds is one second.
            } catch(InterruptedException e) {
                Thread.currentThread().interrupt();
                e.printStackTrace();
            }

        }//for

        setFinishedMessage(true);
    }
    public String getAtk1() {
        return atk1;
    }


    public void setAtk1(String atk1) {
        this.atk1 = atk1;
    }


    public String getAtk2() {
        return atk2;
    }


    public void setAtk2(String atk2) {
        this.atk2 = atk2;
    }


    public String getAtk3() {
        return atk3;
    }


    public void setAtk3(String atk3) {
        this.atk3 = atk3;
    }


    public String getAtk4() {
        return atk4;
    }


    public void setAtk4(String atk4) {
        this.atk4 = atk4;
    }



    public boolean isMessageDisplayed() {
        return messageDisplayed;
    }



    public void setMessageDisplayed(boolean messageDisplayed) {
        this.messageDisplayed = messageDisplayed;
    }



    public String getMessageWords() {
        return messageWords;
    }



    public void setMessageWords(String messageWords) {
        this.messageWords = messageWords;
    }


    public boolean isFinishedMessage() {
        return finishedMessage;
    }


    public void setFinishedMessage(boolean finishedMessage) {
        this.finishedMessage = finishedMessage;
    }


    public int getXSpot() {
        return xSpot;
    }


    public void setXSpot(int x) {
        this.xSpot = x;
    }


    public String getCharAt() {
        return charAt;
    }


    public void setCharAt(String charAt) {
        this.charAt = charAt;
    }
}//bta class

0 个答案:

没有答案
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