将CGPoints数组附加到数组:Array <array <cgpoint>&gt;?

时间:2015-08-05 02:45:22

标签: ios arrays swift cgpoint cgpath

我有一个使用Core Graphics的绘图应用程序。一切正常。我能够画画。我添加了一个&#34;撤消&#34;按钮撤消该行。它有效,但是......

问题:每次&#34;撤消&#34;按下按钮逐行删除。我试图将CGPath数组附加到一个将保存整个绘图的数组。例如如果我从屏幕的左边缘到屏幕的右边缘画一条线,当我按下&#34; UNDO&#34;时,它应该删除这条&#39;路径&#39;(CGPoints数组) 。它目前正在逐行进行,这需要一百万&#34; UNDO&#34;调用删除相同的drawpath。

可能的解决方案:我认为最好的方法是从touchesBegans通过touchesEnded收集一系列CGPoints,然后将其附加到一个包含CGPoints数组的数组中。

 array<array<CGPoint>> //Using something like this

MainViewController:调用&#34; UNDO&#34;操作

 //calls the "undo" in UIView class
 @IBAction func undoButton(sender: AnyObject) {
 var theDrawView = drawView as DrawView
 theDrawView.undoLastPath()
}

自定义UIView类:

var lines: [Line] = []

var lastPoint: CGPoint!
var drawColor = UIColor.redColor()
var allLines = Array<Array<CGPoint>>()//Will store arrays of CGPoint Arrays


required init(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)
}

override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
    var touch = touches.first as! UITouch
    lastPoint = touch.locationInView(self)
}

override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
    var touch = touches.first as! UITouch
    var newPoint = touch.locationInView(self)

    lines.append(Line(start: lastPoint, end: newPoint, color: drawColor))
    lastPoint = newPoint
    self.setNeedsDisplay()

}

override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {
    var touch = touches.first as! UITouch
    var newPoint = touch.previousLocationInView(self)
    //ERROR: lines are not appending!
    allLines.append(lines(start: lastPoint, end: newPoint, color: drawColor))

    touchesMoved(touches, withEvent: event)
}

override func drawRect(rect: CGRect) {
    var context = UIGraphicsGetCurrentContext()
    CGContextBeginPath(context)
    CGContextSetLineWidth(context, 10.0)
    CGContextSetLineCap(context, kCGLineCapRound)

    //Currently this works: Will add the new allLines (Array)
    for line in lines {

        CGContextMoveToPoint(context, line.start.x, line.start.y)
        CGContextAddLineToPoint(context, line.end.x, line.end.y)

        //CGContextSetRGBStrokeColor(context, 0, 0, 0, 1.0)
        CGContextSetStrokeColorWithColor(context, line.color.CGColor)
        CGContextStrokePath(context)
    }
}
func eraseAll(){
    lines.removeAll(keepCapacity: false)
    self.setNeedsDisplay()
}

我的专线的自定义Swift课程:

class Line {
var start: CGPoint
var end: CGPoint
var color: UIColor
init(start _start: CGPoint, end _end: CGPoint, color: UIColor) {
    start = _start
    end = _end
    color = _color
    }
}

我尝试了多种不同的方式将lines数组附加到allLines数组,但没有成功。

如何将我的线条附加到此处:

 array<array<CGPoint>>

1 个答案:

答案 0 :(得分:1)

我相信你应该让你的allLines成为Line数组的数组:

var allLines = [[Line]]()

然后您的touchesEnded变为:

override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {
    var touch = touches.first as! UITouch
    var newPoint = touch.previousLocationInView(self)
    lines.append(Line(start: lastPoint, end: newPoint, color: drawColor))
    allLines.append(lines)

    // Prep lines to hold the next line
    lines = []
}

和您的drawRect

for lines in allLines {
    for line in lines {

        CGContextMoveToPoint(context, line.start.x, line.start.y)
        CGContextAddLineToPoint(context, line.end.x, line.end.y)

        //CGContextSetRGBStrokeColor(context, 0, 0, 0, 1.0)
        CGContextSetStrokeColorWithColor(context, line.color.CGColor)
        CGContextStrokePath(context)
    }
}

undoLastPath只是:

func undoLastPath() {
    if count(allLines) > 0 {
        allLines.removeLast()
        self.setNeedsDisplay()
    }
}