尝试在android studio

时间:2015-07-29 21:44:50

标签: java android random nullpointerexception settext

我一直在第99和77行得到一个空指针异常,这是我尝试打印随机类创建的随机值(第99行),我在哪里调用我的setQuestion方法(第77行.randomNum到layout_game xml文件。我不确定为什么我得到一个空值,因为当我将值记录到控制台时,它表示正在生成值。

package com.grantsolutions.mathgamechapter1;

import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;

import java.util.Random;


public class GameActivity extends Activity implements OnClickListener {
int correctAnswer;
Button buttonObjectChoice1;
Button buttonObjectChoice2;
Button buttonObjectChoice3;
TextView textObjectPartA //it says that textObjectPartA and B are never used;
TextView textObjectPartB;
TextView textObjectScore;
TextView textObjectLevel;
int currentScore;
int currentLevel = 1;
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.layout_game);






    //declaring variables for game

    //no longer being declared

    /*int partA = 2;
    int partB = 2;
    correctAnswer = partA * partB;
    int wrongAnswer1 = correctAnswer - 1;
    int wrongAnswer2 = correctAnswer + 1;
    /*this is where we link the variables
    from  the java code to the button UI in
     activity_game xml itself
     */
    TextView textObjectPartA = (TextView) findViewById(R.id.holdTextA);

    TextView textObjectPartB = (TextView) findViewById(R.id.holdTextB);
    textObjectScore = (TextView) findViewById(R.id.textLevel);
    textObjectLevel = (TextView) findViewById(R.id.textScore);

    buttonObjectChoice1 =
            (Button) findViewById(R.id.choice1);

    buttonObjectChoice2 =
            (Button) findViewById(R.id.choice2);

    buttonObjectChoice3 =
            (Button) findViewById(R.id.choice3);
    /*Use the setText method of the class on our objects
    to show our variable values on the UI elements.
    Similar to outputting to the console in the exercise,
    only using the setText method*/


    //telling the console to listen for button clicks from the user
    buttonObjectChoice1.setOnClickListener(this);
    buttonObjectChoice2.setOnClickListener(this);
    buttonObjectChoice3.setOnClickListener(this);
    setQuestion();



}


void setQuestion() {
    Random randomNum;
    randomNum = new Random();

    int partA = 0;
    int numberRange = currentLevel * 3;
    partA = randomNum.nextInt(numberRange) + 1;
     //removes possibility of a zero value
    int partB = randomNum.nextInt(numberRange) + 1;

    correctAnswer = partA * partB;
    Log.i("info", ""+partA);
    Log.i("info", ""+partB);
    Log.d("info", ""+partA);
    int wrongAnswer1 = correctAnswer - 2;
    int wrongAnswer2 = correctAnswer + 2;
    Log.i("info", ""+partA);
    Log.i("info", ""+partB);
    textObjectPartA.setText(""+partA); //error here
    textObjectPartB.setText(""+partB);
    //case for setting multiple choice buttons
    int buttonLayout = randomNum.nextInt(3);
    switch (buttonLayout) {
        case 0:
            buttonObjectChoice1.setText("" + correctAnswer);
            buttonObjectChoice2.setText("" + wrongAnswer1);
            buttonObjectChoice3.setText("" + wrongAnswer2);
            break;
        case 1:
            buttonObjectChoice2.setText("" + correctAnswer);
            buttonObjectChoice1.setText("" + wrongAnswer1);
            buttonObjectChoice3.setText("" + wrongAnswer2);
            break;
        case 2:
            buttonObjectChoice3.setText("" + correctAnswer);
            buttonObjectChoice1.setText("" + wrongAnswer1);
            buttonObjectChoice2.setText("" + wrongAnswer2);
            break;
    }


}

void updateScoreAndLevel(int answerGiven) {
    if (isCorrect(answerGiven)) {
        for (int i = 1; i <= currentLevel; i++) {
            currentScore = currentScore + i;

        }
    } else {
        currentLevel = 1;
        currentScore = 0;

    }

    currentLevel++;

}


boolean isCorrect(int answerGiven) {
    boolean correctTrueOrFalse = true;
    if (answerGiven == correctAnswer) {//YAY!
        Toast.makeText(getApplicationContext(), "Well Done", Toast.LENGTH_LONG).show();

    }
    else {//If wrong print this instead
        Toast.makeText(getApplicationContext(), "You're wrong", Toast.LENGTH_SHORT).show();
    }  //case for each button being made
    correctTrueOrFalse = false;

    return correctTrueOrFalse;
}


    @Override
    public void onClick (View view){
        //declaring a new int to use in all cases
        int answerGiven;

        switch (view.getId()) {
            //case for each button being made

            case R.id.choice1:
                //button1 information goes here
                //initialize a new integer with the value
                //contained in buttonObjectChoice1
                answerGiven = Integer.parseInt("" +       buttonObjectChoice1.getText());
                //check if the right answer

                break;

            case R.id.choice2:
                //button2 information goes here
                answerGiven = Integer.parseInt("" + buttonObjectChoice2.getText());


                break;

            case R.id.choice3:
                //button 3 information goes here
                answerGiven = Integer.parseInt("" + buttonObjectChoice3.getText());
                break;


        }

    }


}

此处第99行和第77行的代码段

第77行

  @Override
    protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.layout_game);







    TextView textObjectPartA = (TextView) findViewById(R.id.holdTextA);

    TextView textObjectPartB = (TextView) findViewById(R.id.holdTextB);
    textObjectScore = (TextView) findViewById(R.id.textLevel);
    textObjectLevel = (TextView) findViewById(R.id.textScore);

    buttonObjectChoice1 =
            (Button) findViewById(R.id.choice1);

    buttonObjectChoice2 =
            (Button) findViewById(R.id.choice2);

    buttonObjectChoice3 =
            (Button) findViewById(R.id.choice3);
    /*Use the setText method of the class on our objects
    to show our variable values on the UI elements.
    Similar to outputting to the console in the exercise,
    only using the setText method*/


    //telling the console to listen for button clicks from the user
    buttonObjectChoice1.setOnClickListener(this);
    buttonObjectChoice2.setOnClickListener(this);
    buttonObjectChoice3.setOnClickListener(this);
    setQuestion(); //code error shown in this line



}

第99行

   Log.i("info", ""+partA);
    Log.i("info", ""+partB); 
    textObjectPartA.setText(""+partA); //error here
    textObjectPartB.setText(""+partB);

layout_game文件

<?xml version="1.0" encoding="utf-8"?>

<TextView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:textAppearance="?android:attr/textAppearanceLarge"
    android:text="2"
    android:id="@+id/holdTextA"
    android:layout_marginTop="44dp"
    android:textSize="50sp"
    android:layout_alignParentTop="true"
    android:layout_alignParentLeft="true"
    android:layout_alignParentStart="true"
    android:layout_marginLeft="44dp"
    android:layout_marginStart="44dp" />

<TextView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:textAppearance="?android:attr/textAppearanceLarge"
    android:text="X"
    android:id="@+id/textView4"
    android:layout_alignTop="@+id/holdTextA"
    android:layout_centerHorizontal="true"
    android:textSize="50sp" />

<TextView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:textAppearance="?android:attr/textAppearanceLarge"
    android:text="4"
    android:id="@+id/holdTextB"
    android:textSize="50sp"
    android:layout_above="@+id/textView6"
    android:layout_alignParentRight="true"
    android:layout_alignParentEnd="true"
    android:layout_marginRight="53dp"
    android:layout_marginEnd="53dp" />

<TextView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:textAppearance="?android:attr/textAppearanceLarge"
    android:text="="
    android:id="@+id/textView6"
    android:layout_marginTop="118dp"
    android:layout_below="@+id/textView4"
    android:layout_alignLeft="@+id/textView4"
    android:layout_alignStart="@+id/textView4"
    android:textSize="60sp" />

<Button
    style="?android:attr/buttonStyleSmall"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:id="@+id/choice1"
    android:text="2"
    android:textSize="40sp"
    android:layout_alignParentBottom="true"
    android:layout_alignRight="@+id/holdTextA"
    android:layout_alignEnd="@+id/holdTextA"
    android:layout_marginBottom="37dp" />

<Button
    style="?android:attr/buttonStyleSmall"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="4"
    android:id="@+id/choice2"
    android:layout_alignBottom="@+id/choice1"
    android:layout_alignLeft="@+id/holdTextB"
    android:layout_alignStart="@+id/holdTextB"
    android:textSize="40sp" />

<Button
    style="?android:attr/buttonStyleSmall"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="3"
    android:id="@+id/choice3"
    android:layout_alignBottom="@+id/choice1"
    android:layout_centerHorizontal="true"
    android:layout_alignTop="@+id/choice1"
    android:textSize="40sp" />

1 个答案:

答案 0 :(得分:0)

在你的

onCreateView()

你已宣布

TextView textObjectPartA = (TextView) findViewById(R.id.holdTextA);

这样就没有设置全局变量textObjectPartA,因此也就是零点异常。

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