在UDP套接字

时间:2015-07-15 20:59:33

标签: c++ sockets udp winsock

我正在尝试使用Winsock创建依赖IO完成端口的UDP客户端/服务器类,但是当新数据可用时,我无法获取GetQueuedCompletionStatus()函数。这可能是由于我的一些误解,但IOCP与UDP而不是TCP的示例/文档很少见。

这是我的服务器类的相关位,为简洁起见,删除了错误检查:

Server::Server()
{
    m_iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);
}

void Server::StartReceiving()
{
    StopReceiving();

    m_iocp = CreateIoCompletionPort((HANDLE)m_receiveSocket, m_iocp, (DWORD)this, 0);

    //WSAEVENT event = WSACreateEvent();
    //WSAEventSelect(m_receiveSocket, event, FD_ACCEPT | FD_CLOSE);

    // Start up worker thread for receiving data
    m_receiveThread.reset(new std::thread(&Server::ReceiveWorkerThread, this));
}

void Server::Host(const std::string& port)
{
    if (!m_initialized)
        Initialize();

    addrinfo hints = {};
    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_DGRAM;
    hints.ai_protocol = IPPROTO_UDP;
    hints.ai_flags = AI_PASSIVE;

    // Resolve the server address and port
    const char* portStr = port.empty() ? kDefaultPort.c_str() : port.c_str();
    int result;
    AddressInfo addressInfo = AddressInfo::Create(nullptr, portStr, &hints, result); // Calls getaddrinfo()

    m_receiveSocket = WSASocket(addressInfo.GetFamily(), addressInfo.GetSocketType(), addressInfo.GetProtocol(), nullptr, 0, WSA_FLAG_OVERLAPPED);

    // Bind receiving socket
    result = bind(m_receiveSocket, addressInfo.GetSocketAddress(), addressInfo.GetAddressLength());

    StartReceiving();
}

void Server::ReceiveWorkerThread()
{
    SOCKADDR_IN senderAddr;
    int senderAddrSize = sizeof(senderAddr);
    DWORD bytesTransferred = 0;
    OVERLAPPED* pOverlapped = nullptr;
    WSABUF wsaBuf = { (ULONG)m_buffer.GetWriteBufferSize(), m_buffer.GetWriteBufferPointer() };

    DWORD flags = 0;
    DWORD bytesReceived;
    int result = WSARecvFrom(m_receiveSocket, &wsaBuf, 1, &bytesReceived, &flags, (sockaddr*)&senderAddr, &senderAddrSize, pOverlapped, nullptr);

    // Process packets until signaled to exit
    while (true)
    {
        DWORD context = 0;
        BOOL success = GetQueuedCompletionStatus(
            m_iocp,
            &bytesTransferred,
            &context,
            &pOverlapped,
            INFINITE);

        wsaBuf.len = (ULONG)m_buffer.GetWriteBufferSize();
        wsaBuf.buf = m_buffer.GetWriteBufferPointer();
        flags = 0;

        result = WSARecvFrom(m_receiveSocket, &wsaBuf, 1, &bytesReceived, &flags, (sockaddr*)&senderAddr, &senderAddrSize, pOverlapped, nullptr);

        // Code to process packet would go here

        if (m_exiting.load() == true)
            break; // Kill worker thread
    }
}

当我的客户端向服务器发送数据时,第一个WSARecvFrom正确地获取数据,但是服务器在调用GetQueuedCompletionStatus时会阻塞,并且永远不会返回,即使发送了更多数据报。我也尝试使用WSAEventSelect将套接字置于非阻塞模式(上面已对此进行了注释),但它没有任何区别。

从阅读this类似的帖子来看,听起来需要在套接字上至少有一个读取来触发IOCP,这就是为什么我在主循环之外添加了对WSARecvFrom的第一次调用。如果服务器收到没有IOCP的数据,我希望我假设客户端代码无关紧要,所以我没有发布它。

我确定我做错了什么,但我只是没有看到它。

1 个答案:

答案 0 :(得分:1)

您需要检查来自WSARecvFrom的结果代码并仅在返回代码为GetQueuedCompletionStatus时调用ERROR_IO_PENDING - 如果操作未完成而没有阻止且您拥有数据,或者有一个错误,但在任何这些情况下,它都没有发布到I / O完成端口,因此它永远不会被GetQueuedCompletionStatus接收,并且呼叫将被阻止。

你不应该在一个线程中这样做。常见的方法是让一个线程只轮询I / O完成端口,并调用上下文对象的一些回调来通知传入/传出数据,并在需要的地方调用发送接收调用。