使用Activator.CreateInstance后转换为正确的类型

时间:2015-07-17 07:17:09

标签: c# interface casting activator createinstance

在使用仅返回对象类型的Activator.CreateInstance(...)后,我遇到了转换为正确类型的问题。所以我的代码如下。 我有一个空接口来将对象定义为命令..

/// <summary>
/// Defines the expected members for a Command object
/// </summary>
public interface ICommand { }

我有一个实现该接口的命令

/// <summary>
/// Contains command data for adding a company
/// </summary>
public class CompanyAddCommand : ICommand
{
    #region Properties

    public bool IsActive { get; protected set; }
    public string CompanyName { get; protected set; }
    public DateTime RecordCreatedDateTime { get; protected set; }

    #endregion

    #region Constructors

    /// <summary>
    /// Initializes a new instance of the <see cref="CompanyAddCommand"/> class.
    /// </summary>
    /// <param name="isActive">if set to <c>true</c> [is active].</param>
    /// <param name="companyName">Name of the company.</param>
    /// <param name="recordCreatedDateTime">The record created date time.</param>
    public CompanyAddCommand(bool isActive,
        string companyName, DateTime recordCreatedDateTime)
    {
        IsActive = isActive;
        CompanyName = companyName;
        RecordCreatedDateTime = recordCreatedDateTime;
    }

    #endregion
}

我有一个命令验证器接口,它有一个单独的方法Validate(),并且有一个类型参数,它是一个必须是类的对象,并实现ICommand接口。

public interface IValidationHandler<in TCommand> 
    where TCommand : class, ICommand
{
    /// <summary>
    /// Validates the specified command.
    /// </summary>
    /// <param name="command">The command.</param>
    void Validate(TCommand command);
}

我有一个实现IValidationHandler

的命令验证器类
public class CompanyAddValidator : ValidatorBase, IValidationHandler<CompanyAddCommand>
{
    #region Constructors

    /// <summary>
    /// Initializes a new instance of the <see cref="CompanyAddValidator"/> class.
    /// </summary>
    public CompanyAddValidator(IUnitOfWork unitOfWork)
        : base(unitOfWork)
    { }

    #endregion

    #region IValidationHandler<CompanyAddCommand> Members

    /// <summary>
    /// Validates the specified command.
    /// </summary>
    /// <param name="command">The command.</param>
    public void Validate(
        CompanyAddCommand command)
    {
        ValidateCompanyEntity(command);
        ValidationUniqueCompanyName(command);
    }

    #endregion

    /// <summary>
    /// Validates the company entity.
    /// </summary>
    /// <param name="command">The command.</param>
    private void ValidateCompanyEntity(CompanyAddCommand command)
    {
        // do some work            
    }

    /// <summary>
    /// Validations the name of the unique company.
    /// </summary>
    /// <param name="command">The command.</param>
    private void ValidationUniqueCompanyName(CompanyAddCommand command)
    {
        // do some work;
    }
}

我有一个命令总线,在构造中扫描程序集以查找处理程序类型的所有类,并将这些类型注册为两个dictionarys之一中的命令处理程序或验证处理程序,其中键是命令类型,值是处理程序类型。

public class CommandBus : ICommandBus
{
    #region Fields

    private Dictionary<Type, Type> _commandHandlerTypes;
    private Dictionary<Type, Type> _validationHandlerTypes;

    private readonly IUnitOfWork _unitOfWork;

    #endregion

    #region Constructors

    /// <summary>
    /// Initializes a new instance of the <see cref="CommandBus"/> class.
    /// </summary>
    public CommandBus(IUnitOfWork unitOfWork)
    {
        // Validate arguments
        if (unitOfWork == null) throw new ArgumentNullException("unitOfWork");

        // Cache the UOW
        _unitOfWork = unitOfWork;

        RegisterAllHandlerTypes();
    }

    #endregion

    #region ICommandBus Members

    /// <summary>
    /// Submits the specified command.
    /// </summary>
    /// <typeparam name="TCommand">The type of the command.</typeparam>
    /// <param name="command">The command.</param>
    /// <returns></returns>
    public ICommandResult Submit<TCommand>(TCommand command) 
        where TCommand : class, ICommand
    {
        Validate(command);
        return SubmitInternal(command);
    }

    #endregion

    #region Methods : private

    /// <summary>
    /// Gets the command handler types.
    /// </summary>
    /// <returns></returns>
    private static Dictionary<Type, Type> GetCommandHandlerTypesFromAssembly()
    {
        // Create a function that will return true if the type is of type ICommandHandler
        Func<Type, bool> isCommandHandler = t => t.GetInterfaces()
           .Any(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(ICommandHandler<>));

        // Use this function to register the command handlers in this assembly
        Assembly assembly = Assembly.GetCallingAssembly();
        return GetSpecificHandlerTypesFromAssembly(assembly, isCommandHandler);
    }

    /// <summary>
    /// Registers all of the handler types.
    /// </summary>
    private void RegisterAllHandlerTypes()
    {
        _commandHandlerTypes = GetCommandHandlerTypesFromAssembly();
        _validationHandlerTypes = GetValidationHandlerTypesFromAssembly();
    }

    /// <summary>
    /// Gets the specific handler types using the specified function to determine correct types.
    /// </summary>
    /// <param name="assembly">The assembly to get hansdlers from</param>
    /// <param name="isCorrectTypeCallback">A function that returns true if the Type is correct.</param>
    /// <returns></returns>
    private static Dictionary<Type, Type> GetSpecificHandlerTypesFromAssembly(
        Assembly assembly, 
        Func<Type, bool> isCorrectTypeCallback)
    {
        Func<Type, IEnumerable<Tuple<Type, Type>>> collect = t => t.GetInterfaces()
            .Select(i => Tuple.Create(i.GetGenericArguments()[0], t));

        return assembly
            .GetTypes()
            .Where(t => !t.IsAbstract && !t.IsGenericType)
            .Where(isCorrectTypeCallback)
            .SelectMany(collect)
            .ToDictionary(x => x.Item1, x => x.Item2);
    }

    /// <summary>
    /// Gets the validation handlers.
    /// </summary>
    /// <returns></returns>
    private static Dictionary<Type, Type> GetValidationHandlerTypesFromAssembly()
    {
        // Create a function that will return true if the type is of type IValidationHandler
        Func<Type, bool> isValidationHandler = t => t.GetInterfaces()
           .Any(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IValidationHandler<>));

        // Use this function to register the validation handlers in this assembly
        Assembly assembly = Assembly.GetCallingAssembly();
        return GetSpecificHandlerTypesFromAssembly(assembly, isValidationHandler);
    }

    private ICommandResult SubmitInternal(object command)
    {
        // do some work
    }

    private void Validate<TCommand>(TCommand command)
        where TCommand : class, ICommand
    {
        // Get the command type and check if we have a validator for that type
        Type commandType = command.GetType();
        bool hasValidator = _validationHandlerTypes.ContainsKey(commandType);

        // If we don't have a validator dont worry, just break leve the method
        if (!hasValidator) return;

        // Create and instance of the handler
        Type validatorType = _validationHandlerTypes[commandType];
        var handler = Activator.CreateInstance(validatorType, _unitOfWork);
        Type handlerType = handler.GetType();
        var handlerB = handler as IValidationHandler<TCommand>;
        var handlerC = handler as IValidationHandler<ICommand>;

        //handler.Validate(command); compiler fails as handler is OBJECT

        if (handlerB != null) handlerB.Validate(command);
        if (handlerC != null) handlerC.Validate(command);
    }    

    #endregion
}

我遇到的问题是在Validate()方法中虽然我可以创建一个命令验证器的实例,它显示(悬停在变量上)它是正确的类型(即CompanyAddValidator的一个实例)我无法调用Validate()方法,因为它是一个对象。如果我尝试将此处理程序转换为IValidationHandler&lt; TCommand&gt;或IValidationHandler&lt; ICommand&gt; (即handlerB和handlerC)所以我可以调用&#34; Validate()&#34;接口上的方法我得到一个空引用。

我无法获得允许我需要的泛型级别的正确语法,并且能够在实例化的CompanyAddValidator对象或我可能拥有的任何其他域实体验证器上调用Validate()方法。

任何人都可以指出我正确的方向吗?我试着按照这些例子,但没有运气。

http://stackoverflow.xluat.com/questions/30739865/command-bus-dispatcher-and-handler-registration-without-dependency-injection

Can I use Activator.CreateInstance with an Interface?

https://alertcoding.wordpress.com/2013/03/18/command-and-query-based-entity-framework-architecture-part-2/comment-page-1/#comment-153

1 个答案:

答案 0 :(得分:2)

你可以这样做:

dynamic handler = Activator.CreateInstance(validatorType, _unitOfWork);
handler.Validate((dynamic)command);

或者你可以这样做:

handler.GetType().GetMethod("Validate").Invoke(handler,new object[] {command});

注意:如果您之前没有阅读过,我建议您阅读如何撰写Minimal, Complete, and Verifiable example。您提供的代码是quire不一致的,例如,您尝试在没有参数的情况下调用handler.Validate,其中方法是使用一个参数定义的,Submit方法在{ {1}}类不返回任何内容,而它的签名需要CommandBus et cetra,et cetra的结果类型。这使得回答你的问题变得更加困难。