访问变量中的DOM元素

时间:2015-07-05 15:44:19

标签: javascript jquery dom elements

我有一个TR元素,我已经将其提取到JavaScript中的变量中。现在我想进一步挖掘这个元素,从那里提取一些特定的内容。例如,TD内部有一个TYPE = TEXT INPUT。我想要的是下面的内容。

public class MSTRevisited {


    public static void main(String[] args) {
            Graph graph = new Graph(6);
            graph.addNode('a');
            graph.addNode('b');
            graph.addNode('c');
            graph.addNode('d');
            graph.addNode('e');
            graph.addNode('f');
            graph.addEdege('a', 'b', 4);
            graph.addEdege('a', 'f', 2);
            graph.addEdege('b', 'f', 3);
            graph.addEdege('b', 'c', 6);
            graph.addEdege('c', 'f', 1);
            graph.addEdege('c', 'd', 3);
            graph.addEdege('d', 'e', 2);
            graph.addEdege('f', 'e', 4);
            graph.applyPrimAlgo();
    }
    public static class Graph {
            private Vertex verticies[];
            private int maxSize;
            private int size;
            private HashMap map;
            private MinHeap Q;

            public Graph(int maxSize) {
                    this.maxSize = maxSize;
                    verticies = new Vertex[maxSize];
                    map = new HashMap(maxSize);
                    Q = new MinHeap(maxSize);
            }

            public void addNode(char data) {
                    verticies[size] = new Vertex(data, size);
                    map.put(data, size);
                    size++;
            }

            public void addEdege(char sourceData, char destinationData, int weight) {
                    int sourceIndex = map.get(sourceData);
                    int destinationIndex = map.get(destinationData);
                    verticies[sourceIndex].adj = new Neighbour(destinationIndex, weight,
                                    verticies[sourceIndex].adj);
                    verticies[destinationIndex].adj = new Neighbour(sourceIndex,weight,
                                    verticies[destinationIndex].adj);
            }

            public void applyPrimAlgo() {
                    // add all the keys to the Q

                    PrimEdege pe = null;
                    Vertex vertex = verticies[0];
                    vertex.cost = 0;
                    vertex.state = Vertex.IN_Q;
                    Q.add(vertex);
                    while(!Q.isEmpty()){
                            Vertex poppedVertex = Q.remove();
                            poppedVertex.state = Vertex.VISITED;
                            Neighbour temp = poppedVertex.adj;
                            while(temp != null){
                                    Vertex adjVertex = verticies[temp.index];
                                    if(adjVertex.state != Vertex.VISITED){
                                            if(poppedVertex.parentIndex != -1){
                                                    char source = verticies[poppedVertex.index].data;
                                                    char destination = verticies[adjVertex.index].data;
                                                    pe = new PrimEdege(source, destination, pe);
                                            }
                                            if(adjVertex.cost > temp.weight){
                                                    adjVertex.cost = temp.weight;
                                                    adjVertex.parentIndex = poppedVertex.index;
                                            }
                                            if(adjVertex.state != Vertex.IN_Q){
                                                    Q.add(adjVertex);
                                            }
                                    }
                                    temp = temp.next;
                            }
                    }

                    PrimEdege temp = pe;
                    while(temp != null){
                            System.out.print("("+temp.source+","+temp.destination+") ");
                            temp = temp.next;
                    }
                    System.out.println();
            }

            private static class PrimEdege{
                    public  char source;
                    public char destination;
                    private PrimEdege next;
                    public PrimEdege(char source, char destination, PrimEdege next){
                            this.source = source;
                            this.destination = destination;
                            this.next = next;
                    }
            }

            public static class MinHeap {
                    private Vertex[] items;
                    private int maxSize;
                    private int size;

                    public MinHeap(int maxSize) {
                            this.maxSize = maxSize;
                            items = new Vertex[maxSize];
                    }

                    public void add(Vertex item) {
                            items[size] = item;
                            heapifyAfterAdd();
                            size++;
                    }

                    private void swap(int index1, int index2) {
                            Vertex temp = items[index1];
                            items[index1] = items[index2];
                            items[index2] = temp;
                    }

                    private void heapifyAfterAdd() {
                            int currIndex = size;
                            Vertex currItem = items[currIndex];
                            int parentIndex = currIndex / 2;
                            Vertex parentItem = items[parentIndex];
                            while (currItem.compareTo(parentItem) == -1) {
                                    swap(parentIndex, currIndex);
                                    currIndex = parentIndex;
                                    currItem = items[currIndex];
                                    parentIndex = currIndex / 2;
                                    parentItem = items[parentIndex];
                            }
                    }

                    public Vertex remove() {
                            Vertex vertex = items[0];
                            swap(0, size - 1);
                            items[size-1] = null;
                            size--;
                            heapifyAfterRemove();
                            return vertex;
                    }

                    private void heapifyAfterRemove() {
                            int currIndex = 0;
                            Vertex currItem = items[currIndex];
                            int childIndex;
                            Vertex childItem;
                            int left = 2 * currIndex + 1;
                            int right = 2 * currIndex + 2;
                            if (left > size - 1) {
                                    return;
                            }
                            if (right > size - 1) {
                                    childIndex = left;
                            } else if (items[left].compareTo(items[right]) == -1) {
                                    childIndex = left;
                            } else {
                                    childIndex = right;
                            }
                            childItem = items[childIndex];

                            while (childItem.compareTo(currItem) == -1) {
                                    swap(currIndex, childIndex);
                                    currIndex = childIndex;
                                    currItem = items[currIndex];
                                    left = 2 * currIndex + 1;
                                    right = 2 * currIndex + 2;
                                    if (left > size - 1) {
                                            return;
                                    }
                                    if (right > size - 1) {
                                            childIndex = left;
                                    } else if (items[left].compareTo(items[right]) == -1) {
                                            childIndex = left;
                                    } else {
                                            childIndex = right;
                                    }
                                    childItem = items[childIndex];
                            }
                    }

                    public boolean isEmpty() {
                            return size == 0;
                    }
            }

            public static class HashMap {
                    private MapNode[] map;
                    private char[] keySet;
                    private int maxSize;
                    private int size;

                    public HashMap(int maxSize) {
                            this.maxSize = maxSize;
                            map = new MapNode[maxSize];
                            keySet = new char[maxSize];
                    }

                    private static class MapNode {
                            char key;
                            int value;
                            MapNode next;

                            public MapNode(char key, int value, MapNode next) {
                                    this.key = key;
                                    this.value = value;
                                    this.next = next;
                            }
                    }

                    public int hash(char key) {
                            return 31 * key;
                    }

                    public int getmapIndexOfkey(char key) {
                            return hash(key) % maxSize;
                    }

                    public void put(char key, int value) {
                            int index = getmapIndexOfkey(key);
                            map[index] = new MapNode(key, value, map[index]);
                            keySet[index] = key;
                            size++;
                    }

                    public int get(char key) {
                            int index = getmapIndexOfkey(key);
                            MapNode temp = map[index];
                            while (temp != null) {
                                    if (temp.key == key) {
                                            break;
                                    }
                            }
                            if (temp != null) {
                                    return temp.value;
                            } else {
                                    return -1;
                            }
                    }

                    public char[] keyset() {
                            return keySet;
                    }
            }

            public static class Vertex {
                    public static final int NEW = 0;
                    public static final int IN_Q = 1;
                    public static final int VISITED = 2;
                    private int state = NEW;
                    private int cost = Integer.MAX_VALUE;
                    private char data;
                    private Neighbour adj;
                    private int index;
                    private int parentIndex = -1;
                    public int compareTo(Vertex other) {
                            if (cost < other.cost) {
                                    return -1;
                            }
                            if (cost > other.cost) {
                                    return 1;
                            }
                            return 0;
                    }

                    public Vertex(char data, int index) {
                            this.data = data;
                            this.index = index;
                    }

                    public void addAdjacentVertex(Neighbour adj) {
                            this.adj = adj;
                    }

                    public void updateCost(int newCost, int parentIndex){
                            this.cost = newCost;
                            this.parentIndex = parentIndex;
                    }
            }

            public static class Neighbour {
                    private Neighbour next;
                    private int index;
                    private int weight;

                    public Neighbour(int index,int weight, Neighbour next) {
                            this.next = next;
                            this.index = index;
                            this.weight = weight;
                    }
            }
    }
}

现在我想进一步挖掘上面的变量并从中提取一些值。我该怎么办?

2 个答案:

答案 0 :(得分:0)

你有没有理由提前致电.get()? jQuery使得提取数据变得非常简单。例如,您可以找到该行中的所有输入并记录它们的值,如下所示:

$('#idOfTrElem input[type=text]').each(function() {
  console.log(this.value);
});

我写了一篇关于完成你所描述的内容的帖子,这应该会有所帮助:http://encosia.com/use-jquery-to-extract-data-from-html-lists-and-tables/

答案 1 :(得分:-1)

var $tr = $("#idOfTrElem");
var trElem = $tr.get(0);
var $td = $tr.find("td:eq(0)")
var $input = $tr.find('input');

这有用吗

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