F#keyDown如何获取按下的键

时间:2015-05-29 11:03:15

标签: forms button f# key sudoku

在我目前的Project中,这是一个图形数独游戏,我创建了一个按钮板,当你点击按钮时,它被标记出来。标记按钮后,您应该能够按下键盘上的数字,并且应该检索该数字(0..9)(如果按0则为0,如果按1等则为1)。

所以我的问题是:如何获取用户按下的键盘键,如果它是一个数字然后检索它,以便我可以将它放在二维数组中并在标记按钮中显示为文本?

我包含了我的程序的一部分(如果你得到Fsharpx,System.Forms,System.Drawing和其他必要的库,那么编译很好),这样你就可以看到我到目前为止的想法。 / p>

namespace Sudoku
open FSharp.Control.Observable 

module Main =

    open System.Windows.Forms
    open System.Drawing

    let sudokuGame = Array2D.init 9 9 (fun x y -> 0)

    let form = new Form(Text="Sudoku game", TopMost=true, Width=360, Height=390)

    let buttonPos text x y = 
        let defaultSize = new Size(30,30) in
            (new Button(Text=text, Top=x, Left=y, Size=defaultSize, BackColor=Color.Aqua)) :> Control

    let gameButtons = [|for y in 1..9 do for x in 1..9 -> (buttonPos "0" (x*30) (y*30))|]

    let changeText pos c = (Array.get (gameButtons) (pos)).Text <- c

    form.Controls.AddRange gameButtons

    let rec obsMerger obsList =
            match obsList with
            | x1::[] -> x1
            | x1::xs -> Observable.merge x1 (obsMerger xs)
            | [] -> failwith "No Observables"

    let obsList = [for x in 81..(161) -> Observable.map(fun _ -> x) (gameButtons.[x-81].KeyDown)] @ [ for x in 0..80 ->  (Observable.map (fun _-> x) ((Array.get(gameButtons)(x)).Click)) ]

    let playModeObservables = obsMerger obsList 

    let rec playMode observable gameField lastPressed = async{

            let! somethingObservable = Async.AwaitObservable(observable) 

            match somethingObservable with
            | x     when x < 81 && x > -1  ->   return!  playMode observable gameField x
            | x     when x > 80 && x < 162 ->   changeText lastPressed ((x-80).ToString())
                                                return!  playMode observable gameField (x-81)
            | _                            ->   failwith "Shoot" 
        } 

    Async.StartImmediate(playMode playModeObservables sudokuGame 0) ; System.Windows.Forms.Application.Run(form)

1 个答案:

答案 0 :(得分:0)

感谢@johnpalmer向我展示了this网站,并且因为来自this site和@fyodorsoikin的一个例子(他指出了正确的方法),我能够解决这个问题。

要获取密钥,您需要一个KeyEventHandler,它需要一个在敲击密钥时调用的函数。在此功能中,您可以检查其他内容并执行您需要执行的操作。

例如:

let stuffToDoWhenKeyPressed s (e : KeyEventArgs) = 
        match e with
        | e when e.KeyCode = Keys.D0 -> gameButtons.[0].Text <- "0"
        | e when e.KeyCode = Keys.D1 -> gameButtons.[0].Text <- "1" 
        | _  -> GUI.Play.gameButtons.[0].Text <- "?" 

gameButtons.[0].KeyDown.AddHandler(new System.Windows.Forms.KeyEventHandler (fun s e -> stuffToDoWhenKeyPressed s e ))