Libgdx gameover dos不运行新屏幕?

时间:2015-08-14 16:35:08

标签: libgdx

我制作了我的第一个游戏,当主要演员被击中时,游戏画面显示出来了。

我的启动课

public class MenuScreen implements Screen {

private GameState currentState;

Skin skin;
Stage stage;
SpriteBatch batch;

Game g;
public MenuScreen(Game g){
    create();
    this.g=g;
}
...
textButton.addListener(new ChangeListener() {
        public void changed (ChangeEvent event, Actor actor) {
            //System.out.println("Clicked! Is checked: " + button.isChecked());
            textButton.setText("Starting new game");
            g.setScreen( new GameScreen());

        }
    });

MenuScreen.class

public class GameScreen implements Screen {

private GameWorld world;
private GameRenderer renderer;
private float runTime;
MyGdxGame game;



public GameScreen(){
    game = new MyGdxGame();
    float screenWidth = Gdx.graphics.getWidth();
    float screenHeight = Gdx.graphics.getHeight();
    float gameWidth = 600;
    float gameHeight = screenHeight / (screenWidth / gameWidth);

    int midPointY = (int) (gameHeight / 2);
    int midPointX = (int) (gameWidth /2);

    world = new GameWorld();
    renderer = new GameRenderer(world, (int) gameHeight, midPointY);

    Gdx.input.setInputProcessor(new InputHandler(world.getNinja()));


}


@Override
public void render(float delta) {
    runTime += delta;
    world.update(delta);
    renderer.render(runTime);
    if(world.ninjaDead == true){
        game.setScreen(new GameOver(game));
...

GameScreen.class

public class GameOver implements Screen{
private GameState currentState;

Skin skin;
Stage stage;
SpriteBatch batch;
MyGdxGame game;

int scores;
public GameOver(MyGdxGame game) {
    this.game = game;
     create();
Gdx.app.log("startGameOver", "");
....
public void render (float delta) {
    Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
    stage.draw();
    //   Table.drawDebug(stage);
}

和GameOver.class

08-14 20:01:55.775    2038-2047/com.spiralaxis.citiconnect E/StrictMode﹕ A resource was acquired at attached stack trace but never released. See java.io.Closeable for information on avoiding resource leaks.
    java.lang.Throwable: Explicit termination method 'close' not called
            at dalvik.system.CloseGuard.open(CloseGuard.java:184)
            at com.android.org.conscrypt.OpenSSLSocketImpl.startHandshake(OpenSSLSocketImpl.java:287)
            at com.android.org.conscrypt.OpenSSLSocketImpl.waitForHandshake(OpenSSLSocketImpl.java:623)
            at com.android.org.conscrypt.OpenSSLSocketImpl.getSession(OpenSSLSocketImpl.java:787)
            at com.firebase.tubesock.WebSocket.verifyHost(WebSocket.java:333)
            at com.firebase.tubesock.WebSocket.createSocket(WebSocket.java:319)
            at com.firebase.tubesock.WebSocket.run(WebSocket.java:117)

基本上GameOver类正在启动,因为日志显示“startGameOver”但屏幕显示我的游戏(GameScreen)移动仅输入停止工作。我的事情我喊停止渲染GameScreen,清除屏幕,但我不知道如何?

0 个答案:

没有答案
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